Keeper Myre

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Exactly right on the vagueness of it. Someone told me by RAW that it wouldn't scale. But if that's the case then a fighter could take it as a fighter feat and retrain it. The retraining would update the effect. So it seems silly that it wouldn't.


Just got a hold of the WMH and have a couple of quesitons regarding some stuff in it.

Does the Advanced Weapon Training option called Weapon Specialist scale along with your Weapon Training Bonus for the weapon group as you gain levels. IE- At level 9 the training bonus is +2 and so allows me to chose up to two feats to apply to the weapon group. At level 13 the bonus is now +3. Do I get to now add another applicable feat to that weapon group?

Thank you for your assistance.


I almost wanted to say that a Monk Weapon Adept archetype with TWF would possibly fit the style of Musashi, but looking over it I'm not so sure now...


I would like to see more material for Tian Xia and The Dragon Empires. Right now there isn't a whole lot to work with. From the way they wrote the primer and the gazetteer, they had their own ideas about this area of of the world.


With regards to the Weapon Cord nerf, I loathe when people can't use common sense to lay some of the most ridiculous munchkin ideas to rest...

Quote:

Munchkin Player: I have 10 guns on weapon cords and quick draw and gunslinger feats of awesomeness. Fear my 20+ attacks of god like powah!!!

Common Sense GM: Ok munchkin I have 2 questions for you. First, where are all of these cords tethered to on your person and how long are they? Second, if a potion belt/bandolier was ruled to be capable of only holding a total of 5 potion/wands, why should you get 10 guns hanging off your belt like a gun bunnies tutu?

Munchkin:(Silence)

GM: That's what I thought. For your shenanigans, the gods grant an enemy mage the power to cast a free fireball at you and burn the Weapon Cords holding your guns to cinders leaving your "back-ups" on the ground.

Munchkin: But they are magical...

GM: Dude... No soup for you!

/silly rant off

Thank you guys for all the wonderful advice and input :)


Talked to my DM. He's an old hat from 2nd Ed AD&D and he's going to allow Quick draw to work for sheathing as well as drawing a weapon. According to him, 2nd Ed had Quick Draw written that way and that 3rd changed Quick Draw to what it is now.

*shrugs* Whatever works :)


Scribbling Rambler wrote:
Majuba was referring to the rule that you can always use a Standard Action to perform a Move Action.

Ah ok now I understand. Apologies for the misinterpretation Majuba.


Majuba wrote:
Eizenfaust - you can certainly use a standard action to sheathe a weapon as you asked in your original post. Did you mean a swift?
*RAW* wrote:

Draw or Sheathe a Weapon

Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action.

According to the rule I've been reading Majuba, sheathing weapons is a Move Action. If you know a way to make it a standard, swift, or free action I'd like to know.

I looked at Hurl Scabbard and its basically Quick Draw with an added ranged attack. Not what I'm really looking for. There is a Capture Weapon trick thats lets to perform a disarm with your scabbard as a free action, provided that the target weapon to be disarmed can fit in the scabbard.

Majuba wrote:
I don't think you're supposed to get such broad use out of Iaijutsu strike - although I guess you have to be using a fresh Challenge every time regardless of quick-sheathing. Anything to get around it would be a lot less useful upon hitting 10th level as well.

I agree with you in that regard Majuba. Iaijutsu Strike shouldn't be something that can be a cheesed attack, otherwise it could out power something like the Paladin's Smite ability. But there is a couple lines that keep this in check even if you could sheathe your weapon as a Free action like quick draw...

*RAW* wrote:

Iaijutsu Strike (Ex)

Regardless of whether he hits his opponent with the iaijutsu strike, a sword saint cannot use this ability on the same foe more than once per day.

And furthermore since the idea of cycling Challenges came up...

*RAW* wrote:

Challenge (Ex)

As a swift action, the samurai chooses one target within sight to challenge... The samurai can use this ability once per day at 1st level, plus one additional time per day for every three levels beyond 1st, to a maximum of seven times per day at 19th level... The challenge remains in effect until the target is dead or unconscious, or until the combat ends.

First, you can't issue a new challenge until the target is removed from play. Second, you can only do the strike once per day to your challenge target. Finally, you get one attempt regardless of success or failure. So yeah, there are so many things in place to restrict its use that unless you're flat ignoring these rules then Iaijutsu Strike is far from broken.

So yeah I'm just looking for a way to sheathe my weapon as a Swift or Free action. Like a reverse Quick Draw.


williamoak wrote:
Personally, I've homeruled quickdraw (and similar effects, like samurai weapon expertise) allow instant sheathing & drawing. I have not seen serious balance problems, and it allows my "sword-saint" player to actually get some use out of iaijutsu strike.

This is exactly why I am asking about this. I am playing a Sword Saint samurai and was wanting to know if there were ways to "quick sheathe" a weapon.


Yes. I'm looking for either a feat similar to Quick Draw, or an item or something that would make it feasible to sheathe a weapon.


Is there a way that allows you to sheath a weapon as a free action or standard action?

Thanks for the help in advance.


Cool thanks for the clarification guys :)


Questions;

Do you have to memorize a Metamagic spell feat along with the spell you plan to use it on when you memorize your daily spells?

Is there a rule about if you have left an open spell slot and a have a spell that you want to apply a metamagic feat to that a you can move that spell up to the open spell slot? Example: My wizard has memorized Burning Hands as a 1st level spell, has an open 4th level spell slot, and the Maximize Spell feat. Can he Maximize the Burning Hands spell he has already memorized which would move it to the open 4th level spell slot?

What happens when you cast large area spells in confined spaces? Does the spell try to fill the necessary area and travel along the corridor? Example: My 5th level wizard casts Fireball down a 10ft wide corridor. The Fireball explodes in a 20ft area of fire. Does the Fireball fill the corridor till it fills the equivalent 20ft area?

Thank you for your future assistance.


What makes me chuckle about this ability is things like the Arcane Discovery "Staff-Like Wand" or the special ability of the Wizard class archetype Scrollmaster called "Improved Scroll Casting" which is like a limitless version of the Cyphermage's "Enhanced Scroll" lore. These things allow your CL to be used in place of the wands/scrolls built-in CL.

Example- A Lvl. 10 Half-Elf Wizard with the Scrollmaster Archetype can not only cast a scroll with a 6th level spell on it because they are a counted as being Lvl. 11, but they can also cast lower level scrolls with an effective CL of 11. In short, A 10th level Half-elf Scrollmaster can casts spell scrolls at a higher level than their memorized spells.

While some might think this "sounds" broken, it really is not. There are feats, abilities, and a few traits that allow you to cast certain spells at a higher CL or that increase your CL for satisfying requirements. Like I said in the beginning, it's something that makes me chuckle a little. :)