Damiel Morgethai

Edric of Greengold's page

30 posts. Organized Play character for WalkerOhmsford.


Full Name

Edric of Greengold

Race

M Elf Alchemist (Chirurgeon) 2 |HP: 13/15 | AC: 16 | F: 3 R: 5 W: 2 | Speed: 30ft. | Perception: +8| Init.: +4 |

Classes/Levels

Extracts: 1st Lvl.: 3/3 | Extract DC: 14+Spell Lvl. | Bombs: 6/8 |

Gender

Male

Size

Medium

Age

110

Special Abilities

Lightbringer

Alignment

CG

Location

Kyonin

Languages

Common, Elven, Sylvan, Gnome, Goblin, Orc

Strength 12
Dexterity 15
Constitution 11
Intelligence 18
Wisdom 12
Charisma 10

About Edric of Greengold

Chirurgeon:
Infused Curative: At 2nd level, a chirurgeon’s extracts of cure spells automatically act as infusions, and can be used by non-alchemists. When a chirurgeon prepares his extracts, he may choose to render any or all of his infused curatives inert and prepare other extracts to replace them (unlike infusions, which continue to occupy the alchemist’s daily extract slots until consumed or used). This ability replaces poison use.

Racial Traits:
Lightbringer: Immune to light based blindness and dazzle effects. Can cast Light at will.
Keen Senses: Elves receive a +2 racial bonus on Perception checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.

Languages: Common, Elven, Sylvan, Gnome, Goblin, Orc

Traits: Reactionary: +2 Initiative
Indomitable Faith: +1 Will

Favored Class Bonus:
1st: HP, 2nd: HP

Feats:
Class: Extra Bombs - You can throw two additional bombs per day.
1st: Precise Shot - You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Discoveries:
Frost Bomb

Skills:
Craft (Alchemy) +9, Disable Device +6, Fly +6, Heal +1, Knowledge (Arcana, Nature) +9, Perception +8, Slight of Hand +7,Spellcraft +9, UMD +5

Extracts Known:
1st: Bomber's Eye, Comprehend Language, Cure Light Wounds, Endure Elements, Expeditious Retreat, Crafter's Fortune, Targeted Bomb Admixture

Extracts Prepared:
2x Cure Light Wounds, 1 Open

Equipment:
Mithril Chain Shirt, Alchemist's Kit, Bandolier (x2), Longbow, Arrows (x20), Dagger, Traveler's Outfit, Wand Cure Light Wounds (50 Charges)

Combat:
Bombs - +4 to hit (Range: 20ft, Dmg: 1d6+4, Splash: 5 (Reflex DC 15)), Longbow - +3 to hit (Range: 100ft, Dmg: 1d8), Dagger - +2 to hit (Dmg: 1d4+1)