Mogmurch

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Just wanted to let everyone know that everything is fixed and I'm back in charge of the group. And I'm also happy to say it all ended peacefully (Although the Witch lost his familiar). The Witch is back in line and gave me Kudos for a) Helping him with his character. b) Out thinking him. He still Min-Maxed his character (I think that was the term) so it was still hard to beat his Slumber, so I aimed at his Familiar instead with a Banish spell.
As for the Dhamphir, meh, I hope she enjoys the city guards next session because even though I confronted her about the whole drinking blood thing, she did it again. One of the other people in my group explain that when it comes to alignment, there's always going to be arguments, so rather then changing it, I'm just going to show her what all that blood drinking has been leading to.
Thanks all for the suggestions. Don't think this would have ended peacefully without your help. Think I'll have a strict "Neutral and Higher" policy for my next Campaign I run. xD


And as for why I started at level 7 for my first campaign, it was mostly due to player interest. The group I am in often times either start a campaign at either level 2, or level 10, meaning either on a regular bases the party normally encounters simple problems like a town being harassed by a tribe of orcs or the whole country being threaten by a dragon or something like that. Most of the other GMs the group had were unimaginative so the players got bored of the story and eventually started interrupting and getting distracted. At level 7 I'm getting the group to encounter things they haven't before and the group actually seems to be having a good time, thus in the long run making my job as DM slightly easier. Like I mentioned before, I asked the players before I started just to take it easy on me because it was my first GMing experience, and for the most part they complied. And I don't remember if I mentioned this (And I'm to lazy to scroll up and look at my first post), I started with a premade module just get my feet wet before I got into the stuff prepared (Hence why they encounter orcs in the first place) to make sure I was prepared for the level or if I had to replan. So all and all I felt fairly prepared for the fact they were level 7, its just I couldn't get past the Witch (Who appears to have been taking advantage of my Newbie status)


Also, in terms of the question how well I know the rules, I know most the rules fairly straight forward (However I still have some difficulties asking for the right Skill Check to make when the characters are investigating and examining stuff) but I haven't been or had a player I played with play as a Witch so having a Witch in the party is foreign territory to me.


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You, so I approached the Witch Player and asked about these things and to see his character sheet. Turns out this guy had a whole mess on his hands with stuff with wrong durations, wrong durations, his spells were wrong, his skill points were all screwed up (In terms of he didn't even add his Int modifier to the amount he had) It it seemed like I was looking at a completely different character sheet the what he had when I asked him to show me his after the actual game. I honestly don't know what the heck is up with this guy, but I basically told him to get his act together. I'm going to be meeting with him sometime soon to remake his character properly and try to figure out what's happening, cause he knows how to make a character, and has two other Roleplay Groups as well. I'm predicting that it maybe the theory that he's trying to take advantage of a new GM, but like I mentioned before, I know the guy and he's really not a jerk (Or at least I'm pretty sure he's not) so I'm generally just confused. If he doesn't get his act together, I'm just going to have to ask him to leave the group, cause I'm just getting fustrated, and if the others object to it, I'm just going to break up the game.
Thanks for the help guys.


Wasum wrote:
4. as unexpierienced GM playing an evil campaign with illigal PCs breaking the game might be an issue as well:P

Yeah. You live and you learn. That's why I wanted to ask some more experienced GMs for some advice. Besides the Witch, I (And everyone else I'm told) are have a lot of fun with the RP and I really don't want to see this group break up like so many others because of this one character. I've already approached this guy once (When I had to double-checked his Character sheet) and he's still acting out. Knowing the others are also a bit frustrated, I'm actually going to approach them and tell them what I'm going to be doing to against the Witch before I do it to make sure they are OK with it (Since from experience, I know players often don't like the GM actually aiming to kill a player [i probably said that wrong but I'm pretty certain you can understand what I mean]) And after if the Witch doesn't get the message, going to ask him to leave.


Really, the other players are alright (Other then the Dhamphir, but that was only a Roleplaying issue I wanted to ask more experienced GMs. Really, its' her first Roleplay experience so I'm going a little easier on her with the alignment change.), it's only this Witch Character, and even the guy behind that character normally isn't a jerk.
Actually, the way we left off the last session, its' the perfect time to screw with him.
I was looking over the suggestions you guys gave and I seen three things.
1. I'm going to use his backstory against him. The villain (Who coincidentally I wanted to be the Witch's father anyways due to his backstory) wanted him his son in the Village intending to Banish his familiar to send him on a rage.
2. I like the idea with the Coven of Swamp Hags, because the villain knowing his enemy would probably prepare in case his first plan failed.
3. I actually had Golems planned for later in the campaign, but I didn't think of them actually and I don't remember seeing constructs on the list.

Honestly, he knows (And according to my brother who's also in the group, the rest of the players know) that right now it's mostly me versus this player right now, so I'm pretty certain they won't mind if I pick on him next session. Thanks everyone


So I'm have been Roleplaying for a while now and decided to start a Pathfinder Game with a group of my friends. I asked them to start at level 7 characters (Since we always start at level 10 or level 3) and to take it easy on me. Most complied and made fairly straight forward characters while still being able to do some of the insane things experienced players can do, which I didn't mind (Why block them from having fun) but one particular player is turning my first DMing experience into a laughing stock.
He is a level 7 Witch Lawful Evil Witch (I thought I could trust him). I started with a pre-built adventure just to get feet wet before I threw them into the campaign I had prepared and to see what kind of stuff they could do so I could prepare. During the adventure, the Witch used the Slumber Hex against an Orc, who passed his Will Save, however, The Witch still said the Orc still falls asleep for 1 round. He said the same thing about Misfortune. When I asked how he said something about his feats allowed him too, however research and hours of searching afterwards reveals nothing that causes that.
Next session I attacked them with undead trying to avoid the Slumber, but he just Controlled Undead on them all. After the session I took a look at his character sheet and on the back of it he basically had listed
Undead: Control Undead
Humanoid: Slumber
Elemental: Banish
etc.

Which basically told me he had a plan to stop everything or prevent everything. And somehow he has insane Will Saves for them, and even when I save on the Hexes, they still take affect. Most encounters (Including simple Tavern RP) are basically coming down to "Do a Will Save against Slumber. Fail or pass? Coup da Gra, steal all the alcohol."
While the players appear to be having fun and a laugh from the Witch's antics, he seems to have all the bases covered. Even his back story basically amounts to "You screw with my Familiar and I'll kill everyone in the party." Because he knows that his Familiar (Which is an small Air Elemental) would easily fall to a Banish Spell (And either way, last time I took a piece of equipment away from the party to add a bit of challenge, they spent all there available time they had to complete their task shopping and getting their reagents pouch back)
Sorry about the wall of text, but essentially this comes down to two questions.
1. What's making him think that Slumber (Or actually any of his hexes for that mater) still take effect for 1 round if the target passes the save?
2. Do you have any advice to stop this menace?

Also as a side question: One of my players are a Damphire. During some sessions, she kills people and drinks their blood. After the third time in three sessions I told her to change her Alignment to Lawful Evil. However, all the other players argued that because she was Choatic Good, its' OK for her. What do you think?