| Kipa |
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No judgment here, lass. Taking the 2nd vial that is being handed to him an does as he was told to do. "We all have a history in one thing or another. Ready when you are. Quill, try and find us a nice place to bed down if this takes longer then we expect. Storn... give your god a hello for me." With that he moves out to start the planned actions
These are a bunch of rolls to help GM speed up the story as we are going through the planned course of actions. Gaining a +20 to stealth from being invisible.
Stealth Rolls
stealth: 1d20 + 20 + 20 ⇒ (12) + 20 + 20 = 52
stealth: 1d20 + 20 + 20 ⇒ (4) + 20 + 20 = 44
stealth: 1d20 + 20 + 20 ⇒ (13) + 20 + 20 = 53
stealth: 1d20 + 20 + 20 ⇒ (15) + 20 + 20 = 55
stealth: 1d20 + 20 + 20 ⇒ (3) + 20 + 20 = 43
stealth: 1d20 + 20 + 20 ⇒ (19) + 20 + 20 = 59
Perception Rolls to check situation in the area
perception: 1d20 + 15 ⇒ (7) + 15 = 22
perception: 1d20 + 15 ⇒ (5) + 15 = 20
perception: 1d20 + 15 ⇒ (2) + 15 = 17
perception: 1d20 + 15 ⇒ (16) + 15 = 31
perception: 1d20 + 15 ⇒ (8) + 15 = 23
perception: 1d20 + 15 ⇒ (19) + 15 = 34
Perception to check for traps
perception: 1d20 + 15 + 4 ⇒ (8) + 15 + 4 = 27
perception: 1d20 + 15 + 4 ⇒ (18) + 15 + 4 = 37
perception: 1d20 + 15 + 4 ⇒ (5) + 15 + 4 = 24
perception: 1d20 + 15 + 4 ⇒ (13) + 15 + 4 = 32
perception: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20
perception: 1d20 + 15 + 4 ⇒ (2) + 15 + 4 = 21
Disable Device for any traps found
DD: 1d20 + 21 + 4 ⇒ (10) + 21 + 4 = 35
DD: 1d20 + 21 + 4 ⇒ (1) + 21 + 4 = 26
DD: 1d20 + 21 + 4 ⇒ (19) + 21 + 4 = 44
DD: 1d20 + 21 + 4 ⇒ (16) + 21 + 4 = 41
DD: 1d20 + 21 + 4 ⇒ (5) + 21 + 4 = 30
DD: 1d20 + 21 + 4 ⇒ (3) + 21 + 4 = 28