Rakshasa

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First some copy&paste from the PF SRD

Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see “spiked armor” on Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can't also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.

Summary:
- deal extra damage when grappling
- can be used a regular (offhand, light) melee attack

My question:
When a foe provokes an attack of opportunity due to moving through your adjacent squares, can you make this attack of opportunity with the armor spikes?

Nowhere it is stated it can not, but as a DM I try to apply the rules correctly.
Often I have combined the rules (and spells) of 3.0, 3.5 an PF into a mixture of "3.75", which frustrates my players.

Thanks for any feedback!

Just a link to another relevant post/thread would suffice for me.


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Thank you all for responding!

I will keep in mind:
- the potion of shield of faith (+3 deflection bonus but at CL 6)
- fighting on holy ground (+1 sacred bonus)
- take improved dodge feat (+2 AC)
- Defensive stance
- Shield other spell (more HP, saves and non-stacking deflection bonus) by fellow cleric
- Greater Magic Weapon with Defending, by fellow mage at CL 5
- amulet with Luck Bonus +1
- dex 14

Total touch AC around 21 which is very nice.

This Guardian will hold the temple entrance but the people inside will first buff him.

So the loot will not be that big and I did not cheat, just prepared well as a temple guardian should do.


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Currently, as a DM, I am building a though temple guardian in fullplate armor with around 8 levels of paladin (or 8 minus some melee ortiented levels).
In my design he deals damage with a bastard sword and has just a reasonable strength. In his other hand he has a towershield.

The goal of this challenge is a war of attrition in which the PCs have to obtain either the respect of the guardian or defeat him in melee or talk him out of defending the one and only entrance to the temple.

His damage output is low compared to the healing capacity of the party. The guardians melee AC is based on fullplate, tower shield, dexterity and dodge feat, shield focus feat, missile shield, and a minor ring of deflection and minor natural armor amulet. In melee the party suffers from low chances to hit high AC. Theire best melee character is a dex based ranger.

To further annoy my spell casting PCs I want to make him nearly immune to magic via high saves and have a stupidly high touch AC.
With levels in paladin and high wis and dex and con and cha (Divine Grace) a near magic immunity is no problem.

Well, lost of fluff text. Now my question:
How can I improve with a prestige class, unusual magic item or a feat the touch AC of this guardian in a drastic manner?
(In a manner that does not feel like cheating on the palyers.)

Preferably by letting count his shield bonus or armor bonus with his touch AC. Also, I do not want the party to have loot which makes them invincible in upcoming encounters, so preferably a prestige class or feat. I am willing to drop levels of paladin in exchange for a suggested prestige class.

Thanks for responding.