Golem-Breaker

Edna Vulcan's page

1 post. Alias of FireberdGNOME.


Full Name

Edna Vulcan

Race

Dwarf

Classes/Levels

Fighter 8

Gender

Female

Size

M

Special Abilities

Darkvision 120'

Alignment

C/G

Location

Sandpoint and Environs

Languages

Common, Dwarven

Strength 21
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 14
Charisma 8

About Edna Vulcan

Background:

Appearance:

Personality:

Crunch:

Edna Vulcan
Dwarf fighter 8
CG Medium humanoid (dwarf)

Init +2; Senses darkvision 120 ft.; Perception +8
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Defense
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AC 29, touch 14, flat-footed 26 (+11 armor, +1 deflection, +2 Dex, +1 dodge, +4 shield)
hp 92 (8d10+40)
Fort +9, Ref +4, Will +6 (+2 vs. fear); +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.

Melee +2 dwarven waraxe +14/+9 (1d10+16/19-20/×3)

Ranged +1 returning throwing axe +12 (1d6+7)

Special Attacks hatred, weapon training (axes +1)
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Statistics
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Str 21, Dex 14, Con 16, Int 10, Wis 14, Cha 8

Base Atk +8; CMB +10; CMD 27 (31 vs. bull rush, 31 vs. trip)

Feats Blind-fight, Deep Sight[APG], Dodge, Improved Critical (dwarven waraxe), Iron Will, Power Attack, Toughness, Weapon Focus (dwarven waraxe), Weapon Specialization (dwarven waraxe)
Traits armor expert, militant merchant

Skills Acrobatics -1 (-5 to jump), Climb +6, Craft (weapons) +5 (+7 on checks related to metal or stone), Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Perception +8 (+9 to determine if surprised, +10 to notice unusual stonework), Survival +6, Swim +6; Racial Modifiers craftsman, +2 Perception to notice unusual stonework

Languages Common, Dwarven

SQ armor training 2

Other Gear +2 full plate, +2 heavy steel shield, +1 returning throwing axe, +2 dwarven waraxe, belt of giant strength +2, ring of protection +1, belt pouch, candle (2), chalk, everburning torch, hammer, masterwork backpack, piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 36 pp, 1 gp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Blind-Fight Re-roll misses because of concealment, other benefits.
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Militant Merchant You gain a +1 trait bonus to Perception checks made to determine surprise.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Weapon Training (Axes) +1 (Ex) +1 Attack, Damage, CMB, CMD with Axes

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