Nexian Galley

El Hefe's page

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Demoyn wrote:


Crafting doesn't require downtime anymore. You can do it at nights while camping. Check out the new rules.

Yep, I was just thinking that under the least optimal conditions (where you only get to advance two hours worth of work per day) even a +2 headband would take 16 days to craft. However, as someone else mentioned, I can free up an extra 6 hours a day due to the Ring of Sustenance, so I can theoretically still manage a full eight hours of crafting.

Also, Extend is nice for summoning, but I already get a decent duration bonus from the Summoners Charm ability.

Decisions, decisions...

Thanks to everyone for the input though.


Thanks.

I will admit, Craft Wondrous Item is tempting (and I already have the Ring of Sustenance), but the time required to craft some of the higher tier items is daunting (and we haven't had much downtime in our campaign at all).

Part of the problem I'm having in planning ahead is that I haven't really played any variation of a d20 game since AD&D (with Neverwinter Nights being the one exception I guess), so I'm not really sure what's going to be critical going forward. I have some idea of what I'll need from reading the forums/guides, but no actual play experience.

A follow-up question would be how crucial do the Spell Penetration and Combat Casting feats become later on? I know I'll run up against SR at some point, but so far the need to cast defensively hasn't come into play...yet.


Our party just hit level 5 in our Serpents Skull campaign, and I need some advice on what to take for my first Wizard bonus feat.

The 'Extend' metamagic seems to be a popular (and solid) choice, but many of the threads/guides I've read don't have as much info on the newer feats from the APG and UM.

Persistent Spell seems like a good choice for later on, but doesn't help much at the moment (due to the 2 level increase). Also, the Split Slot and Fast Study Arcane Discoveries are tempting, but in practice I don't know how useful they'd actually be.

Any input would be appreciated.

Thanks.

Basic character info:
Elf Wizard - Lvl 5 - Conjuration School
Str 10, Dex 19, Con 13, Int 20, Wis 13, Cha 9
Feats:
Scribe Scroll, Spell Focus (Conjuration), Toughness, Augment Summoning
Traits:
Boarded in the Shackles (+1 Fortitude Save), Warrior of Old (+2 init)