Son of the Spirit Mother

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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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The Wheeling Pull Stunt states the following:

Quote:

You pull at an enemy’s armor or clothes to shift their position. Attempt an Athletics check against the Reflex DC of a creature within your reach.

Critical Success Your target is grabbed until the end of your next turn unless you move or your target Escapes. You Step away from the target and move the target up to 10 feet; it must remain adjacent to you , and it remains grabbed by you.

Success As critical success, but when you Step, you move the target only 5 feet.

The problem is if your reach is longer than 5 feet whether by using a reach weapon or through various other abilities like ancestry feats etc., then the target may never be adjacent to you. I assume it is supposed to be that the target must end within your reach?


Arutema wrote:
Did you check Character Options for the Tian Xia Character Guide?
Thank you; I see it now
Quote:
The suggested rarity adjustments of ancestries for characters from Tian Xia are not used in Organized Play. Boons must still be purchased for uncommon and rare ancestries, regardless of a character’s origin.


I was just looking at my Tian Xia Character Guide because I was theory crafting some characters when I noticed that the Samsara and Tanuki Ancestries are lisited as common in certain regions under their rarity tag. I was wondering if that would mean that for the purpose of Society play if characters who set there home region to those regions would be able to play as a Samsaran or Tanuki without purchasing the corresponding boon. For example, it says under Rarity that Samsaran are common in Goka. If I set my character’s home region to Goka, would my character be able to be a Samsaran without purchasing the samsaran ancestry boon.