Just got a hold of the WMH and have a couple of quesitons regarding some stuff in it. Does the Advanced Weapon Training option called Weapon Specialist scale along with your Weapon Training Bonus for the weapon group as you gain levels. IE- At level 9 the training bonus is +2 and so allows me to chose up to two feats to apply to the weapon group. At level 13 the bonus is now +3. Do I get to now add another applicable feat to that weapon group? Thank you for your assistance.
With regards to the Weapon Cord nerf, I loathe when people can't use common sense to lay some of the most ridiculous munchkin ideas to rest... Quote:
/silly rant off Thank you guys for all the wonderful advice and input :)
Majuba wrote: Eizenfaust - you can certainly use a standard action to sheathe a weapon as you asked in your original post. Did you mean a swift? *RAW* wrote:
According to the rule I've been reading Majuba, sheathing weapons is a Move Action. If you know a way to make it a standard, swift, or free action I'd like to know. I looked at Hurl Scabbard and its basically Quick Draw with an added ranged attack. Not what I'm really looking for. There is a Capture Weapon trick thats lets to perform a disarm with your scabbard as a free action, provided that the target weapon to be disarmed can fit in the scabbard. Majuba wrote: I don't think you're supposed to get such broad use out of Iaijutsu strike - although I guess you have to be using a fresh Challenge every time regardless of quick-sheathing. Anything to get around it would be a lot less useful upon hitting 10th level as well. I agree with you in that regard Majuba. Iaijutsu Strike shouldn't be something that can be a cheesed attack, otherwise it could out power something like the Paladin's Smite ability. But there is a couple lines that keep this in check even if you could sheathe your weapon as a Free action like quick draw... *RAW* wrote:
And furthermore since the idea of cycling Challenges came up... *RAW* wrote:
First, you can't issue a new challenge until the target is removed from play. Second, you can only do the strike once per day to your challenge target. Finally, you get one attempt regardless of success or failure. So yeah, there are so many things in place to restrict its use that unless you're flat ignoring these rules then Iaijutsu Strike is far from broken. So yeah I'm just looking for a way to sheathe my weapon as a Swift or Free action. Like a reverse Quick Draw.
williamoak wrote: Personally, I've homeruled quickdraw (and similar effects, like samurai weapon expertise) allow instant sheathing & drawing. I have not seen serious balance problems, and it allows my "sword-saint" player to actually get some use out of iaijutsu strike. This is exactly why I am asking about this. I am playing a Sword Saint samurai and was wanting to know if there were ways to "quick sheathe" a weapon.
Questions; Do you have to memorize a Metamagic spell feat along with the spell you plan to use it on when you memorize your daily spells? Is there a rule about if you have left an open spell slot and a have a spell that you want to apply a metamagic feat to that a you can move that spell up to the open spell slot? Example: My wizard has memorized Burning Hands as a 1st level spell, has an open 4th level spell slot, and the Maximize Spell feat. Can he Maximize the Burning Hands spell he has already memorized which would move it to the open 4th level spell slot? What happens when you cast large area spells in confined spaces? Does the spell try to fill the necessary area and travel along the corridor? Example: My 5th level wizard casts Fireball down a 10ft wide corridor. The Fireball explodes in a 20ft area of fire. Does the Fireball fill the corridor till it fills the equivalent 20ft area? Thank you for your future assistance.
What makes me chuckle about this ability is things like the Arcane Discovery "Staff-Like Wand" or the special ability of the Wizard class archetype Scrollmaster called "Improved Scroll Casting" which is like a limitless version of the Cyphermage's "Enhanced Scroll" lore. These things allow your CL to be used in place of the wands/scrolls built-in CL. Example- A Lvl. 10 Half-Elf Wizard with the Scrollmaster Archetype can not only cast a scroll with a 6th level spell on it because they are a counted as being Lvl. 11, but they can also cast lower level scrolls with an effective CL of 11. In short, A 10th level Half-elf Scrollmaster can casts spell scrolls at a higher level than their memorized spells. While some might think this "sounds" broken, it really is not. There are feats, abilities, and a few traits that allow you to cast certain spells at a higher CL or that increase your CL for satisfying requirements. Like I said in the beginning, it's something that makes me chuckle a little. :) |