Ugmitok

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Fomsie wrote:
Would make sense to figure out a way for the flag bearer to function something like the Japanese nobori or Sashimono, this way it could be mounted in the character's back, visible to everyone and still allow the bearer to fight fully.

It would be very cool but Banner of the Ancient Kings must be "firmly wielded" in two hands, sadly. :-(


My first attempts seem cool... like a +3 to hit at first level. The main problem is my enemies not sundering or disarming my longspear.

My strategy could be to hit spellcasters and avoid strong guys and assuming a more pasive role against BBEG.


Maybe it's possible to make a melee flagbearer...

1)Impervious, countering and dueling magical weapons can help.

2) The elf favoured class bonus can help too.

I'm playing a mounted summoner right now but my next character will be a melee flagbearer. Maybe it will be a fiasco or a success but I want to prove that build... only as an intellectual challenge.


This is slightly out of theme... and it seems a little naïve too but...

how do you play a keyboard bard? Do you appear a piano with that cantrip than I don't remember it's name?

This is because I am DMing a bard and the piano is very umpopular for him...

By the way terrific job... I will do this bard in herolab and maybe I will play him in other table.

Last advice for now. Go human and take Focused Study. You willo take Eldritch Heritage much more easily. /And the extra knowledge bonus are awesome and flavourful).


TarkXT wrote:
You can just both go on the same initiative and move together.

Tark... I love You, you are my hero :D


Ok then... changing my eidolon from biped to quadruped or serpentine XD


No... you can just only ready a standard or a move action... :-(


Couldn't you ready an action to move and attack with your eidolon/animal companion/munt/whatever?

Ready action: I move when my eidolon moves and attack/cast a spell when it attacks.


Flawed opalescent white pyramid: A way to have proficiency with a weapon.

opalescent white pyramid ioun stone

The -2 to dex could seem annoying but you can always turn on or turn off your ioun stone as a move action.

"These crystalline stones always float in the air and must be within 3 feet of their owner to be of any use. When a character first acquires a stone, she must hold it and then release it, whereupon it takes up a circling orbit 1d3 feet from her head. Thereafter, a stone must be grasped or netted to separate it from its owner. The owner may voluntarily seize and stow a stone (to keep it safe while she is sleeping, for example), but she loses the benefits of the stone during that time."

ioun stones

I f you don't like the -2 penalty and you are rich enough you can always buy a not flawed white pyramid for 10000 gp (or make your skillodon make for you for 5000 gp, you get the idea).


Terrific job professor Q.

Will you add the feat "Good Summons"?

My opinion: More summons for your list. Diehard is ice on the cake. I think this is a blue feat.


Thanks, Tark :D


With the trait that allows you to take a reach weapon nerfed (inherited weapon I think it's the name) what is better:

a) multiclass "fighter". Or

b) Stay with a simple reach weapon?

I want to build a commander character but I think my question is useful for everybody.

Another question. Supose a commander master summoner. What is better? To have the eidolon dispelled and cast summon monster SLA many times? Or fight with your eidolon and one SM, see how the battle goes, and if necessary dispel the eidolon?

Thanks for all, Tark. And sorry for my bad english ;-)

(Note, I'm supposing the "typical" commander eidolon described in the guide).


First very thanks to Magda :D

Second is a shame you can't threaten squares AND flank. I know, threatening is more important but it would be very nice to flank.

Third. What about charging enemies? I don't remember if longspears, glaives, etc. do extra damage to chargers.


I do love spells like the bard's Saving Finale or the rage power Spell Sunder.

Do you have other tricks to "counterspell"?

Thanks :D


Maybe...

1) You suspect something wrong is happening

2) You suspect this is some kind of magic

3) You cast detect magic and or identify

4) You make a spellcraft roll

5) You sing (if you weren't already singing

6) Finally you cast Saving Finale.

Long, tedious, but completely in-game.


GM Arkwright wrote:

Undeath is awesome, Servitor is awesome. I understand that. I'm not quite getting what makes the combination of those words with the oracle so amazing.

-Clerics get Undeath (and quicker, too)
-Bards, clerics, druids, rangers, sorcerers, wizards and witches get Servitor

What exactly is it about the Oracle that gives it such great synergy with these words?

-The Servitor line of spells are all standard actions. The summon monster spells are all 1 round action. Is very different to summon a monster then move then your monster attacks than to be in a place one round suffering damage from enemies (and if you fail your concentration chack say goodbye to your spell).

-Undeath vs Animate dead. Undeath is one level lower spell AND you don't have to pay 25 gp per HD for undead raised. Undeath is a "use your skeleton, then kill it" strategy, and Animate dead is "Oh God i've spend 275 gp in that young red dragon skeleton and I have to kill him because I can't go to the good aligned city with it"


I really liked the guide, but right now i'm gamemastering. But maybe I could make a villain jargonaut to throw him against my party XD


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My vote is for arcane bloodline. Yes, you need skill focus and eldritch heritage. If you take after improved familiar then your familiar can cast spells with a wand... +1 actions to your fighter.

Of course take a Faerie dragon... you don't want to spend ranks in UMD, or do you?

Another way to go is to take evolved familiar, then skilled (UMD).


I think Shelyn deserves more love...

At least she has the "Luck" Domain, which is very good.

Maybe she should be upgraded to green or even blue colour.

And thanks for all, TarkXT... your guide is very good :D


CalebTGordan wrote:

Huh... I will have to fix that.

Also, if you go with a witch with the Shadow Patron you should take the feats Spell Focus (Illusion), Greater Spell Focus (Illusion), and Witch Knife. The +3 to the DC of Shadow Conjuration and Shadow Evocation spells will really help you out.

*Edit* The link in the Guide to Class Guides works. If you need, here is another link for you.

Thanks for your advice. Once I played a witch and arrived only at level 3. I relied up strongly on intimidation, Ill Omen, Evil Eye and Missfortune to land save-or-suck spells (or the Slumber Hex). Although witches are SLOW normally this strategy is good enough (and if you combat a strong will salvation monster you have another strategies, for example to cast Web).

If I play a witch again and if I see my strategy is not working,no doubt I will take the spell focus way to improve my shadowing. If anyone has proven this I want his advice as well :D


What about a two hands evangelist? Is it possible?

And the half-elf deserves much more love... think about the almighty Paragon Surge...


I think the link is not working...

https://docs.google.com/document/d/1YkARuboGbaCVdOpcgoA0epQFqBlCygzzUsgaBdb a9BE/edit

This is "A witch's guide to shutting down enemies"


Take a look to this guide, if you want

https://docs.google.com/document/d/1YkARuboGbaCVdOpcgoA0epQFqBlCygzzUsgaBdb a9BE/mobilebasic


Hey, guys

Have you thought about witches with shadow patrons?

They can be the most powerful shadow conjurators out there...

1) Debuff your enemies will with all the excellent witches hexes

2) Enjoy your patron's shadow conjurations ;-)


I've forgot you only can use Fortune every 24 h...

Whatever, it's still a nice trick, you can use it every two days...

or you can cackle 4 hours before going to sleep, then continue cackling next morning, but this is too munchking XD


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I want to share my fortune/cackle combo

"Cast" fortune in all your party members, even companions and familiars and yourself

Cackle X hours (every turn you have 2 cackles)

So your party has fortune 2x hours XD

Just before this effect ends repeat... (search a calm place)

Note 1: Cackle is a supermatural ability. In my opinion witches can cackle hours and hours

Note 2: This strategy allows your 'rogue' to have a calm exploration XD


Where can I find the lipstich spell? I haven't find it...


A cavalier guide! GooOOoood! :D