
ElIsRa |
Maybe I missed something, but why would someone ever opt to craft an item over buying an item assuming that you could by it for the listed price? The way that the rules are written, I spend half of the cost to craft something, then work for 4 days, then make a check vs the item's DC, then if you succeed you reduce the additional cost as if you earned the value by working. Why would I ever chose that over just working a given number of days equal the time it takes to earn half the gold required for the item I want to craft? I mean, every time that I do the latter I save 4 days which I could work and earn even more towards more gear. And if I want special (ie alchemical/magical/ect) gear I have to use feat slots that could go to more useful things. I'm asking this as someone who really wants to embrace crafting but I feel like I'm nerfing myself every time that I do. Please someone tell me I'm missing something or that there is some way to make crafting be at least on par with using a normal lore skill to earn money.