Kevoth-Kul

Edo Wakefield's page

183 posts. Organized Play character for Goblin Taco.


Full Name

Edo Wakefield

Race

Human

Classes/Levels

Fighter 4 NG [ HP: 44 | AC: 19, T: 12, FF: 17 (+7 Amr, +1 Dex, +1 dodge) | F: +7, R: +2, W: +4 | CMB +7, CMD: 19 | Init: +3 | Perception +8]

Skills:
Acro -3 (-7 jump), Hndl Anml +4, Intmdte +4, Ride -1, Surv +5, Swim +1

Gender

Male

Size

Medium Humanoid (Human)

Age

30

Special Abilities

Armor Training 1; Furious Focus; Power Attack -1/+2; Cleave

Alignment

Chaotic Good

Languages

Common

Occupation

Sell sword

Strength 16
Dexterity 13
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Edo Wakefield

Human fighter 4
CG Medium humanoid (human)
Init +3; Senses Perception +8
Hero Points: 2
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +1 Dex, +1 dodge)
hp 44 (3d10+12)
Fort +7, Ref +2, Will +4 (+1 vs. fear, +1 trait bonus vs. fear effects); +1 trait bonus vs. spells/effects created by a dragon

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Offense
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Speed 30 ft. (20 ft. in armor)

Melee:
- Dagger +4 (1d4+3/19-20) or
- Greatsword +8 (2d6+4/19-20)
- Flame of Sarkoris (Greatsword) +8 (2d6+4/19-20)
- This is a +1 flaming burst Greatsword. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. The ray deals 4d6 points of fire damage on a successful hit.

Ranged composite shortbow +7 (STR bonus for composite) (1d6+3/×3)

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Statistics
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Str 16 (+3)
Dex 13 (+1)
Con 16 (+3)
Int 10 (+0)
Wis 12 (+1)
Cha 10 (+0)

Base Atk +4
CMB +7
CMD 19

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Feats
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Dodge
Furious Focus[APG]
Iron Will
Power Attack
Weapon Focus (greatsword)
Cleave

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Traits
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Dragon-hunted
Reactionary

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Skills
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Acrobatics -3 (-7 to jump)
Handle Animal +4
Intimidate +4
Perception +8
Ride -1
Survival +5
Swim +1
Languages: Common
SQ armor training 1
Other Gear splint mail, arrows (20), composite shortbow (+3 Str), dagger, greatsword

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Ability Descriptions
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*Furious Focus*
When you are wielding a two-handed weapon or a one-handed weapon with two hands, and using the Power Attack feat, you do not suffer Power Attack’s penalty on melee attack rolls on the first attack you make each turn. You still suffer the penalty on any additional attacks, including attacks of opportunity.

*Power Attack*
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

*Cleave*
As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

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Equipment
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Gold Pieces: 733
Silver Pieces: 3
Copper Pieces: 3
Splint mail
Arrows (20)
Composite shortbow (+3 Str)
Dagger
Greatsword
Potion of Cure Light Wounds (x2) - 1d8+1 healing

+1 glamered full plate armor
Ring of Major Acid Resistance
Wyrmsmite - a famous +2 dragonbane transformative longsword

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Background
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Father? Dead.
Mother? Imprisoned.
Older sister? Wanted pirate.
Ex-wife? Died in a mysterious fire.

Incarcerated twice, neither of Edo's trials can be described as having been burdened with impartiality. The first incident involved the assault and battery of the local magistrate's son, while the second involved a number of burned down shipping vessels belonging to several government officials and merchant families.

Edo largely blames governments and power structures for the unjust and does not abide anonymous governance or acknowledge far off claims of authority. Despite the wrongs he perceives done to him, Edo believes people are, at their core, good and redeemable. They just need to be shown the error of their ways, sometimes by force.

Edo is a recent arrival to Belhaim as part of a contract attending to the security of a collection of merchants. His duty absolved and his purse full, Edo spent the next week drinking and eating his wages while looking for the next opportunity to earn.

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Notes
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GM Tarondor wrote:

Start with the base cost: 50 gp.

Then add masterwork: 300 gp.
Then add the bonuses (+1 enhancement and +1 guardian = +2): 8000.

So the correct price of a +1 Guardian Greatsword is 8350 gp.