Ankana

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So its a new campaign I am running and I was designing the BBEG as a male Witch/Warlock(?) who is a Gnome. However I really want to toy around with the idea of Murphy's Law for this Witch who is aptly named Murphy.

I got the basic hexs for this like Cackle, Misfortune, and Evil Eye. Murphy also has the spells Ill Omen and Pugwampi's Grace in his immediate repertoire.

For those unfamiliar with Murphy's Law, it simply goes Anything That Can Go Wrong, Will Go Wrong.


Lets say the pair is a Level 5 Monk (Vanilla) and a Level 5 Wizard. The Wizard casts Enlarge Person and wants to basically ride on the shoulders of the monk. It seems reasonable at first for a movement means for the Wizard as the monk has Evasion, Slowfall, Fast Movement, and High Jump by the time he reaches 5th.

Is it doable? Does the wizard recieve cover from the large monk he is riding? Does the Monk need to walk around with an exotic saddle just so the Wizard can sit on the Large Monk's shoulders?


I was wondering if there was anyway besides Spherewalker to turn into a swarm for my Osirian big bad who is meant to be the end boss in my little campaign.

Sample Version:
Aasimar (Native Outsider and Human)
sorcerer 15 (dual blooded, Stormborn and Undead) / Spherewalker 5.

STR: 7
DEX: 18
CON: 12
INT: 10
WIS: 13
CHA: 20

Traits: Freed Slave (+1 to Will saves), Deft Dodger (+1 Reflex Saves)
Feats: Improved Unarmed Strike, Deflect Arrows, Snatch Arrows, Iron Will
Special gear: Ring of Evasion.

Note to Self: Change the fluff from swarm of butterflies to swarm of scarabs

The reason why the sample version is so sparse is I don't want to give everything away in case a player stumbles upon this.


Buoyancy (Ex): Upon entering this class, you become buoyant in water, giving you a +4 circumstance bonus on Swim checks. Additionally, your armor has been blessed by a cleric of Tem-Et-Nu, which means the armor check penalty for your armor is reduced by half. If you ever lose your armor, or if you want a new suit blessed, a cleric of Tem-Et-Nu can perform the ceremony to bless your armor at any temple devoted to your patron deity. The blessing is free of charge for scions.

[Changed the text from "which means the armor check penalty for your armor is not doubled for the purposes of Swim checks.". Seeing as how the original ruling is lost in the conversion process unless the rule is kept in a homebrewed game.]

Also the flashflood spell since the prestige class directly references it. The spell itself is very wordy but nothing out of the ordinary to allow it to become part of pathfinder.

Otherwise the prestige class is easily shiftable to pathfinder.


Both archetypes fit as the class stuff it replaces are not overlapping. However I just noticed that they both give a similar replacement class trait, that being Trapfinding.

At 1st Level wrote:

A crypt breaker adds 1/2 his level on Perception checks made to locate traps and to Disable Device checks (minimum +1). A crypt breaker can use Disable Device to disarm magic traps. When determining the ability of a crypt breaker to deal with locks or traps, treat his alchemist levels as rogue levels.

This ability replaces the Brew Potion bonus feat.

At 2nd Level wrote:

Starting at 2nd level, a trap breaker adds 1/2 his alchemist level on Perception checks made to locate traps and on Disable Device checks. A trap breaker can use Disable Device to disarm magic traps.

This ability replaces poison use and poison resistance +2.

So... would that mean they stack and would grant me say a +12 bonus to trapfinding at 12th level since they are both counting half my level which is normally just +6 at 1/2th of 12? Since usually Trapfinding from two different classes that grant it do stack.


Quote:

Ray of Frost

School evocation [cold]; Level magus 0, sorcerer/wizard 0

Casting Time 1 standard action
Components V, S

Range close (25 ft. + 5 ft./2 levels)
Effect ray
Duration instantaneous
Saving Throw none; Spell Resistance yes

A ray of freezing air and ice projects from your pointing finger. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d3 points of cold damage.

Frost Ward Gel: Can act as a focus or material component for more damage, using it as a focus only adds +1 Damage but is more inexpensive in the long run.

Winter Witch's Frozen Caress hex: +1d4 cold damage added to a cold descriptor spell.

I'm curious how else to optimize a simple 1d3 damaging cantrip that currently is dealing on touch 1d3+1+1d4 which on even the lowest of rolls is still three cold damage per usage of the cantrip up to a maximum on the opposite end of the spectrum for eight cold damage.


1) Can I still cast spells and use hexes while using my familiar as my new body?
2) If the answer to previous question is yes, then can I use familiar form to make my house cat familiar into a lion?


I think I am reading it right in that normally:
Intelligent weapons cannot be Axiomatic Anarchic Holy Unholy, because it would be like a person going insane because they have four alignments that have four separate combinations (LG, LE, CG, CE).

However is it even possible to get a Axiomatic Anarchic Holy Unholy weapon since each special ability is a +2 Bonus to the weapon and all four would be a +8 effective bonus to a weapon for the costs?


One of the players in my Play by Post game was wondering if it was legal in that using Enlarge Person while wielding a large scythe due to Titan Mauler would increase the weapons size to huge.

I was personally thinking it would since Enlarge Person does state:

Quote:
All equipment worn or carried by a creature is similarly enlarged by the spell. Melee weapons affected by this spell deal more damage (see Table: Medium/Large Weapon Damage).

Though I am not the most rules savvy person when it comes to this stuff and would appreciate a more knowledgable response than my own.


1) Are Slam Attacks considered unarmed strikes?

2) If I use the evolution Improved Damage on my Eidolon's Slam would it become a 1d10? If so and ts size got increased to large would the 1d10 become a 2d8?

Evolution Build:

1 Points: Slam, Improved Damage (Slam), Magic Attacks, Resistance (Fire)
2 Points: Undead Apearence (6), Flight (Perfect) (4), Grab (2)
3 Points: Damage Resistance (Evil) 10 (5)
4 Points: Fast Healing 4 (10)

Total Spent: 31*
*= +5 Evoltuion Points gained from five Extra Evolution feats.