| EarthDragon |
My players (actually their PCs) are nearing the end of their quest and are about to enter the lair of the end boss. The end boss is from a different plane of existence, namely from a Realm of Madness and Nightmares in which the rules of physic are unknown and maddening to the inhabitants of the Prime Material plane.
The BBEG has manifested itself only partly yet on the characters level of existence. The lair will lead the characters through a series of look-a-like chambers. By visiting all chambers they will find themselves transported halfway between the Prime Material plane and the Realm of Madness and the BBEG will transport to them. While visiting these chambers they will have combat and they will suffer plot-exposure. In the last chamber they will finally meet the BBEG and its nightmarish physical form. Knowing my players they just want to dish-out damage.
However, as it is the Realm of Madness I want to time-reverse and time-forward the combat. (Stupid me.) So starting with a dead BBEG and let they PCs discover they are almost all out of hitpoints. Have some BBEG monologue-ing with opportunity for the PCs to ask questions while they are left under the impression its condition is declining toward death. Eventually they will loot or examine the body. When they remove a weapon from a wound of the BBEG its wound will heal. BBEG will attack (and hit) and remove a wound of a PC and restore hitpoints to this PC. Roll initiative and reverse-play a combat (going from zero HP to full). If they somehow gain more than their full hitpoints plus their wisdom score they will die of insanity (at the end of the adventure).
In general the BBEG will do melee damage (multiple attacks but with low strength), Touch of Idiocy and Confusion and Fear spells.
The fight might appear to look like for the players as: suddenly being half way hitpoints and attacking a wounded monster. Then examining a barely breathing monster. Then encountering a fleeing full health monster. Then talking with the monster when it has 1 hitpoint left.
So, I could cut this BBEG combat-sequence into different segments of a few rounds and let them fight this opponent in a randomly timed order of segments. So that when they have finished all chambers they have completed a single fight but with the combat rounds in a random temporal order. Unfortunately, my mind is very linear and I just cannot wrap my head around how to solve hitpoints loss and gain of PC and monster while time-hopping between combat rounds.
Any suggestions for hitpoints bookkeeping or alternative system to administrate the progress of the combat between party and monster?
Input would be appreciated!!