The Jester

Ed Zoller's page

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Starting my party out tommorrow on it. Any way you can include a few more handouts, I see that most of these dungeon modules tend to be alittle short on the player handouts. Remember Tomb of Horrors, or Expedition to the Great Barrier Peaks with 60+ handouts. The biggest problem with the handouts I do have is they are mostle on the right side of your mag, which means to give out the colored version, you have to cut the back of the future page.
I counted 4 out of 7 that can be used as handouts on the right side. All-in-all it sounds great, feedback to come how the 1st level dorks make out. Also another question: When will you guys start up the mini-quests or what you used to call side-treck modules in your magazine, and if you could tie them in to the campaign arc as side quests that do not affect the story. King of like secretwars did in Marvel with their tie-ins. Wow I just showed my age, and level of geekness.


Chris Wissel - WerePlatypus wrote:
into the river.

without bringing her


I am currently combining Dungeon and Goodman-games modules into a 1-20th level adventure path. It started out with 1st edition Village of Hommlett, and then into Return to the Temple of Elemental Evil. About mid-way into the caverns the party that likes to complain about not enough hack, complained again about to much hack, so off we go into some AEG mini-modules, and adopted three of those into a world changing campaign seting based around one of my players' past that he originally wrote, and now back into Dungeon. Goodman-games module Aeire of the Crow God was old school meets d20. Nothing but amazing for that module. A few AEG mini modules later we delved into Dungeons latest Crypt of the Crimson stars last week. This week the party has to deal with Goodman Games' Temple of the Dragon Cult, which should make the parties average level inot the double digits. I cannott wait to play the rest of the DragonShard arc, and then eventually to The Crypt of the Devil Lich. I highly reccommend combining alittle AEG, Goodman-games, along with Dungeon for a customized role-playing campaign that takes little to no time to prepare for. Dungeon just has to start making a few more 12-17th level encounters. I think long-time subscribers have plenty to choose from in the 1-7th level arena.