Ratfolk Troubleshooter

Eddard G Rodenton's page

32 posts. Organized Play character for thunderspirit.


Full Name

Eddard G. Rodenton

Race

Male ratfolk Rog4 (eldritch scoundrel) | hp 31/31 | Init +3 | AC 18/14, T 14, FF 11 | CMB +2, CMD 15 |

Classes/Levels

F +3 R +7 (evasion) W +2 | Prcptn +7 (+9 traps, trap spotter) |

About Eddard G Rodenton

Eddard G. Rodenton
Male ratfolk rogue (eldritch scoundrel) 4 (Arcane Anthology 23, Bestiary 3 231)
N Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft.; Perception +7 (+9 traps, trap spotter)

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Defense
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AC 18, touch 14, flat-footed 15 (+4 mage armor, +3 Dex, +1 size)
hp 31 (4d8+8)
Fort +3, Ref +7, Will +2
Defensive Abilities evasion

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Offense
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Speed 20 ft.
Melee light mace +7 (1d4) or
. . rapier +7 (1d4/18-20) or
. . sickle +7 (1d4)
Ranged mwk underwater light crossbow +8 (1d6/19-20)
Special Attacks sneak attack +2d6, swarming
Rogue (Eldritch Scoundrel) Spells Prepared (CL 4th; concentration +8)
. . 2nd—acid arrow], scorching ray (DC 16)
. . 1st—grease, magic missile, ray of enfeeblement, snowball (DC 15)
. . 0 (at will)—acid splash, detect magic, mage hand, prestidigitation

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Statistics
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Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 10
Base Atk +3; CMB +2; CMD 15
Feats Accomplished Sneak Attacker, Weapon Finesse
Traits criminal, indomitable faith
Skills Acrobatics +10 (+6 to jump), Disable Device +13, Escape Artist +10, Knowledge (arcana) +11, Knowledge (local) +11, Perception +7, Sleight of Hand +10, Spellcraft +11, Stealth +16; Racial Modifiers +2 Stealth
Languages Common, Draconic, Kelish, Undercommon, Varisian
SQ alarm sense, rodent empathy, rogue talent (trap spotter), rogue talents, skulk[ARG], spells, trapfinding +2
Combat Gear oil of bless weapon, oil of magic weapon, pearl of power (1st level), pearl of power (2nd level), potion of cure light wounds (2), wand of infernal healing (45 charges), wand of mage armor (38 charges), caltrops; Other Gear crossbow bolts (20), light mace, mwk underwater light crossbow[ARG], rapier, sickle, scavenger's stone, backpack, bedroll, belt pouch, chalk (10), eldritch scoundrel starting spellbook, flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, soap, thieves' tools, thieves' tools, torch (10), trail rations (5), waterskin, 963 gp

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Special Abilities
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Alarm Sense (Su) Gain trap spotter effect if in 10 ft of magical trap.
Darkvision (60 feet) You can see in the dark (black and white only).
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Rodent Empathy Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents.
Rogue Talents For Rogue Talents which require Ki, can use spell slots.
Skulk -5 on Stealth to hide from creatures you have distracted with Bluff (instead of -10)
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spells Can cast wizard spells with the number of slots of a magus.
Swarming (Ex) Can share a square with another with swarming, if both att the same foe, he is flanked.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.