Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Oh no you don't. Leave them alone, you 8-bit digital hack. Ritta rushes up behind the Harlequin to attack with her Solar Weapon. Attack roll with Solar Weapon, versus flanked Harlequin: 1d20 + 7 ⇒ (16) + 7 = 23
I will be very sporadic posting the next week. Real life has dealt me a messy hand at the moment. Bot as necessary
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
[ooc]I'll take you up on the offer ]/ooc] Ritta tries to help the invisible Gliko. Attempt at Computers to Aid: 1d20 ⇒ 5
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Spread out so we don't get splashed when he hits one of us. Not sure if I can hit the harlequin with a melee attack, so trying to take out the toy. Attack roll with Solar Weapon, versus Promo toy: 1d20 + 7 ⇒ (1) + 7 = 8
It feels like this is so typical of my rolls this scenario.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
One last turret Ritta moves toward the remaining turret (three), wherever it is Attack roll with Solar Weapon, versus KAC 19: 1d20 + 7 ⇒ (10) + 7 = 17
Whiff. I expect to be in HP damage after it attacks
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Tis place is getting one my nerves. Ritta steps toward the remaining turret, wherever it is> Attack roll with Solar Weapon, versus KAC 19: 1d20 + 7 ⇒ (20) + 7 = 27
I don't think I can crit the turret.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Hopefully, just a little further Ritta moves forward and tries to strike a turret with her Solar Weapon Attack roll with Solar Weapon, versus KAC 19: 1d20 + 7 ⇒ (19) + 7 = 26
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
North works for me. Ritta moves into a supporting position, since she doesn't have any skills to actually work with the nodes.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta tries to Full attack, since she is next to the robot. Solar Weapon Attack on robot KAC Full attack: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
Solar Weapon Attack on robot KAC Full attack: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Whiff, Whiff
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta will manifest her Solar Weapon as she moves up to the robot. Solar Weapon Attack on robot KAC: 1d20 + 7 ⇒ (18) + 7 = 25
OK, some decent rolls, for once We're gonna stop this crazy video game conversion.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
This pregen does not have the skills for this scenario First Perception, DC20: 1d20 + 11 ⇒ (10) + 11 = 21 Second Perception, DC 22: 1d20 + 11 ⇒ (11) + 11 = 22 I found some extra supplies: advanced medkit, a fire extinguisher, three mk 1 serums of healing, and two mk 2 serums of healing. Can anyone use the Advanced Medkit? Also, it looks like if we follow the cables, they will likely lead us to the server office. We will need to find the network node attached to each bundle of cables to more easily open the door. And naturally, everything in this room will be friendly
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Unfortunately, we already found Mairso expired in the booth. You should leave while you can. Ritta moves to follow Err0r.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
You can get back to the main doors now. We cleared out the scary things, and the doors are not far away. Ritta will take the least W-boson crystal. Let's head to the Sensory Diversity Consultants Booth as we work our way around.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
It looks like there is one more booth to the North. The question is Restrooms first or the booth?
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta will take a 10 minute rest, but she only has 4 RP to start with, and is now down to 2.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Well, no real opportunity to explode here, so maybe something else will work? Ouch, that really hurts you bloody stupid toy! Maintain Photon Attunement Ritta will full attack Red (again) Full Attack the first with Solar Weapon on Red: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Full Attack the second with Solar Weapon on Red: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
I think one of those will hit, but will it be enough?
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta will continue photon attunement. You are going to hurt someone with those, so I really need to stop you! Ritta will full attack Red Full Attack the first with Solar Weapon on Red: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8
Full Attack the second with Solar Weapon on Red: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Not as bad as two 1s, but still bad
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta will keep the die rolls from the readied action and attack Red, since he bounced up. Ritta will photon attune. You shouldn't play with scissors, little one.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta will manifest her Solar Weapon and ready an action to strike any enemy who gets within Melee range. Readied Action: Attack on Enemy with Solar Weapon: 1d20 + 7 ⇒ (20) + 7 = 27 ]dice=Bludgeoning Damage] 1d6 + 7 [/dice]
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Agreed, although the other option is to follow the Bat. I think I prefer the Champion Squad booth for now.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta takes her AOO on Red Attack on Red with Solar Weapon: 1d20 + 7 ⇒ (8) + 7 = 15
The on her turn, she moves toward Yellow and tries to strike it Attack on Yellow with Solar Weapon: 1d20 + 7 ⇒ (19) + 7 = 26
And continue Photon attunement
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Assuming Red is in reach: Ritta manifests her Solar Weapon and swings at Red. Attack on Red with Solar Weapon: 1d20 + 7 ⇒ (9) + 7 = 16
And start Photon Attunement
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
If someone is cosplaying a villain from Champion Squad maybe we should move across the Central Hub to the Champion Squad booth to see what we can find. Ritta strokes her chin as she thinks. Jaype may also have more information. Any idea where they were last seen? Just in case, I'd like to Sense Motive on Shikaska, just to see if they are being completely truthful. Sense Motive: Sense Motive on Shikaska: 1d20 + 11 ⇒ (9) + 11 = 20
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Perception check the first: 1d20 + 11 ⇒ (1) + 11 = 12 Well, that didn't go very well. Second Perception check: 1d20 + 11 ⇒ (17) + 11 = 28 That's better. We'll see what it gets us.
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Trying to keep things moving. I'll see if I can find us a safe way through Perception check to plot a safe course: 1d20 + 11 ⇒ (2) + 11 = 13 Obviously, I cannot. Too much smoke
Ritta | Female NG vlaka solar disciple solarian 4 | SP 32/32 HP 32/32 | RP 3/4 | EAC 15; KAC 15 | Fort +4; Ref +1; Will +5 | Init: +0 | Perc: +11, SM: +11 | Speed 30ft | Bodyguard | Spells: N/A | Active conditions: None.
Ritta is a fairly tall female vlaka. She spent her time during the training mission encouraging the rest of the team. She spent her off hours gazing longingly at the stars. The alarms are especially confusing, since she can see the flashing lights but not hear the alarms or the verbal communication. The smoke and flashing lights are making it difficult to read their lips. What is going on? Applicable skills would be Perception (+11) to chart the course or Diplomacy to Encourage (+9) |
