| Full Name |
Eiravor Dorborin |
| Race |
Half-Elf |
| Classes/Levels |
Bard 1 - AC 15, HP 10 (10) |
| Gender |
Male |
| Size |
Medium |
| Age |
23 |
| Alignment |
NG |
| Languages |
Common, Elvish, Halfling |
| Homepage URL |
Eiravor Dorborin |
| Strength |
8 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
12 |
| Wisdom |
10 |
| Charisma |
16 |
About Eiravor Dorborin
Armor Class 15
Hit Points 10 (Hit Dice 1d8)
Speed 30 ft.
Proficiencies (+2 proficiency bonus)
Saving Throws
Dex +5, Cha +5; advantage on saves against being charmed.
Skills
Arcana +3, Acrobatics +5, Deception +5, Insight +2, Perception +2, Performance +5, Persuasion +5
Armor
Light.
Weapons
Simple weapons, hand crossbows, longswords, rapiers, shortswords.
Tools
Disguise kit, drum, flute, lute, shawm
Senses
Darkvision, Passive
Perception 12
Languages
Common, Elvish, Halfling.
Actions
Attack
You can attack when you take this action, using the following:
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d8 + 3 piercing damage.
Hand crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 1d6 + 3 piercing damage.
Bonus Actions
Bardic Inspiration
Add a d6 to a creature’s ability check, attack roll, or saving throw.
Used 1 out of 3 (recover after long rest).
Options
Fey Ancestry
Half-elf trait.
Spellcasting
Bard feature.
Spell Save DC: 13
Spell Attack Modifier: +5
Spell Slots: 1st-level (2)
Spells
Cantrip:
Minor Illusion
Vicious Mockery
Level 1:
Charm Person
0- Faerie Fire
1- Healing Word
Gear
Rapier, studded leather, hand crossbow with 20 bolts, shawm, entertainer’s pack (
backpack, bedroll, costume (2), candle (5), rations (5), waterskin, disguise kit
)
Money - 12 gp