Dr Lucky

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Organized Play Member. 5 posts (40 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 4 aliases.


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That's totally understandable. I hope for the best for your father.

I'm going to withdraw Zufani's submission as I've been accepted into another AP.

Good luck to everybody.


Congrats!


Here's my 5 minute background for a herald caller cleric. I'll post the mechanics soon.

5 minute background:
1 – Five Points
Zufani is from a Garundi that chose to settle in Andoran, near the sea.
Garundi clans that settle in territory already occupied by Garundi accept that they begin at the lowest social standing possible and spend years improving their status.

A devotee of the empyreal lord Sinashakti she resolved not to settle down when her clan did and continued to wander.

As a follower of the god of messages she impulsively swore to deliver any messages in her charge faithfully. She never promises to be the fastest but she prides herself on never giving up on message.

She was charged with delivering a message to somebody in the area of Heldren, she is looking for somebody named ‘Hansil Olgrim.’

She never inquires about the content of the messages she delivers. At least one long distance message is believed by the church of Abadar to contain seditious content related to the Cult of the Dawnflower. An inquisitor of the church named Furia Lucina attempted to intercept her while delivering the message, but failed. Ever since then her movments have been tracked.

She is fascinated by Azatas. It is her dream to be a friend to such creatures.

2 – Goals

I would like her to interact with fantastic extra-planar creatures in a friendly way.

To somehow demonstrate the power of joy and freedom over despair.

3 – Secrets

As much as she loves her family and clan, she was glad to leave. She felt like the decision to settle down and accept a low status wasn’t in keeping with the true Garundi way. She feels distanced from her clan and it bothers her tremendously but worries that to admit it would not be in keeping with the way of joy and freedom.

She is not the first person to carry the message she holds. Possibly the individual “Hansil Olgrim” is actually the gnome Fizzelstein in disguise, who could be free exploring the wilds, imprisoned, dead, or otherwise occupied.

4- People
Her mother, father, and a brother and sister still live in southern Andoran with her now settled tribe.

She is very close to a cleric named Mahdi whom she met in Magnimar. It was Mahdi who traveled with her for a while and taught her to listen to the divine voice in the back of her mind, teaching her to cast a spell for the very first time.

The inquisitor of Abadar Furia Lucina still tracks her movements with unusual interest.

Her favorite traveling companion, a gnome bard named Fizzelstein was last seen leaving the Kitharodian academy. The first world obssesed bard was heading into the woods of eastern Taldor.

5 – Key Memories

The look of hurt in her mother’s eyes, suppressed but impossible to ignore, as she left her clan to keep moving while they settled down to a life of working tirelessly to improve their station.

A little girl listening to tales of Saranea’s ascension with open, awed eyes. She vows someday Sinashkati will do the same.

Encountering the implacable hate of Furia Lucina. This is one person who’s anger could not be dispelled with laughter and a smile. Encountering the antithesis of joy leaves her cold, disturbed.

6 - Fear

- She panics at the idea of imprisonment or physical restraint.

7 – Heldren

She’s come to Heldren asking after Hansil Olgrim.


Here I am

Player/Forum Name: EL34
Character's Name: Yi Sun
Class and Level: Inquisitor 1
PFS#: # 2359134-2
Faction: Dark Archive
Day job Roll: nope


Hi! I'd like to submit an investigator for your consideration.

Stats:

Solace
Half-elf investigator (empiricist, empiricist, empiricist, empiricist, empiricist, empiricist, empiricist, fo (Pathfinder RPG Advanced Class Guide 30, 100, Pathfinder RPG Ultimate Intrigue 33)
NG Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +6
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 (1d8+3)
Fort +2, Ref +4, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee club +2 (1d6+2) or
. . dagger +2 (1d4+2/19-20) or
. . longspear +2 (1d8+3/×3)
Ranged shortbow +2 (1d6/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with longspear)
Investigator (Empiricist, Empiricist, Empiricist, Empiricist, Empiricist, Empiricist, Empiricist, Fo Extracts Prepared (CL 1st; concentration +4)
. . 1st—endure elements, enlarge person (DC 14)
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Statistics
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Str 14, Dex 14, Con 14, Int 17, Wis 10, Cha 7
Base Atk +0; CMB +2; CMD 14
Feats Power Attack, Skill Focus (Linguistics)
Traits restless wayfarer. student of philosophy
Skills Bluff +2 (+7), Diplomacy +2 (+7), Disable Device +4, Heal +0 (+1 to notice tampering with medical evidence), Knowledge (arcana) +7, Knowledge (local) +8, Knowledge (nature) +7, Knowledge (religion) +7, Linguistics +10, Perception +6, Sense Motive +4, Stealth +6; Racial Modifiers +2 Perception
Languages Common, Draconic, Elven, Skald, Sylvan, Goblin
SQ alchemy (alchemy crafting +1), elf blood, inspiration (3/day), medical expertise
Other Gear studded leather, arrows (20), club, dagger, longspear, shortbow, investigator starting formula book, 87 gp
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Special Abilities
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Alchemy +1 +2 +2 +2 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Inspiration (+1d6, 3/day, 3/day, 3/day, 3/day, 3/day, 3/day, 3/day, 3/day, 3/day, 3/day, 3/day, 3/da Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Medical Expertise (Ex) (Ex) (Ex) (Ex) (Ex) (Ex) Use inspiration on Heal checks (if trained), but not Lingusitics, without expending use.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Background:
Never feeling a part of the world he lives in Solace Servius obsessively seeks to contextualize it.

Solace’s mother and father did not remain together long. His mother departed when he was only a small child, without explaining other than to say she knew she couldn’t always remain. All through his childhood and to the present day occasional letters find him wherever he is, full of unbelievable tails of encounters with fey, jinn, and other creatures. In every story his mother’s wit leads her to somehow grift or trick somebody with the rewards discarded or unmentioned in the next letter.

Solace grew up with a human father who did not have the tools to address the unique needs of his slowly maturing son. A bit of a charlatan his father was always trying to worm his way into the Taldan high society on the strength of a highly dubious claim of nobility. Left to raise himself while his father schemed Solace tried to make what sense he could of things. He focused on learning, discovering things on the fly, in books, and from tutors eventually hired by his father. He proved keenly interested in languages and showed and aptitude for both the spoken and written word. Eventually his father found a use for his son’s studies. He hatched a plan and eventually a series of credentials forged by his young soon landed him a minor administrative position in the country where his easy charm and corruptibility served him well.

Solace was deeply uncomfortable with this fraud. As alienated as ever he retreated further into study in an attempt to understand intellectually a world he never could grasp emotionally. He became invested in the idea of tracing the ‘unseen’ influences on human culture, believing that much of it is shaped by interaction with fey, outsiders and other forces not normally acknowledged. With a small stipend from his father in hand he has been bouncing from town to town recording local legends and observing their impact on the behavior of the townsfolk. He is now traveling through the under-studied region of Southern Taldor.

Personality:

Solace is lean like an elf but not does not evince the grace and beauty of his elven heritage. He has an mop of poorly trimmed brown hair and brown eyes. His manner is awkward and a little twitchy. He often omits the small pleasantries that people lubricate their social lives with and can seem aloof, indifferent or downright weird until he starts to speak. Once engaged in conversation he gives his undivided attention and treats every person with complete seriousness never condescending or mocking. He has a habit of actually listening to what people say and will frequently ask for clarification about minor throwaway details that most people would leave unaddressed. While sometimes annoying the seriousness and respect with which he treats every person regardless of station has a way of endearing him to people in the long run.