Hit Points: 12 (1d10+1+1)
Initiative: +3
AC: 17, touch 13, flat-footed 14 (+2 armor, +2 shield, +3 Dexterity)
Speed: 30 feet, Swim 40 feet
BAB: +1
CMB: +2
CMD: 15
Attacks: gladius +2 (1d6+1/19-20), chakram +4 (1d8+1), pilum +4 (1d8+1 plus shield-breaking), or stingchuck +4 (1d4+1 plus vermin)
Saving Throws:
Fortitude: +3
Reflex: +5
Will: +3
Other: +1 trait bonus to Fortitude saves vs disease
Skills: Climb +3, Handle Animal +3, Knowledge (Geography, Nature) +6, Perception +9, Profession (Guide) +7 (swap for rank in Intimidate as soon as Hunting Lodge is joined), Survival +8, Swim +3
Other: +8 racial bonus to any Swim check to perform special actions or avoid hazards; -1 trait bonus to Survival checks when not in wilderness; +1/2 level (minimum +1) to Survival checks to track
Favored Class: Ranger (+1 hit point)