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@Azaelas Fayth: Eh, it's all in good fun. Utah isn't exactly known for its thriving Pen and Paper community so it really comes down to just myself and my friends if we wish to play at all, and we're all pretty starved for decent PnP play these days. We're gettin' old, git off mah properteh!

@Corlindale and Spacelard: Seems to be a consensus that I should lose some of that Wisdom to beef up other stats. I can't necessarily disagree, any intelligent foe's gonna be thinkin' 'That's one heckuva mighty glow he's got going on there, and every time he shines everyone I'm fighting seems to feel better. Git 'im!' so really, I might as well ensure I can defend myself somewhat.

@Black Powder Chocobo (the best kind!): That's actually exactly what I was hoping for and looking for! I'm pretty much completely new to Cleric personally as I've always been more of a Paladin/Sorcerer type, so that's good information to work with. Definitely going to make some adjustments with the suggestions I've seen so far, though it's best if people assume I know nothing as honestly... I'm still pretty new to Pathfinder, though I ran a few dungeon modules to try and get a grip on some of the rules. It's helped, but I'm no seasoned adventurer to say the least.

I also need to gear up the Archer Ranger, though with my lack of knowledge it'll likely be... sparse. Oh! Since people were saying they didn't know how much we'd be starting with, we get a value of 3000gp, standard rules apply (no spending more than 50% on a single item, for example).


To Booksy,

I wouldn't try it with this group. How many parties have a half orc samurai, a gnome two weapon fighter who's played approximately five games before ever, an archer ranger who's never played the game before at all, and a DM who I've never played for and whose credentials I don't even know... well, how many parties like that have you seen? *chuckles*

I expect that encounter rate is going to be borked, the team has already shown it's not working together on character creation at all, and I had best rely on myself if I'm going to manage to stay alive. I'll be here to have fun sure, but I don't expect a balanced game by a knowledgeable and veteran DM. Just not gonna happen!

Thanks for the suggestion though!


After reviewing everything that's gone down, I've settled on Cleric. I can't do everything, so I might as well do the best I can with the role the party most needs (to my opinion anyway).

To that end, I thought I'd give a general overview of what I'm looking at character-wise and see if the community would advise any changes or alterations based on the information at hand.

To reprise: this is going to be a fairly undead heavy campaign in the beginning, though the DM has stated that won't be the case later on. What level that'll be I have no idea. This is a desert based campaign, so I'll need to dress appropriately and will almost certainly be providing water for the party considering how heavy the stuff is.

Human Cleric 3 (caster/support focused)
Alignment: True Neutral
Domains: Travel, Luck
26 point buy stat array
Str: 10
Dex: 10
Con: 12
Int: 10
Wis: 18(20)
Cha: 15

There's my basic starter stuff. I need to figure out what I need the most for feats, traits, skills, and lastly equipment. I forgot to mention my deity's favoured weapon is the Heavy Spiked Shield, so... weird, but it is what it is.

The party itself appears to have finalized as a Samurai, Two Weapon Fighter, and Archer Ranger. I'm going to do my best to try and handle the social aspects with my likely higher than the rest of the party's Charisma coupled with my character's backstory. Traps are a lost cause, short of going Bard I simply don't see how we can handle them.

I'm open to any and all changes anyone might have on how I might optimize this guy in whatever manner, but if you're interested in his character concept for the RP angle, it'll be below the hyphens.

-----------------------------

He's intended to be a traveling merchant. If you were to think of the protagonist of Princess Bride you'd have a good idea of how he looks physically, along with a similar demeanor. He's intended to be suave, debonair, sees himself as something of a lady's man. Travels town to town as a small time merchant selling spices, perfumes, and other things of a related nature, and using his rather transient nature to his advantage to take unexpected leave of the latest pretty woman he's wooed for the evening. Very friendly guy, but he's more than traveled enough to have his darker indulgences and bitter side.

DM's perfectly fine with my fudging things a bit to fit the concept, so he'll likely give me a few free ranks of Profession: Merchant (for which I'm thankful, it seems a pretty useless skill).

Any thoughts, considerations, so on and so forth?


Been rather curious what happened to it myself, as I've always wanted to see Monk brought up to par, particularly since the kind of Monk I want to make is difficult at best to manage within the rules as they presently exist. Whatcha got, Ashiel?


Much thanks for all the input folks. ^.^ Not quite sure what I'm taking yet, though the DM is definitely enthusiastic about Cleric. Custom god list, but I could get both Luck and Travel as domains if I went with the neutral god of his world. I hear those are pretty good.

Regardless, apparently the other players are being ambivalent and have -not- quite settled on what they want, so for now I will take all of this advice and discussion in mind and make a much more informed decision once the rest of that lot have made their final choices!

Thanks folks!


Actually, I know that we're starting in a desert region and that we'll be up against undead. How long it will last I don't know, but if that sways opinion at all it's something to consider.


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I am a relatively new DM who has been given the option to be a player while one of my players runs his own world for a while. Everyone's decided on the classes they wish to play but myself, who intends to be the balancing factor inasmuch as I am able to within this party.

For reference, it appears that we'll have a Half-Orc Samurai, a Gunslinger, and an Archer Ranger. Being me, I've been trying to figure out how I can bring some much needed balance to the party. To that end, it appears to me that Druid is probably going to be my best bet for support, occasional healing, and overall flexibility to fill roles as needed, but I'm no expert at party composition and was looking for input.

The downside to choosing Druid for me is that it looks like one hell of an intimidating class! Full spellcasting progression, shapeshifting through more forms than I can shake a stick at, extremely expensive if you choose to go for an animal companion... what should I do?

Thanks for your thoughts!


I have a Bladebound question myself if people don't mind my asking. Newbie DM here and one of my players is attempting to recreate an old character with established story and suchlike, and thus is asking concessions and bending of the rules in order to make the class fit the character.

Effectively, he wishes to take the old elven defender sentient greatsword he found from another campaign and use it with his Bladebound. Rules say you can only use one handed blades for use as a Black Blade, so I'm wondering what the consequences would be of allowing a greatsword, in particular since I wouldn't even say I particularly know the basic rules just yet, much less something like allowing a rules exception like that.

Anyone know?