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Mesmerist False Flanker: the mesmerist can trigger this trick when the subject moves into or begins her turn in a square where she threatens an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for the purposes of determining flanking, but can’t actually make attacks. Inquisitor Solo Tactics: all of the inquisitor’s allies are treated as if they possessed the same teamwork feats as the inquisitor for the purpose of determining whether the inquisitor receives a bonus from her teamwork feats Would the illusion created trigger the Inquisitors Solo Tactics assuming the other feat requirements were met. I would say yes, but I am looking for some confirmation on my understanding. example feats:
Precise Strike: Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack.
Starting a new campaign soon and I wanted to try a class I have not played before. In doing some research I thought the idea behind the Kineticist was cool. I started building a Elemental themed character. Rolled for stats: 18/16/15/15/14/8
I had the idea of doing Elemental Ascetic and Druid combo. I am not sure if I should go primary Kineticist or Druid and what the mix should be. My role would be role support (helping melee and magic) and primary rogue/scout.
Quick question for you fine folks. Under the varient multiclassing rules wizard grants a familiar as a full wizard. Witch also gains the same. So for the sake of argument a level 4 character would be a level 4 wizard and level 4 witch for familiars. The familiar rules say these levels from multiple levels stack for abilities dependant on the masters level. Now the rules also say that these benefits from multiple sources stack and are cumulative. So would this Witch/wizard 4 be (in regards just to familiar) have the level 4 or level 8 abilities. Cannot find a clear wording that the familiars level is capped, and beast bonded witch gains a +1 to the level of the familiar.
Lets start off by saying that the point of this is to see if the build actually works. It started as a joke because of my Fighter/Gunslinger/Inquisitor leveled and I joking said I would multiclass further (party is my F/G/I, Druid, Ranger, Sorcerer/Dragon disciple, Rogue, Magus). Out of curiosity I began to build. Race: Aasimar (Archon Blooded)
Targeted Build completion: lvl 11
BAB 9/4, Saves 10/10/4
Feats: 6 regular progression, 5 bonus feats, 3 free (weapon focus, Point Blank master, Perfect Strike) and 1 temporary feat. My question, How Effective/Crazy would this build be. I don't know the party make up or the Campaign setting. The idea of the character is to be a Range/Melee mix to cover all Mundane attack bases. Also to fulfill the parties need for stealth. Had thought of taking one level of Spontanious Arcane caster then Dragon Disciple for stat boosts too, rather than Prestige into Assassin. Tell me what you think.
So, starting a new campaign thursday, and i have a little bit of a conundrum. For story reasons the character is a unnanturaly light tiefling, prehensile tail, does cold damage when grappled (highly customized tiefling thanks to the chart on varient tieflings). The provlem is I dont know what class to be. The part is a human spell slinger, human monk, human fighter (based around dirty trick and improvised weapons), an oracle whos race i dont know. So we have a decent mix of mundane and magic. I was wanting to go Two Weapon fighter. When i read the New gods pdf that came out, i decided i want to try my hand at being an Evangelist of Serenae. Though i dont know if i am keen on going the full fighter route either. I know multiclassing is frowned upon, because it doesnt work in most cases. I was tempted to dip into something with a little magic.....dont know what to do
So playing a game and my character was invisible and flying. I threw a barrel of gunpowder at the feet of my enemies, and our sorceres wall of fire did damage to the barrel and blew it up. Would this break MY invisibility. I did not directly target the enemies. I targeted the ground, an ongoing spell effect caused the explosion. Invisibility calls out spells, but this is not a spell. This is indirect damaged from me throwing the keg of gunpowder at the ground. Am i right?
"You only get the bonus spells if your class level grants you access to those spell levels. You can't even use them for lower-level spells. See page 16, Abilities and Spellcasters section: "In addition to having a high ability score, a spellcaster must be of a high enough class level to be able to cast spells of a given spell level. " It answers the long asked question of do I get bonus spell slots even though I can't cast level 2 spells yet. My question is, in older printing they specifically stated "In addition to having a high ability score, a spellcaster must be of a high enough class level to be able to cast spells of a given spell level or use the spell slots of a given level" So why did they remove part of the sentence, which has since caused confusion? Also at one point I remember being shown a passage on the Paizo.com/PRD that stated you DO get the spell slots, but can only put lower level spells in them until your class can cast that level. Now the PRD just says you dont get the SPELLS, making no mention of the slots...why all the changes? Why change it one way then change it back? or was it just a short lived tpyo? and why not allow the extra spells...1-3 extra level 1 spells have never unbalanced our games (me as a fighter/Tactician still out-damaged the party till about level 3 or 4)
In the rules on drawbacks on items it states that drawbacks are in place only when the item is in your possession, unless otherwise stated these effects are not permanent. Now the drawback for losing or gaining 6 inches says it only happens once. Does this mean once for every character who picks it up, once while its in your possession (rather than each time drawn) or once per item, as in first person to touch it wins the drawback and the rest are safe? |