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Defense
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AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
hp 9 (1d8+1)
Fort +1, Ref +3, Will +4
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep
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Offense
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Speed 30 ft.
Melee 2 claws +4 (1d4+4), slam +4 (1d8+4)
Special Attacks hypnotic stare (-2), mesmerist tricks 4/day (mesmeric mirror), nanite surge, painful stare (+1)
Summoner Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—summon monster I
Mesmerist Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—grease, obscuring mist
. . 0 (at will)—ghost sound (DC 13), message, open/close (DC 13), prestidigitation
Summoner (Synthesist) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—mage armor, lesser rejuvenate eidolon[APG]
. . 0 (at will)—detect magic, mage hand, mending, read magic
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Statistics
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Str 18 (10), Dex 12 (10), Con 13 (10), Int 18, Wis 14, Cha 16
Base Atk +0; CMB +4; CMD 15
Feats Extra Evolution[UM], Technologist
Traits alien origins (silver mount), numerian archeaologist, reactionary
Skills Acrobatics +2, Appraise +8, Bluff +8 (+10 on opposed Bluff checks), Diplomacy +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Linguistics +8, Perception +8, Sense Motive +2, Sleight of Hand +5, Spellcraft +8, Stealth +5, Use Magic Device +7; Racial Modifiers +2 Perception, -4 Sense Motive
Languages Aklo, Androffan, Common, Draconic, Elven, Hallit, Orc
SQ consummate liar +1, emotionless, fused eidolon, fused link
Other Gear backpack, trail rations (5), 145 gp, 5 sp
Loot Agate (55 gp)
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Special Abilities
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Alien Origins (Silver Mount) +2 on opposed Bluff checks due to your inscrutable mannerisms.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Consummate Liar +1 Counts as Combat Expertise for some feats.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fused Eidolon Really complex. See here.
Fused Link (Su) Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Mesmeric Mirror (1 duplicate, 1 minute) An illusory image appears near the subject to throw off attackers. The mesmerist can trigger this trick when the subject is attacked or becomes the target of a spell that requires an attack roll. One duplicate of the subject appears, and the attacker must determine randomly which it hits (as mirror image). For every 5 class levels the mesmerist possesses, one additional image appears, to a maximum of five images at 20th level. Each image lasts for 1 minute per mesmerist level or until destroyed. This is an illusion (figment) effect.
Mesmerist Tricks (110 feet, 4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Nanite Surge +4 (1/day) (Ex) Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Numerian Archeaologist Roll twice when a timeworn item glitches and choose the result.
Painful Stare (+1) (Su) 1/round, target of hyp. stare takes extra damage from attack.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Technologist You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
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Evolutions:
Accepted. Execut- error. Null-value query - information does not exist in database. Running diagnostics.
Retrieving historical information. Error: Not Found.
Retrieving status update. Error: Not Found.
Retrieving identification. Unit Name: Eir.
Running diagnostics. Completed.
Report: Over 90% of non-hardwired information has been lost for reasons unknown. Activating contingency programming. Unit is to act independently until further instructions are given. Scanning functions.
Scan complete. Report: A majority of resources were devoted to the unit's intellectual capabilities, leaving it less capable than usual for physical tasks. Addendum: Unit's nanites are capable of producing a combat suit offering enhanced physical abilities, including significantly enhanced strength and improved defensive capabilities. In addition, the unit's nanites are capable of replicating spell-based powers. Unit has been pre-loaded with several options, and subroutines will be able to generate new options over time.
Continuation of Report: Unit has also been equipped with sensory-manipulation technology of unknown origin. This technology is currently capable of producing holographic replicas of the unit, as well as venting to generate mist that can be used to hide. Analysis of this technology suggests latent capabilities - development is unknown.
End of reports. Now activating unit and shutting down all startup protocols.
For the first time, Eir opened her eyes. As she did so, her eyes rapidly adjusted themselves, changing the focus in her vision until it reached optimal clarity. She rose to her feet a moment later, scanning the terrain around her. For just a moment, she felt what could only be described as a sense of loss - then her lips slowly parted.
"Activating equipment." As she spoke, her skin briefly lit up, and her entire body was promptly covered by a mechanical suit directly interfaced with her brain. It provided what she lacked - and she looked at it for a few moments, quietly running diagnostics to ensure it was in working order.
Satisfied that it was, Eir set out - her databases had no knowledge of what lay ahead, nor what her purpose might be... but if she could be said to want anything at all, then she wanted to find out.