Kutholiam Vuere

Dyn Ramil's page

72 posts. Organized Play character for Aender.


Full Name

Dyn Ramil

Race

Dwarf

Classes/Levels

Cleric 4 - HP 26/29 - AC 19/T: 11/FF: 18 - Perception +4 - F: +7/ R: +3/ W: +9 - CMB: +4 - CMD: 15, Speed: 20, Init. +1

Gender

Male

Size

Medium

Age

51

Deity

Korada

Languages

Common, Dwarven, Varisian

Occupation

Alchemist

Strength 12
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 19
Charisma 10

About Dyn Ramil

Dyn Ramil
Male Dwarf Cleric of Korada 4
NG Medium humanoid (dwarf)
Init +1; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 19, touch 11, flat-footed 18 (+5 armor, +3 shield, +1 Dex)
hp 31 (4d8+8)
Fort +7, Ref +3, Will +9; +2 vs. poison, spells, and spell-like abilities, +1 trait bonus vs. spells, spell-like abilities, and poison
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee cold iron heavy mace +4 (1d8+1)
Special Attacks channel positive energy 6/day (DC 12, 2d6), +1 on attack rolls against goblinoid and orc humanoids
Domain Spell-Like Abilities (CL 4th; concentration +8)
. . 7/day—rebuke death, resistant touch
Cleric Spells Prepared (CL 4th; concentration +8):
2nd—blessing of courage and life (DC 16), bull's strength, communal protection from evil, shield other [D]
1st—bless, liberating command, sanctuary [D] (DC 15), sanctuary (DC 15), shield of faith
0 (at will)—detect magic, guidance, read magic, resistance
[D] Domain spell; Domains Healing, Protection
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Statistics
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Str 12, Dex 12, Con 14, Int 12, Wis 19, Cha 10
Base Atk +3; CMB +4; CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Extra Channel, Reach Spell
Traits exalted of the society, glory of old
Skills Appraise +5 (+7 to determine the price of nonmagic items with precious metals or gemstones), Craft (alchemy) +8, Heal +8, Knowledge (history) +5, Knowledge (religion) +8, Sense Motive +8, Spellcraft +8
Languages Common, Dwarven, Varisian
SQ aura, domains (healing, protection)
Other Gear scale mail, +1 mithral heavy steel shield, cold iron heavy mace, backpack, bedroll, belt pouch, candle (10), flint and steel, silver holy symbol (Korada), mess kit, pot, rope (2), soap, torch (10), trail rations (5), waterskin, 5,465 gp
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TRACKED RESOURCES
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Cleric Channel Positive Energy 2d6 (6/day) (DC 12) (Su) - 0/6
Rebuke Death (7/day) (Sp) - 0/7
Resistant Touch (7/day) (Sp) - 0/7
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 2d6 (6/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Exalted of the Society You may channel energy 1 additional time per day.
Glory of Old You receive a +1 trait bonus on saving throws against spells, spell-like abilities, and poison.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Reach Spell You can cast a spell with a range of touch, close, or medium as one range category higher.
Rebuke Death (7/day) (Sp) Heal 1d4+2 damage to creatures at negative HP
Resistant Touch (7/day) (Sp) May donate Protection Domain's Resistance bonus to ally by touch for 1 minute.

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