Count Lucinean Galdana

Eddard "Lucky Ned" Sharp's page

69 posts. Alias of Rune.


RSS

1 to 50 of 69 << first < prev | 1 | 2 | next > last >>

Male Human Cleric (Evangelist) 1

Acrobatics check: 1d20 + 2 ⇒ (8) + 2 = 10

What in bloody hell is goin' on?

Ned springs to action, getting on his feet and loosening his sword in its scabbard.


Male Human Cleric (Evangelist) 1

Ned stumbles on the lower deck, feeling outright miserable.

Think my luck be runnin' out. Best not to try it.

He collapses onto his hammock, next to Jasmine.

How much of a idiot did ah make meself up their? Damned rum just took over, for the most part I had no idea what was comin' outta mah mouth.


Male Human Cleric (Evangelist) 1

ugh awful rolls across the board. Well, since I rolled so terrible, you guys mind if I edit the monologue a bit? Just after he says Ya see, that happens sometimes when a woman goes out to sea for too long, she gets the desires of men, and it's all a swampy inferno down'ere. he complements:

Ain't that right, miss Grok?

I figure a roll of 1 should at least offend someone.


Male Human Cleric (Evangelist) 1

Good people, it's been three the number of times I typed this post and the forum just ate it (on one occasion I typed it in notepad and my PC crashed). So I'll keep things kindda simple.

Ned walks over to the common area, smiling at the gathered pirates entertaining themselves. That smell of rum, piss and wet dog was more of a home to him than any other. He grabs a mug of grog, sits near the halfling woman and kindly asks:

Rosie love, did I ever get around to tellin' ya how I got on that flimsy plank you fellas rescued me from? 'Tis a funny story, to be true.

Receiving her response, the priest smiles and takes a gulp of the foul-tasting rum. He sets the mug aside for now and takes a good lungful of air.

T'was a clear night in Port Peril when I joined the Sea B@~!*'s crew. The captain was a former whore by the name of Jamie Bloodwidow, and we sailed for the north and fat merchant ships. The gods laughed at us, for they held their breath and the winds just stopped dead on their tracks. Then I met her cabin boy, a skinny fella called Japper, as he grabbed me by the shirt and said "Thank the lords you a pretty one. The cap'n's wearing me thin!". Ya see, that happens sometimes when a woman goes out to sea for too long, she gets the desires of men, and it's all a swampy inferno down'ere.

He goes on to tell of the many ways in which he dodged her advances, including at least one jump to sea. But eventually there was no room left for dodge and the excuses had worn out. As he was tied up to a bed, though, in the black of the night a cry was heard.

The slaver galley Hellbent approached, its slave-driven oars furiously diving as it sailed for the kill. Ned was released and given his weapon for the ensuing fight, which was only marginally better than facing the fanged monster down the captain's pants.

Perform check to entertain the crew: 1d20 + 5 ⇒ (1) + 5 = 6


Male Human Cleric (Evangelist) 1

Ned smiles at Jasmine's suggestions.

Be thinkin' that I should use up this newfound attention an' tell my tale. Sure some folk be itchin' their pants to know how I got here.


Male Human Cleric (Evangelist) 1

Ned winks to the party before getting his clothes and gear. He quickly counts coins and separates a few left and right. The lucky man takes Jasmine's hands gently, depositing a handkerchief with 25 gold coins inside.

Tanks for believin', pretty lass. As I see ah won't be needin' that much coin, ya seem that needs it more than meself.

As the party gets inside, he slips another 25 gold coins into Seijiro's hand.

Ya tired him up, mate, made it easier for me. Ya should have ya share.

Finally, the pirate tries approaching Amerdan.

You an' me haven't seen eye to eye yet, matey. But ya look like a mity fine young sailor. But if ya aim to survive this current predicament, ya better start makin' friends. Hope this coin can help ya wit it.


Male Human Cleric (Evangelist) 1

Ned smiles, the blood in his mouth responding the question. The fact he's sweaty and shirtless could factor on that, too.

At least let's get inside. It's getttin' chilly up hear.


Male Human Cleric (Evangelist) 1

Ned nods respectfully to the cowering giant as he takes the gold sack.

Got a couple'a coins heading yar way if ya can do tha same wit me, pretty lady.

He kneels next to Seijiro, and offers his hand for the boy to get up.

Are yaright there, boy? Let's take the sting of that punch with a nice bottle'o'rum, shall we?


Male Human Cleric (Evangelist) 1

Ned looks uncertain at the man.

'Tis a trick? Doesn't look like it.

I believe the result here is clear, mateys. Your man forfeits.


Male Human Cleric (Evangelist) 1

oh nice :)


Male Human Cleric (Evangelist) 1

That's sad, I had high hopes for this group :(


Male Human Cleric (Evangelist) 1

I think we lost our GM to el Diablo :(


So Alistair will only speak either whispering or shouting?


This is a character I made for a short-lived S&S campaign here on the forums. The campaign got only a few days after the beginning, though.

1.What set of circumstances found you in Port Peril at a tavern having a lively drink anyway?:

Any intelligent cap'n needs a priest on-board, to bless his men, heal wounds and whatnot. I haven't seen one of those though, but I can improvise.

2.Are you the type who struggles against his chains as they are being put on or waits for an opportune moment to murder the jailer?:

Even in the worst storm the waves part sometime somewhere. It's just a matter at finding that exact moment and spot.

3.How do you see your character developing mechanically? Story wise?:

Mechanically: If the group would be melee or attack-heavy he would keep his Evangelist archetype to buff the party. If the group included many casters, though, he would lose the archetype and get normal domains and a bump to his channeling ability. He should proceed fairly normal after first level, keeping cleric levels to get healing and buffing capabilities. I see him as shouting and cursing blesses, buffing the party and then joining the fray with a trusty rapier or cutlass. If it would be possible, I'd ask the DM to make an exception and let Ned use Dervish Dance with the rapier (Besmara's weapon). If that wouldn't be possible, he'd change Dex and Str.
Story-wise: Ned could easily work as a leader or as a follower, giving advice to any captain who'd take him. He'd like to join a good crew so they can expand their rep and the 'word' of his goddess.

4.Be ye a dirty scoundrel who would sell his mothers soul fer a farthing and a pint o' rum or be ye some heroic type who be thinking himself better 'n 'is fellow black hearted bastard?:

Lady Bes doesn't care for the hows or whys, she cares only for the chase and the battle! As long as me name is shouted as a curse by sailors and as climax to whores everywhere down the coast I care not a fig for the acts that brought it.

Ned cares a lot about building a reputation so his goddess will notice him. He would adapt quickly into the methods of the crew he entered, becoming an honorable thief or a black-hearted slaver.

5.THAR BE VOIKINGS OFF THE STARBOARD BOWWW!!! What do you do?

Button your pants and buckle your swords, you dirty scallywags! Sailors will shout your names and ladies will wet their pants when they hear o' this battle! Queen Bes is watchin', make the lady proud!, Ned shouts as he draws his blade and joins the fray.


Male Human Cleric (Evangelist) 1

Posting my next round action:

Round 5

Sweat running down his brow and stinging his eyes, Ned grits his teeth in anger. The giant only has to land one single hit and he's out, maybe for good. Dodging each blow at the last second is starting to take its toll on the poor pirate.

DAMNIT, JUST FALL DOWN ALREADY!

Free Action: Maintain Sermonic Performance (5/5).
Move action: Circle the Owlbear, keeping to his left side.
Acrobatics check DC 10: 1d20 + 3 ⇒ (7) + 3 = 10
Standard Action: Unarmed attack 1d20 + 6 ⇒ (11) + 6 = 17 for 1d3 + 2 ⇒ (2) + 2 = 4 bludgeoning nonlethal damage.


Male Human Cleric (Evangelist) 1

Round 4

Ned whispers almost to himself, hoping that special someone to hear his prayers.

You didn't save me from the wreck and pluck me outta water for nothin', Bes. You're not givin' me this death so soon.

He feints left and dodges right, planting a punch in the giant's ribs.

Free Action: Maintain Sermonic Performance (4/5).
Move action: Circle the Owlbear, keeping to his left side.
Acrobatics check DC 10: 1d20 + 3 ⇒ (9) + 3 = 12
Standard Action: Unarmed attack 1d20 + 6 ⇒ (13) + 6 = 19 for 1d3 + 2 ⇒ (2) + 2 = 4 bludgeoning nonlethal damage.


Male Human Cleric (Evangelist) 1

Ned's eyes widen with surprise at this obvious betrayal.

I should have expected it, damnit Ned!

The pirate drops his arms from the boxing defensive posture, seeing that blocking a wodden bat's blow will break his arm. He instead positions his arms low to the side for balance, hoping to dodge any blows.

Should I declare my action? Did he spend his to get the weapon?


Male Human Cleric (Evangelist) 1

Round 2

I guess we'll have to agree to disagree, big fella!

Ned begins to breathe heavily as the effort to circle this large opponent's reach starts to take its toll on the castaway.

Free Action: Maintain Sermonic Performance (3/5).
Move action: Circle the Owlbear, keeping to his left side.
Acrobatics check DC 10: 1d20 + 3 ⇒ (4) + 3 = 7 FAIL!

Oh shi-

Seeing his enemy turned too fast, Ned throws only a light punch, getting his fists up so he defend himself from the blow.

Standard Action: Fighting Defensively Unarmed attack - 1d20 + 2 ⇒ (19) + 2 = 21 for 1d3 + 2 ⇒ (2) + 2 = 4 bludgeoning nonlethal damage. Effect: +2 dodge bonus to AC until next round.


Male Human Cleric (Evangelist) 1

In case I survive this round, I'll post my next action to speed things up:

Round 2

Ned keeps dodging and ducking to his opponent's left, trying to avoid his attention and dodge his blows.

Out of sight, out of mind.

Acrobatics check: 1d20 + 3 ⇒ (9) + 3 = 12. Phew!
Free Action: Maintain Sermonic Performance (2/5).
Move action: Circle the Owlbear, keeping to his left side.
Standard Action: Unarmed attack - 1d20 + 6 ⇒ (15) + 6 = 21 for 1d3 + 2 ⇒ (2) + 2 = 4 bludgeoning nonlethal damage.


Male Human Cleric (Evangelist) 1

Ned brings his hands up carefully analyzing his opponent's movements and trying to ready a dodge.

Make that five gold, love!

Anticipating the punch, he ducks to his right, approaching the enemy by its left side.

Acrobatics check: 1d20 + 3 ⇒ (7) + 3 = 10. Phew!
Free Action: Maintain Sermonic Performance (1/5).
Move action: Approach the Owlbear.
Standard Action: Unarmed attack - 1d20 + 6 ⇒ (3) + 6 = 9 for 1d3 + 2 ⇒ (1) + 2 = 3 bludgeoning nonlethal damage.


Male Human Cleric (Evangelist) 1

Ned looks with eyes wide open at Seijiro on the ground, blood trickling from his mouth. He looks sideways at Jasmine and whispers.

We could sure use that money.

He then approaches Sandara and asks:

Can you get me up and running for tomorrow's activities if that - points at Seijiro - happens to me?

If she agrees, he takes off his shirt and hat, asking Jasmine to hold them. He then procceeds to pray for his life.

Ned will cast divine favor, bless, guidance and virtue, on that order before joining battle. He will use the +1 bonus of the guidance spell on Initiative check.

Ned approaches the giant, stretching his arms and preparing for the bout.

I'll give ya your show, mate.


Male Human Cleric (Evangelist) 1

Ned takes one look at Sandara and whispers:

That boy will sure need a hand after this.


Male Human Cleric (Evangelist) 1

I can say a few blessings to ya Seijiro good lad. You look like ya gunna need'em.


Male Human Cleric (Evangelist) 1

One hundred gold, you say?, Ned asks, as he takes a quick understanding look at Jasmine and the others.


Male Human Cleric (Evangelist) 1

What are Ned's duties for the rest of the day?


Male Human Cleric (Evangelist) 1

Ned gasps from the seawater, smiling wearily all the while.

For the sake of honesty, I was unconscious until you charmed me back to life, you sea devil.

Watching the conversation between Ned and Jasmine obviously takes a toll on the poor man.

Well, since we have made some enemies on board, I can always watch over you two to make sure no one slices your throats in your sleep. You gals do not worry, I'm be your lookout.


Male Human Cleric (Evangelist) 1

Ned would like the holy water and the buckler if nobody minds. I think he still has his studded leather armor.


Male Human Cleric (Evangelist) 1

Agree with Jasmine. We could sell the things no one will use or even trade them with Grok for some other things.


Male Human Cleric (Evangelist) 1

Still groggy from the pain, Ned takes a few seconds to gain his bearings.

Besmara, is that you? Have you come to recruit me to crew the Seawraith?

He then procceeds to try and kiss the pretty lady who woke him up, not entirely hallucinating.


Male Human Cleric (Evangelist) 1

You're right Seijiro. We should scour this place for somethin' useful to our current situation. Let the Lady of the Water shine a light on ya to make your job easier.

Ned will cast light on his blade, and on one object or weapon on each person of the group.


Male Human Cleric (Evangelist) 1

Looks like it's fried rat for dinner!, Ned says as he kicks one of the dead animals.


Male Human Cleric (Evangelist) 1

Ned smiles at Jasmine's rage.

Anger can be a powerful motivator. That may be useful in the future.

Make way filthy rats! Burn this trash fast and we may have a time to bathe before dinner!

Free Action: Maintain sermonic performance (2 rounds of 5). Move action: Move to a flanking position with the nearest person without taking AoOs. Standard Action: Attack with the cutlass 1d20 + 6 ⇒ (7) + 6 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2 slashing damage.


Male Human Cleric (Evangelist) 1

Ned shouts, moving towards the rats:

Come on, buccaneers, they're nothin' but bilge rats! Besmara won't take kindly on losing good sea-men to filthy rats! She protects those she deems worthy for they may sail and plunder and bring glory to her name on the morrow!

Move Action: Approach the rats without taking AoO.
Standard Action: Use inspire courage Sermonic Performance. Everyone gets a +1 to attack and damage rolls and a +2 on Will saves against fear.

Arrrr, forgot to use a neat little domain ability that would let us reroll Iniatiative.


Male Human Cleric (Evangelist) 1

Ned looks curiously at the woman that ran straight up to a big bunch of filthy rats.

Are ya that desperate to get a lovebite, Jasmine?


Male Human Cleric (Evangelist) 1

I can make one suggestion I think speeds up combat somewhat without consequences. When a combat is gonna start, the DM can roll all the PCs Iniatiatives in one single post, writing down the Initiative list just below that. That way everyone knows that combat has started and when they're acting.


Male Human Cleric (Evangelist) 1

Aren't ya already dazzling enough, love?, Ned japes as he maneuvers around the rats.

Waiting on the rats to act first.


Male Human Cleric (Evangelist) 1

Godsdamned bilge rats!

Initiative: 1d20 + 3 ⇒ (3) + 3 = 6


Male Human Cleric (Evangelist) 1

Ned approaches the hatch and tries opening it.

Strenght check 1d20 ⇒ 1.

Err, gimme a lil help down 'ere, mate. It's a little stuck. Also, I think I pulled a muscle, must be still weak for all the swimmin' yesterday.

Ned then moves aside to let Seijiro or Amerdan open the hatch.

Besmara watch over us, don't let us poor sods get wasted on this menial task, for tomorrow may bring a sail on the horizon and plunder to our hold.

Ned will cast guidance on each of the party members.


Male Human Cleric (Evangelist) 1

Whaddya talkin' ' bout mate? It's a fun bonding experience, we're sure to emerge humbler and with a hardened character. Though prolly as dirty as Master Scourge's teeth and stinkier than his bottoms. Plus, we get to steal stares at the elf's female charms while we're at it. What's not ta like?


Male Human Cleric (Evangelist) 1

Ned reciprocates Seijiro with a smile and a clap in the back.

They keep throwing the worst jobs at us tryin' to test us and prove we're just idiot landlubbers. But you don't seem like one, you have the stink of a sea dog on ya jus' like meself. Whaddya say we get down there and prove'em wrong, huh?


Male Human Cleric (Evangelist) 1

*Phew* that was close!

Ned stands on deck most of the day, throwing nets and catching a few fish. The simple work feels almost familiar, and he remembers fondly the many months spent on fishing ship when he was young. He takes a full net to the kitchens, where he boils water and cooks them. The choicest fish go to the captain and his officers, cooked and presented with orange slices and potatos. He keeps one choice herring to himself, and the rest of the fish he cooks with flour and other spices into a thick broth.

During lunch he smuggles choice cuts of the lemony herring to Jasmine, Sandara, Seijiro and Amerdan.

Aye, sir! Checkin' it out!

He leaves a high pile of dishes for Kroop to clean out, washes his hands and goes to find the others.

To Jasmine he says: Move ya pretty ass, elf! Them brilliant minds thought of a new torture for us down at the binges!

Seijiro: Cheer up mate! I got ya back, remember? You took me outta water last night, saved me worthless life! Godsbedamned if I'm not gonna pay that back!

Amerdan:They're callin' for ya mate. We gotta get down in the binges and check for sumthin'.


Male Human Cleric (Evangelist) 1

Ned walks to the larder, complaining to himself.

I'd be of much better use rigging sails then cookin'. Mah cookin' is as liable to poison everyone as it's to feed'em. When they've spent a night hurdled on the poop deck they'll learn their lesson.

Ned has neither skill, so it's an untrained Wisdom check plus 4 from the "Work Diligently" and minus 4 since he has no help. 1d20 + 2 ⇒ (8) + 2 = 10


Male Human Cleric (Evangelist) 1

Ned walks to the deck, trying to think up some ways to avoid the inevitable.

Best I can do is prove meself valuable somehow. That won't prevent the lashes but at least they will think twice before killin' me. I hope.

Can Ned find one hour to prepare his spells?


Male Human Cleric (Evangelist) 1

Ned goes walking along, his hands up in the air as he demonstrates he's not a threat.

I deserved that. Bloody idiot mouth, this not the first time you get me in a situation like this.


Male Human Cleric (Evangelist) 1

Poor little Ned is gonna take quite a beating!


Male Human Cleric (Evangelist) 1

Seeing double for a second, Ned summons up all his willpower to hold whatever still holds in his stomach.

Well, good mornin' right back at 'ya, handsome. Oh sorry, handsome's not the word at all.

A half-second later he gathers his bearings and regrets the words that came out of his mouth.


Male Human Cleric (Evangelist) 1

Ned turns into his hammock, saying a few words to the back of the elf's head.

Heh, you strike out too, right? What's the problem, shark bit his worm out? With all due respect, you're five different kinds of pretty ahead from anything on this boat. If a woman like you lean'd on me like that I wouldn't be wastin' time tradin' words with a smelly scoundrel.

Then he turns sideways, closing his eye for the night.

Looks like Ned isn't getting so lucky after all.


Male Human Cleric (Evangelist) 1

Didn't mean to do that. I was merely making small talk as I thought the DM looked busy and we could be waiting on the other players. I do that a lot. Feel free to cut the conversation short anytime and fast forward to the next scene.


Male Human Cleric (Evangelist) 1

The night almost over, Ned walks to the crew's quarters.

Tough crowd, huh? Half are 'ganged 'lubbers that want ta kill the crew in their sleep and the rest are heartless filthy bastards likely to do the same to the other half if only they could get away with it., he comments to the elf as he hoists his hammock to her side.


Male Human Cleric (Evangelist) 1

Lucky Ned spends a couple hours talking to the crew, telling stories about the Besmara's Smile, a pirate ship that wandered the southern seas, flying false flags to lure slaver ships. He tells about the time he flew a chelaxian flag and even had his crew wearing those high-collared officer uniforms the tax collectors!

So then his first mate comes walkin' outta quarters, one of those ridiculous bucket-like iron helms in his head. Only his head ain't in the right place, so he can't see shit. 'Baoss, I can't see shit', he says, right before walkin' headfirst into the mast. Then the whole crew burst out laughin', incluind Smiling Jack himself. Them slavers then think 'now that's weird' so one of 'em says: 'The horn goes in the back, sir!' and the first mate immediately replies with a muffled voice, 'That's wat ya mama said!'

Pause for laughter.

Needless to say a fearsome fight ensues, the most of which the first mate spends blunderin' about horning people to death!

He'll use his nighttime action to perform telling stories to the crew, trying to get on their good side. Perform (oratory) check 1d20 + 5 ⇒ (9) + 5 = 14

1 to 50 of 69 << first < prev | 1 | 2 | next > last >>