Count Lucinean Galdana

Eleazar23's page

3 posts. Organized Play character for mcridill.


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Shadow Lodge

Checking in going to be making some minor tweaks to formating and might change starting equipment a little.

Shadow Lodge

Some minor edits, forgot to mention 1/6th rogue talent for favored class, and got dex and armor bonus mixed up as source but actual AC values are correct.

Shadow Lodge

Eleazar Wheelock:

CN Medium Humanoid (Human)
Init +4

DEFENSE
AC 17, touch 14, flat-footed 13 (+3 Dex, +4 Armor)
hp 8 (1d8)
Fort +1 Ref +6 Will +1

OFFENSE
Speed 30 ft.
Melee Rapier +3/+1 (1d6+3/18-20, x2)
Melee Dagger(5) +3/+1 (1d4+3/19+3-18x2)
Melee Sickle +3/+1 (1d6+3,x2)
Melee Mace,Light +3/+1 (1d6+3,x2)
Ranged Crossbow, Heavy +4 (1d10,19-20, x2)
Ammunition 30

STATISTICS
STR 16, Dex 18, Con 11, Int 12, Wis 12, Chr 10
Base Attk +0 CMB +3 CMD 17

Traits:

Mercenary, +2 trait bonus on Diplomacy, Intimidate, and Sense Motive checks made while negotiating payment for a quest or a service that you provide.

Resilient: gain a +1 trait bonus on Fortitude saves.

Black Sheep +1 trait bonus on Knowledge (local), +1 trait bonus stealth.

Paranoid: Anyone who attempts an aid another action of any type to assist you must succeed at a DC 15 check instead of the normal DC 10 check.

Special Abilities:

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Weapon and Armor Proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields.

Sneak Attack: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Feats:

Two Weapon Fighting
Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.

Skills:

Disable Device 8 (1 rank, + 3 class + 4 dex)
Stealth 8 (1 rank, + 3 class + 4 dex)
Escape Artist 8 (1 rank, + 3 class + 4 dex)
Sleight of Hand 8 (1 rank, + 3 class + 4 dex)
Sense Motive 5 (1 rank, + 3 class + 1 wis)
Perception 5 (1 rank, + 3 class + 1 wis)
Knowledge (local) 5 (1 rank, + 3 class + 1 int)
Bluff 4 (1 rank, + 3 class)
Diplomacy 4 (1 rank, + 3 class)

Gear:

Worn Studded Leather, Rapier, Light Mace, Sickle, Dagger x 5, Heavy Cross Bow,
Readied Ammmo
Belt Pouch x4, Caltrops x2, Thieves tools, SmokeStick, day
Backpack, lantern (hood), Rope (Silk), oil (2), Bedroll, Whetstone, trail ration 6 days, water skin, Grappling Hook.

Backstory.:

Eleazar grew up in sand point. When he was six a bandit raid killed his father. Eleazar had to learn how to provide for both him and his grief struck mother.He quickly learned how to acquire food, whether it be stealing or doing odd jobs for locals. When Eleazar was twelve, his talents caught the attention of group of Mercenaries called the Leopards of Reavis. Here Eleazar honed combat skill. In addition to normal mercenary activities, The leopards greatest use for Eleazar was for planting incriminating evidence, and intentionally went to prison. When the Leopards asked Eleazar to kill a father in front of his son. Eleazar refused and left. A local noble named Hugh Almaton has since provided work for hugh and his talents.