Ordikon

Ehrenfried's page

3 posts. Organized Play character for Uktar.


Full Name

Ehrenfried von Böttger

Race

HP: 14 / 14 (| Current AC: 12 / 12 Tch / 10 FF | Current CMB: +0, CMD: 12 | F: +1, R: +2, W: +3 | Init: +4 | Perc: +7, SM: +0

Classes/Levels

Speed 30ft | Arcane Points: 5/5 | Spells: 0-lvl: Dancing Lights, Daze, Detect Magic, Read Magic | 1st: Burning Handsx2, Color Spray, Grease | Active Conditions:

About Ehrenfried

PFS# 100685-19

Ehrenfried von Böttger

Male Samsaran Exploiter Wizard
LN Medium humanoid (Samsaran)
Dark Archive faction

Init +4; Senses Perception +7; Sense Motive
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 12 (2d6+2+2)
Fort +1, Ref +2, Will +3 (+2 v. Death Effects)
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Offense

Speed 30 ft.
Melee
CI dagger +0 (1d4-1/19-20)

Ranged Alchemical Weapons: +3 (2d4/1d6/1d6)
CI dagger +3 (1d4-1/19-20) 10'range
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Statistics
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Str 9, Dex 14, Con 12, Int 20, Wis 10, Cha 7
Base Atk +1; CMB +0; CMD 12
Feats Extra Exploit: POTENT MAGIC; Spell Focus-Evocation (replaces Scribe Scroll)
Traits Rectionary, Clever Wordplay (Diplomacy)

Skills Acrobatics +2, Climb -1, Bluff & Intimidate -2, Diplomacy +11, Knowledge (ALL) +9, Linguistics +9 Perception +7, Sense Motive +0, Spellcraft +9. Stealth +2, Survival +0, Swim-1, Craft Alchemy +12

Languages Common, Samsaran, Draconic, Ancient Osiriani, Azlanti, Jistka, Tekritanin, Thassilonian.

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Special Abilities
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Arcane Reservoir 5 points
Arcanist Exploit: Dimensional Slide
Arcanist Exploit (from feat): Potent Magic
Opposition Schools: Enchantment, Necromancy
Mystic Past Life: Perception & Diplomacy
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Gear:

Explorer's Outfit
cold iron dagger
2 Bandoliers:
4 Holy Water flasks
3 Alchemist Fire flask
3 Acid
1 Tanglefoot Bag
Wizard’s Kit
Traveling Spellbook
Extra Spell Component Pouch
2 doses Antitoxin
2 doses Antiplague
Wand: Mage Armor 47/50
Wand: Infernal Healing 48/50
Wand: Magic Missile 50/50
Wand: Heightened Awareness (partially charged) 10/50

Spellbook::

0-lvl
Spellbook:
0-lvl
Acid Splash: Orb deals 1d3 acid damage.
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
OPP: Bleed: Cause a stabilized creature to resume dying.
Dancing Lights: Creates torches or other lights.
Daze: A single humanoid creature with 4 HD or less loses its next action.
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
OPP: Disrupt Undead: Deals 1d6 damage to one undead.
Flare: Dazzles one creature (–1 on attack rolls).
Ghost Sound: Figment sounds.
Light: Object shines like a torch.
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.
Prestidigitation: Performs minor tricks.
Ray of Frost: Ray deals 1d3 cold damage.
OPP: Resistance: Subject gains +1 on saving throws.
Read Magic: Read scrolls and spellbooks.
OPP: Touch of Fatigue: Touch attack fatigues target.
1st lvl
Burning Hands: 1d4/level fire damage (max 5d4).
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Comprehend Languages: You understand all spoken and written languages.
Crafter's Fortune
Enlarge Person: Humanoid creature doubles in size.
Feather Fall: Objects or creatures fall slowly.
Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Silent Image: Creates minor illusion of your design.