Duru the Reformed's page

48 posts. Alias of Bombadil.

Full Name

Duru the Reformed



Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Duru the Reformed

Duru was a brave hobgoblin, the first to fight no matter what the threat to his tribe. Aberrations, giant monsters, nothing was safe from his blade. A fierce protective nature led the warrior, but in time it led him away. The hobgoblins were crass and abusive with no respect for life. They destroyed their own habitat, blamed humans for the problems their own tribe created, and killed creatures for sport. With each passing season, Duru's disgust with his own kind grew and the once mighty warrior found himself often taking long walks through nature, enjoying the calm and greenery of the forest.

It was during one of these walks that his life changed forever. The yelps of goblin and man brought him running to a forest clearing. On the ground lay a gray haired human bleeding from multiple wounds, desperately trying to defend himself from the spear thrusts of two goblins. The goblins hopped about, snapping cruel taunts and arguing over who would claim the gray one's ears. Duru found himself flying into a rage, but not to help his goblin brethren, but rather against them. Their treatment of the old man, defeated and bleeding, was the final catalyst. Duru charged into the fray, slashing the goblins open while they still stared in surprise. The gray man watched the hobgoblin, certain his doom was inevitable, but when Duru dropped his weapon and began tending his wounds an unlikely friendship was formed.

Duru would never return to his tribe. For years he traveled with the elderly druid, Mugellun, that he saved that day. Mug, as Duru called him, taught the hobgoblin to love nature. He taught him the proper respect for creatures, plants, life, for the stewardship of the land that supported all. The once rage prone hobgoblin settled down his emotions, adopted the vegetarian cuisine that Mug offered, and began his training as an advocate of nature.

Mug was an old man, and several more winters sapped the last of his life force. He taught Duru much, but there was still so much more for him to learn. As the time for his passing and reclamation into earth approached, Mug discussed the path forward for his odd apprentice. He directed Duru to seek out men, tolerate their mean nature for among them he would find those that shared his beliefs and would continue his teachings. In the hobgoblin Mug saw not just another like minded soul, but an ambassador for nature that would one day change the mindset of the goblinoid tribes. Perhaps the unreasonable hopes of an old man, only time would tell if Duru the Reformed could bring change to the goblins of Golarion.

Male Hobgoblin Barbarian 1
NG Medium Humanoid (Goblinoid)
Init +3; Senses Darkvision; Perception +6

AC 19, touch 13, flat-footed 16. . (+5 armor, +1 shield, +3 Dex)
hp 14 (1d12+2)
Fort +4, Ref +3, Will +2

Spd 40 ft.
Melee Scimitar +4 (1d6+3/18-20/x2) and
. . Shortspear +4 (1d6+3/20/x2) and
. . Unarmed Strike +4 (1d3+3/20/x2)
Ranged Sling +4 (1d4+3/20/x2)

Str 16, Dex 16, Con 14, Int 10, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 17
Feats Big Game Hunter
Traits Aberration Hunter, Devotee of the Green: Knowledge (Nature)
Skills Acrobatics +1, Climb +1, Escape Artist +1, Fly +1, Handle Animal +3, Knowledge (Nature) +5, Perception +6, Ride +1, Stealth +9, Swim +1
Languages Common, Goblin
SQ Fast Movement +10 (Ex), Rage (6 rounds/day) (Ex)
Combat Gear Bullets, Sling (20), Hide, Leg Piece, Hide, Torso Piece, Ironwood Buckler, Lamellar (horn), Arm Piece, Scimitar, Shortspear, Sling
Other Gear Alkali Flask, Backpack (17 @ 17.5 lbs), Blanket, Candle, Canvas (sq. yd.) (2), Chalk, 1 piece, Hobgoblin War Draught, Holly and mistletoe, Pouch, belt (1 @ 0 lbs), Pouch, belt (1 @ 0.12 lbs), Powder, Rations, trail (per day), Rope, silk (50 ft.), Sack (empty), Tindertwig (3), Twine (50'), Waterskin, Whetstone
Funds 1 gp, 8 sp

Aberration Hunter +2 trait bonus to attacks of opportunity vs aberrations.
Big Game Hunter +1 to hit, +2 to damage Large or larger creatures.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.