Arnistolientar Popswicker

Eldon Scheppen's page

8 posts. Alias of Sacraz.


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Male Gnome Wizard 8

Dm, the saving throw for lightning bolt is dex, and a successful save only blocks half damage.


Male Gnome Wizard 8

Yes it is the gargoyle in the mm

The gargoyle claws and bites at the chuul holding it.
Attack(Claws): 1d20 + 4 ⇒ (20) + 4 = 24
Damage(Claws): 1d6 + 2 ⇒ (3) + 2 = 5
Attack(Bite): 1d20 + 4 ⇒ (2) + 4 = 6
Damage(Bite): 1d6 + 2 ⇒ (3) + 2 = 5

Eldon Turns and shoots the third chuul (chuul c) with his right wand, the smelted shaft of the wand glowing as a bolt of lightning shoots out of it at the Chuul.

Chuul saving throw: 1d20 ⇒ 14
Damage: 8d6 ⇒ (2, 3, 5, 1, 2, 3, 1, 5) = 22


Male Gnome Wizard 8

Eldon shakes himself out of his stupor and touches his left wand to the deck. The wand grows outward and into the deck as a root-like tendril flows through the wood and spurts up in front of the Chuul still on the deck, next to Lady Slashiir. The wood grows up and forms a vaguely humanoid shape before solidifying into stone. The gargoyle spreads it's wings and shrieks at the Chuul. (Conjure minor elementals)

Sorry I missed a couple of turns, have been really busy recently. It won't happen again :)


Male Gnome Wizard 8

At everyone's sudden shouts Eldon raises his head from his book. Upon seeing the bubbles moving towards the ship he jumps up and fumbles for his wands.

Initiative: 1d20 + 2 ⇒ (17) + 2 = 19


Male Gnome Wizard 8

Eldon stares at the dwarf silently for nearly a minute before he adjusts his glasses and says. I'm sorry, sir, but I, and I'm sure most of the crew would be of similar thought to me on this, do not share your deathwish. Good day. With that Eldon returns to his bag against the mast, muttering something about compensation.


Male Gnome Wizard 8

Eldon stares at the dwarf for a few seconds before reluctantly placing down his book and approaching him. I am both. You'd find most wizards are. He gazes at the distant city. I assume from your opinion of conversation that you have something worth such "trivial matters" to ask me. He states, looking at the dwarf next to him over his glasses.


Male Gnome Wizard 8

Eldon sits on a small bag, leaning back against the ships mast. His beard sways slightly in the wind as he stares inquisitively towards the startled Elf and the Tiefling over his small round glasses. He looks back down to his book, his momentary interest passing in favor of his research. This trip is the perfect opportunity to catch up on recent develops in regard to the apparent blight over the land; although none of his colleagues seem to have made much progress.

He reaches down to pat the head of his small fey companion, although few could tell that Kriv wasn't an ordinary lizard. Kriv could always tell when Eldon was stressed, and now he was more stressed than ever.


Male Gnome Wizard 8

Eldon here, profile still needs a little filling, will do it this afternoon.

About Battlemaster Verrin

Verrin
Middle-Aged Human Fighter 12
CN Medium humanoid (human)
Init +0; Senses Perception -1
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Defense
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AC 22, touch 11, flat-footed 22 (+10 armor, +1 natural, +1 deflection)
hp 136 (12d10+60)
Fort +14, Ref +5, Will +6 (+3 vs. fear)
Defensive Abilities bravery +3
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Offense
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Speed 30 ft.
Melee +1 halberd +19/+14/+9 (1d10+9/×3)
Ranged +1 composite longbow +14/+9/+4 (1d8+6/×3)
Special Attacks weapon trainings (bows +1, pole arms +2)
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Statistics
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Str 19, Dex 11, Con 20, Int 10, Wis 8, Cha 8
Base Atk +12; CMB +16; CMD 27
Feats Blind-Fight, Devastating Strike, Drunken Brawler, Endurance, Heroic Will, Improved Iron Will, Improved Vital Strike, Iron Will, Mounted Combat, Point-Blank Shot, Power Attack, Precise Shot, Ride-by Attack, Vital Strike
Skills Climb +11, Handle Animal +8, Intimidate +8, Knowledge (engineering) +9, Knowledge (history) +6, Ride +7, Survival +8, Swim +11
Languages Common
SQ armor training 3
Other Gear +1 full plate, +1 composite longbow, +1 halberd, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +1, ring of protection +1, fighter's kit, 150 gp
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Special Abilities
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Blind-Fight Re-roll misses because of concealment, other benefits.
Bravery +3 (Ex) +3 to Will save vs. Fear
Devastating Strike Deal extra damage when using Vital Strike bonus
Drunken Brawler You have learned how to fight effectively while drunk.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Heroic Will (1/day) Attempt a new saving throw against a harmful condition requiring a Will save.
Improved Iron Will (1/day) Can re-roll a Will save, but must take the second result.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Ride-by Attack You can move - attack - move when charging mounted.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Bows) +1 (Ex) +1 Attack, Damage, CMB, CMD with Bows
Weapon Training (Pole Arms) +2 (Ex) +2 Attack, Damage, CMB, CMD with Pole Arms