Berserker Cannibal

Durun Ghosteye's page

64 posts. Organized Play character for Faelyn.


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Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Thanks again for running the game, Espi. I had a great time with everyone.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun lets low with a low whistle. "That is a lot of valuables." With a glint in his eye he turns away from the treasure with difficulty. "I will help you, Lady Mae. I may not have much strength, but I will help drag them to the cell."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

I'm going to convert it over to PDF, so I can digitally add your initials if that's okay with you. Also, thanks for running this game!

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun continues his magical assault on the troglodyte!

Cold Blast: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25
Cold Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Crit Confirm!: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Crit Damage!: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

No problem, GM!

Durun moves into a better position and immediately fires off a freezing bolt of energy at the troglodyte!

Cold Blast: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Damage: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

No Durun? :(

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun sighs and quickly rushes up towards the room! Move Action and done.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun looks the man over and smiles. "I do believe this is the bard we are looking for. Hand me that key we found, I am sure it will take care of these manacles." He waits until someone hands him the key and then he approaches Forsend. "Please do not do anything stupid, friend. I do not want to hurt you, but I will if I must."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun examines the condition of the gear. "I believe this would likely belong to our bardic companion." He then pats Zahira on the back as he passes. "Very nicely done, Zahira! Where exactly did you learn to wield such strange weapons?"

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Sorry! I thought I had posted my actions for this round...

Durun rushes into the room and fires off yet another ray of freezing energy at the troglodyte!

Cold Blast: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Cold Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun moves between the two fallen foes and sends a blast of cold, but slips on troglodyte blood and his ray misses completely!

Cold Blast: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Out and about again if someone could move Durun's icon into the square between orange and green?

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun races back into the room and prepares to fire off a cold blast at the first enemy that enters the room!

Cold Blast: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Cold Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Could someone move Durun's icon into the square 'north' of Orange?

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun dodges the troglodytes weapon and quickly retreats a step into the doorway before sending another blast of frozen water towards the same enemy!

Cold Blast: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Cold Damage: 1d6 + 3 ⇒ (2) + 3 = 5

Free Action - 5' step back into doorway. Standard Action - Kinetic Blast on Green again. Good news is that if he tries to come after me again, Zahira gets an AoO!

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun nods to Celegon and takes a deep breath as well before slipping into the room. He focuses his efforts upon the troglodyte off to the left (Green)!

Cold Blast: 1d20 + 4 ⇒ (13) + 4 = 17
Cold Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Move Action - Move into position on map. Standard Action - Cold Blast on Green.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun nods. "A bit more teamwork this time, aye?" He says, looking at Kiddir. "Please try to maneuver to one side to open up a clear shot for those of us attacking at ranged."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun takes one last look around the room to ensure they haven't missed anything and then nods to Mae. "Yes, let us continue on!"

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

While the others spend time look over the scrolls, Durun quickly gathers up the silver, his eyes wide. "A small fortune, this!" He looks about for a moment at the others to see if they are paying attention, but then his conscience reminds him of the nagging feeling of betrayal and hypocrisy. 'I may be able to buy my way back into the Tribe with this, but that would entail betraying these fine folks. I am not okay with that...'

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun starts when the skeleton explodes and looks at Mae with a surprised expression. "I'm not quite sure! I have never seen that happen before." Feeling emboldened he fires off another ray, looking to get it around Kiddir; however, the large man provides too much Cover and the freezing bolt misses the target!

Cold Blast: 1d20 + 4 ⇒ (7) + 4 = 11

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun grins when he spots the fiery skeletons. Although he doesn't know much about them... he does know that fire does not like ice and he had plenty of that! He quickly moves into a better position and sends a ray of freezing cold streaking into the room towards the closest skeleton (Blue)!

Cold Blast: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Cold Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Sounds good to me, GM!

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Mwa-ahahha!

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun sighs in irritation at the delay, forces his way between everyone staring at the door, and then kicks the door as hard as he possibly can, trying to break the door down!

Strength check: 1d20 ⇒ 20

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Which apparently none of have... Just looked through everyone's gear... And energy attacks only deal half damage...

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

"I am not skilled in such things. Perhaps you muscle bound types could smash through it? I do not like that smell either. I fear that maybe the bard we are seeking to rescue. I suggest haste."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun nods to Kiddir to let him know that he's ready as well. He cannot help but smile and shake his head at the young woman's antics with the strange lizard thing...

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Yeah, our melee folks have been exceptionally quiet... Jorun especially.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

"Sounds clear! Let's keep moving." He will open the door and peek around the corner.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

"Let's make sure to secure this door before we move on, which I suggest we do quickly since we know there are more of those troglodytes in the tower." He looks at the last door. "Looks like probably upwards?"

Once more he gets close to the door and listens intently while the others play with the lizard. Take 20 on Perception.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun shrugs. "Not sure, I just heard some growling mixed in with dripping water and splashing."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

LOL!

Durun reports back with what he heard from the next room. "There is some sort of creature in the next room. Lady Mae, do you have anymore of that jerky? Perhaps we could entice it?"

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun grimaces as the rusty chainshirt falls apart. "I am not injured, Lady Mae." He takes the time to take out a rag and make an impromptu mask to help filter out some of the smell. "Let us move on before more of those creatures ambush us from the next room." He moves up next to the door and listens into the next room.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Knowledge: Local: 1d20 + 6 ⇒ (5) + 6 = 11

Durun looks about the room at all the arms and armor around the room; however, the terrible stench keeps him from fully appreciating potential grandeur. He does quickly look to see if there are any suits of light armor that might provide better protection that what he may currently wear...

Any Chain shirts or something along those lines?

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Round 4

Durun continues to blast away at the same troglodyte (Blue) in hopes to bring the creature down! "Die you foul creature!"

Cold Blast: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19
Cold Damage: 1d6 + 3 ⇒ (1) + 3 = 4

LOL. Kiddir keeps rolling 1's on his attacks while I roll 1s on my damage.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Ouch! Three 1's in a row!

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun lets out a low whistle at Kiddir's combat prowess before sending another ray of freezing energy streaking towards the same troglodyte in hopes of bringing the foul creature down!

Cold Blast: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Cold Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Standard Action - Kinetic blast vs. Blue.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Cold Blast vs. Touch AC: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24 Soooooo close!
Cold Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Durun sees Kiddir getting flanked and rushes into the room with the man. Once inside, he sends another ray of freezing cold energy streaking into the closest troglodyte (Blue)!

Move Action - Move into Position. Standard Action - Kinetic Blast on Blue.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Fort DC 13: 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge: Local: 1d20 + 6 ⇒ (11) + 6 = 17 Do they have any resistances to cold?

Durun gags and chokes on the horrible stench that suddenly wafts into the room. He spots the creatures and recognizes them as troglodytes. His curses under his breath when Kiddir suddenly rushes into the room. 'So much for my plan of waiting. Ignorant fool...' He then follows partially into the room and begins gathering frozen energy from the elemental planes. Unfortunately the stench of the room is so overwhelming that his blast shoots over the shoulder of the nearby troglodyte as he gags once more.

Cold Blast Attack: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8
Cold Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun's eyebrows rise when Celegon mentions that the creatures he overheard talking want to eat them. "Then let us get into position and deal with this threat. Zahira, Juron, and Kiddir position on either side of the door. Mae and I will stay back and attack at ranged. Celegon, not quite sure where you fit in during a fight, but feel free to slide in wherever you feel most comfortable. One of you open the door and we will try to draw them into our room. We can attack them as they come through the door! Let's make this happen."

Unless anyone has any concerns about that... I'm going to go ahead and move icons into the next room so we can keep things moving. Feel free to move your icon into a different position, this is just what I felt would make the most sense for each PC. And if you'd prefer me not to do that again, just say so and I won't take offense!

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14

After hearing the whispering he quietly makes his way back towards the rest of the group, motioning to Mae for her to follow him. Once back with the rest of the group he informs them what he heard in a whisper. "There is someone on the outside of that door. They are whispering, but I do not know the language. How should we proceed? Do we go through that door now? Or should we check this other room first?" He points at the other, unchecked door to the northwest.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Durun quietly approaches the next door, moving about the room as silently as a mouse and points a finger to his lips as he passes by Mae. He hopes she understands his verbal gestures and then approaches the next door. He takes his time at this door and thoroughly checks it for traps and then listens intently to the other side.

Take 20 on Perception to check for traps and listen into the next room. Hopefully I don't get a spear into my ear! lol

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun gasps as the spear flies past where he likely would have been standing. "Anyobe of you good with traps? Clearly we need to be more careful..."

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun lets out a very low whistle to get his companions' attention then gestures toward the door with a nod. Once he has everyone's attention and they are ready, he will open the door. If it opens outward, then he will stay behind the door and use it for Total Cover and Concealment. If it opens inward, then he will push it open from the side. Either way he will not be standing directly in the doorway when the door is opened.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun points to the north door and then to his ear while he approaches the south door and presses his ear against it. He listens intently for a few moments to see if her can hear anything. Take 10 on Perception.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Haha, sorry didn't want to ruin any surprises!

Durun will follow behind Zahira up the wall, taking his time.

Take 10 on Climb check for a total of... 10 lol

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

What sort of DC are we looking at for the Climb checks?

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

LOL!

Durun looks back at his comrades. "Not getting anywhere this way... Only way is up now. Back to the second floor unless there's anything else we want to check out before we move on?"

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun suppresses a chuckle as the impulsive warrior bounces back from the door. From his vantage he sees the large pile of rocks and carefully approaches to see if there is a way to perhaps squeeze around/over/under the rocks or if the stairwell is completely blocked.

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun will take a moment to examine the room before returning to his comrades. "There are two doors that lead out of the room above us. Should we check them out first? Or attempt to tackle whatever may be behind that door?" He points at the damaged one.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun looks at the damage again. "Let us examine the rest of the area first, before we attempt this door. I will go climb that pile of rubble outside and see what I can observe on the next floor up."

Durun will go to the rubble pile and attempt to look into the room on the 2nd floor that was pointed out in the Discussion thread. Not sure where that is exactly on the map though, if you could move my icon, GM?

Grand Lodge

Male Kellid 1st Level Kineticist | HP 12/12 (NDL 0) | AC 15 | T 13 | FF 12 | CMD 13 | Fort +6 | Ref +5 | Will +1 | Init +3 | Perc +5 | Burn: 0/7

Durun shrugs and follows behind Zahira, taking a look around the room. He takes note of the door and points it out. "That's a little concerning."

Is the door still secured? Or does it look like whatever was inside got out?

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