Primal Companion Hunter

Eagadgun's page

No posts. Organized Play character for Jellyroll.


Full Name

Eagadgun

About Eagadgun

Stats:

LN Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 16, touch 16, flat-footed 13 (+3 Dex, +3 Wis)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +5
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee temple sword +1 (1d8+1/19-20) or
temple sword flurry of blows +0/+0 (1d8+1/19-20) or
unarmed strike +1 (1d6+1) or
unarmed strike flurry of blows +0/+0 (1d6+1)
Ranged sling +3 (1d4+1)
Special Attacks flurry of blows, stunning fist (1/day, DC 13)
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Statistics
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Str 12, Dex 16, Con 12, Int 11, Wis 16, Cha 10
Base Atk +0; CMB +1; CMD 17
Feats Combat Reflexes, Improved Initiative, Improved Unarmed Strike, Stunning Fist
Traits bullied, deadeye
Skills Acrobatics +7, Intimidate +2, Knowledge (local) +1, Perception +7 (+9 on sight based checks), Stealth +7, Survival +3 Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Other Gear sling, temple sword[APG], backpack, belt pouch, flint and steel, hemp rope (50 ft.), 111 gp, 2 sp
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Special Abilities
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Bullied +1 to hit with unarmed AoEs.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cragkin Descended from reckless and brutish mountain orcs, cragkin are fearless masters of hilly terrain.
Mountain half-orcs are descended from humans and the orcs who inhabit mountain peaks and slopes, particularly in western Avistan. Physically,
Darkvision (60 feet) You can see in the dark (black and white only).
Flurry of Blows -1/-1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Stunning Fist (1/day, DC 13) You can stun an opponent with an unarmed attack.