Search Posts
Lets say the pair is a Level 5 Monk (Vanilla) and a Level 5 Wizard. The Wizard casts Enlarge Person and wants to basically ride on the shoulders of the monk. It seems reasonable at first for a movement means for the Wizard as the monk has Evasion, Slowfall, Fast Movement, and High Jump by the time he reaches 5th. Is it doable? Does the wizard recieve cover from the large monk he is riding? Does the Monk need to walk around with an exotic saddle just so the Wizard can sit on the Large Monk's shoulders?
I was wondering if there was anyway besides Spherewalker to turn into a swarm for my Osirian big bad who is meant to be the end boss in my little campaign. Sample Version:
Aasimar (Native Outsider and Human)
sorcerer 15 (dual blooded, Stormborn and Undead) / Spherewalker 5. STR: 7
Traits: Freed Slave (+1 to Will saves), Deft Dodger (+1 Reflex Saves)
Note to Self: Change the fluff from swarm of butterflies to swarm of scarabs The reason why the sample version is so sparse is I don't want to give everything away in case a player stumbles upon this.
Buoyancy (Ex): Upon entering this class, you become buoyant in water, giving you a +4 circumstance bonus on Swim checks. Additionally, your armor has been blessed by a cleric of Tem-Et-Nu, which means the armor check penalty for your armor is reduced by half. If you ever lose your armor, or if you want a new suit blessed, a cleric of Tem-Et-Nu can perform the ceremony to bless your armor at any temple devoted to your patron deity. The blessing is free of charge for scions. [Changed the text from "which means the armor check penalty for your armor is not doubled for the purposes of Swim checks.". Seeing as how the original ruling is lost in the conversion process unless the rule is kept in a homebrewed game.] Also the flashflood spell since the prestige class directly references it. The spell itself is very wordy but nothing out of the ordinary to allow it to become part of pathfinder. Otherwise the prestige class is easily shiftable to pathfinder.
Both archetypes fit as the class stuff it replaces are not overlapping. However I just noticed that they both give a similar replacement class trait, that being Trapfinding. At 1st Level wrote:
At 2nd Level wrote:
So... would that mean they stack and would grant me say a +12 bonus to trapfinding at 12th level since they are both counting half my level which is normally just +6 at 1/2th of 12? Since usually Trapfinding from two different classes that grant it do stack.
Quote:
Frost Ward Gel: Can act as a focus or material component for more damage, using it as a focus only adds +1 Damage but is more inexpensive in the long run. Winter Witch's Frozen Caress hex: +1d4 cold damage added to a cold descriptor spell. I'm curious how else to optimize a simple 1d3 damaging cantrip that currently is dealing on touch 1d3+1+1d4 which on even the lowest of rolls is still three cold damage per usage of the cantrip up to a maximum on the opposite end of the spectrum for eight cold damage.
I think I am reading it right in that normally:
However is it even possible to get a Axiomatic Anarchic Holy Unholy weapon since each special ability is a +2 Bonus to the weapon and all four would be a +8 effective bonus to a weapon for the costs?
One of the players in my Play by Post game was wondering if it was legal in that using Enlarge Person while wielding a large scythe due to Titan Mauler would increase the weapons size to huge. I was personally thinking it would since Enlarge Person does state:
Quote: All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage). Though I am not the most rules savvy person when it comes to this stuff and would appreciate a more knowledgable response than my own.
1) Are Slam Attacks considered unarmed strikes? 2) If I use the evolution Improved Damage on my Eidolon's Slam would it become a 1d10? If so and ts size got increased to large would the 1d10 become a 2d8? Evolution Build: 1 Points: Slam, Improved Damage (Slam), Magic Attacks, Resistance (Fire) 2 Points: Undead Apearence (6), Flight (Perfect) (4), Grab (2) 3 Points: Damage Resistance (Evil) 10 (5) 4 Points: Fast Healing 4 (10) Total Spent: 31*
|