Khonnir

Edoveus "Ed" Almar's page

326 posts. Alias of Eric Swanson.


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LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

I find my free time is diminished here so I think I will drop out of this game as well.

Still willing to Stick around in the DCC game though.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed carefully pins the badge to his cloak, and motions for the others to follow suit. "Thank you again. We will deal with robed ones as we have our own score to settle with them."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed raises his hands in a non threatening manner, "We wish you no harm. We are not with the robed ones, and we seek to oppose them. Can you tell us where to find the leader?"

Diplomacy +6


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Whatever you say Tol," Ed nods in agreement, "Yes time to investigate that room."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed stares at the hideous beast here before he hurriedly raises his defenses! Grasping his newly-found pendant he grants Reknar some extra Guidance here!

◆ Cast Shield; counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
◆ Recall Knowledge (Occultism +8)
◆ Cast Guidance on Reknar as Innate spell (granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts)


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"By all means Tol," Ed nods slowly, "I defer to your experience here."

Brainiac: Can we get an updated view of the map please?


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed passes on the invisibility potion here, allowing one of the sneakier types to use it. On hearing the croaking noises he motions to Hess, "I think now would be a good time to put that potion to the test."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"I think we are on the right track!" Ed notes excitedly here, "I say we backtrack to the room with that secret door." (Off room D21.)


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed claims the (fascinating) Pendant of the Occult for his own then eyes the talisman closely, "That should be gifted to Turac."

Once the rest of the loot has been distributed he decides to regain his focus spell here for the next combat....


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"We can check out the doors we skipped past back in the entrance room," Ed suggests.

I suggest checking out the east area next to D3.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed decides to switch tactics here and attempts to daze the dretch before ducking out of harm's way!

◆◆ Cast Daze at the creature. The jolt deals 3 mental damage; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.
◆ Take Cover


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed withdraws his newly found wand and targets the closer dretch, "Think you can still get a grip now?"

◆◆ Cast Grease (from wand) on Dretch #1 mace. If you target an attended object, the creature that has the object must attempt a Reflex save (DC 17). On a failure, the holder or wielder takes a –2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

It looks like there is an unexplored room south of D20, which someone mentioned before. I say we head there first.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"I say we circle back here," Ed suggests, "Make sure we didn't miss anything."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed quickly gathers up the scrolls and wand storing them away for later. "Should be handy to have! Now let's see about deactivating this spire here..."

Ed will try to disable the spire, if he can. Knowledge Arcana +7


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed takes the chance here to try finishing off the remaining sinspawn!

◆◆ Cast Telekinetic Projectile at the sinspawn.
Spell attack: 1d20 + 7 ⇒ (15) + 7 = 22; Bludgeoning damage: 1d6 + 3 ⇒ (2) + 3 = 5


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

As the others prepare to advance upon the Sinspawn Ed casts a spell at the pair, hoping to end the fight quickly...

◆◆ Cast Sleep at the Sinspawn. Will save DC 17 or fall unconscious.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed yells, "Those are Sinspawn!" He then recalls what he knew of the foul creations while he casts

◆ Cast Mage Armor; gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5.
◆ Recall Knowledge (Arcana +7)
◆ Take Cover


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"We should get moving here," Ed advises, "Once whoever is in charge figures out what I've done here they will send someone to investigate."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Let me deactivate the magical energies here then we can move on," Ed suggests.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Let me have a look at those wounds Reknar," Ed offers.

Treat Wounds: 1d20 + 5 ⇒ (20) + 5 = 25

Once Reknar is taken care of Ed moves closer to the contraption. "I don't like the looks of this at all, but let me see what I can find out..."

Knowledge Arcana +7


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Now that Ed is under some defensive cover he turns to offense here, sending a large rock at the cultist pestering Tol!

◆◆ Cast Telekinetic Projectile at the stronger cultist.
Spell attack: 1d20 + 7 ⇒ (12) + 7 = 19; Bludgeoning damage: 1d6 + 3 ⇒ (5) + 3 = 8
◆ Sustain Shield Spell.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

No need to ask for their surrender here... Ed thinks as he takes a defensive posture to begin with.

◆ Take Cover
◆ Cast Shield; counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed walks over to the table and looks over the tools and also the crafter's eyepiece. "These will come in handy, though it will take some time to finish this eyepiece." He then stows the tools and eyepiece into his pack. "I am ready to go."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed sighs seeing the cultists fighting on here and decides to end it with his magic...

◆◆ Cast Telekinetic Projectile at the remaining cultist.
Spell attack: 1d20 + 7 ⇒ (1) + 7 = 8; Bludgeoning damage: 1d6 + 3 ⇒ (2) + 3 = 5
◆ Maintain Cover!


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Let's try to capture one of them!" Ed yells as he proceeds to duck behind some cover and them attacks the closer cultist with a spell!

◆◆ Cast Telekinetic Projectile at the closest cultist.
Spell attack: 1d20 + 7 ⇒ (2) + 7 = 9; Bludgeoning damage: 1d6 + 3 ⇒ (4) + 3 = 7
◆ Take Cover!


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

I am back now.

"I agree, Vanda has earned her freedom. Release her." Ed agrees. "As for the direction working our way west to east is a good strategy."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

I'll be heading out on a camping trip later today. No internet access available so unable to post. Bot Ed as necessary .

I will return on Sunday.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed wipes the drool from his face and stares at the remains of the apparatus, "Let me have a closer look. It should be safe to study now..."

Knowledge Arcana/Occultism +7


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Fort save DC 18: 1d20 + 5 ⇒ (9) + 5 = 14

Ed yells, "Destroy that thing before it destroys us!" He then flings his staff at the center of the rusting apparatus! He then bends over and empties his stomach!

◆◆ Use Hand of the Apprentice as Focus Spell.
Attack: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 16; Bludgeoning damage: 1d8 + 3 ⇒ (7) + 3 = 10
◆Retch action to recover Sickened condition. 1d20 + 5 ⇒ (18) + 5 = 23


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic
Reknar wrote:
"Xar-Azmak? Who is that?" - he asks his companions

"A good question..." Ed replies as he considers the strange name...

Knowledge check here, not sure which one applies here but Academia Lore +7


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"I make you a counter-proposal Ragnulf: Tell us what magicks you have unleased here and we MAY grant you your wish!"


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

While The others move to engage the renegade dwarf Ed hangs back, casting a defensive spell, and takes a moment to study the magicks here further...

◆ Stride out of melee range
◆ Cast Shield; counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
◆ Recall Knowledge: Arcana +7


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

We just started the first book and have only made it a short (?) time Oceanshieldwolf. I would check out the Gameplay to see where we are and also drop a message in Discussion if you have any questions :)


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

It turns out that the PF2 Season of Ghosts AP campaign game I am playing in has an opening. Feel free to check it out HERE.

Party includes a Female Elf (dhampir) Psychic, Male Tien Human Summoner, Female Sprite Kineticist, Male Skeletal Champion, and finally a Male Tengu Monk (that would be me). The party Rogue did drop out so having a replacement Rogue would be nice, but play whatever you want!


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"That is Alaznist, the last runelord of wrath before the fall of ancient Thassilon!" Ed exclaims, "This must be one of her ancient strongholds...one I am sure is being used by these cultists for their own purposes. Let's keep moving. We may discover how to undo this rusting process they are using!"


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed nods slowly, "Yes, that does seem rather unusual." He moves closer to examine the murals more closely...

Knowledge Religion +5


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed continues his bombardment of the remaining construct, while trying to recall what he knew of these creatures...

◆◆ Cast Telekinetic Projectile at the suit of armor.
Spell attack: 1d20 + 7 ⇒ (1) + 7 = 8; Bludgeoning damage: 1d6 + 3 ⇒ (4) + 3 = 7
◆ Recall Knowledge (Arcana) +7


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed reacts quickly here as he sends a rusted piece of metal at the closer of the armored suits, and then backing away from them!

◆◆ Cast Telekinetic Projectile at the first suit of armor.
Spell attack: 1d20 + 7 ⇒ (4) + 7 = 11; Bludgeoning damage: 1d6 + 3 ⇒ (3) + 3 = 6
◆ Stride away from the melee!


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed nods cautiously in agreement, "It should be safe to open it now. We may be able to find the cause of this strange rusting disease in here and stop it...if we do not succumb to this ourselves."

Ed will continue Detecting Magic here.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Skymetal Workshop." Ed grimaces here before glancing away from the door. "I don't see a way to open this door, perhaps we should head up the stairs?"


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Let me see if I can heal these wounds now," Ed offers.

Treat Wounds, Turac: 1d20 + 5 ⇒ (7) + 5 = 12

All leveled up!


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed shies away from the disgusting corpse, showing no desire to search its remains. "Let's get out of here. We have all that we need here and I don't want to run into any more of...those things."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed moves further away from the melee and proceeds to protect himself further, while studying the creature further.

◆ Stride out of melee range
◆ Cast Shield; counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
◆ Recall Knowledge (Arcana or Occultism)


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed wastes no time here as he summons his most powerful spell here, pouring all of his energy into it and targeting Azomi

◆◆◆ Cast Magic Missile at Azomi.
damage: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

"Are you OK to travel with us?" Ed looks over the Gorumites with a concerned look, "We seek to deal with the ones responsible, yet I fear you would not survive the battle. We did find Trygve and he is heading to meet with elsie. Can you find your way out of here on your own?"


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed considers the argument carefully before he shakes his head reluctantly. "My apologies Vanda, but you have not provided me with enough to trust you fully yet. Your hands stay bound...for now."


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed maintains his defenses, and sends a mental jolt at the beast!

◆ Maintain Shield; counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
◆◆ Cast Daze at the creature. The jolt deals 3 mental damage; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Will save DC 15: 1d20 + 6 ⇒ (11) + 6 = 17

Ed manages to resist the effects of the Fear spell, and quickly casts a defensive spell, while trying to recall what he knew of these strange creatures.

◆ Cast Shield; counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
◆ Recall Knowledge (Arcana or Occultism)


LG Human Male Wizard (Universalist) 2 HP: 22/22 | AC: 15 | F: +5, R: +5, W: +7 | Perc: +5 | Speed: 25 ft. | Spells (1st): 1/3; | Active Conditions: Detect Magic

Ed follows along behind the group, wary of any hidden magical auras.

Detect Magic exploration activity.

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