This is a typical effect that one finds in minis and cards alike. Much of any given release does not see play. The counterbalancing effect is that while something may be the best creature for its cost, it may have no inherent potential for synergy. A band built around synergy may use creatures that are, by themselves, less effective and efficient than others, but working together, they have an impact greater than their point total should indicate. That and good tactics can defeat better models.
I'm curious what people are looking for: hints on how to survive and perhaps even prosper the first few times one plays a game, or rather strategies for the advanced players of games. I can see a need for both; Certainly a basic survival deck-building guide would have helped me when launching into a new CCG. There's nothing worse than getting crushed out of the gate because your deck sucks. It paints the whole experience poorly. But obviously, folks also want to win after they know how to play. So the question is, where do people think the balance lies? |