Kalamanthis: Perhaps one of Diamond Lake’s most notorious claims to fame-a considerable statement-is the plant Kalamanthis. A potent narcotic cultivated by the monks of the Twilight Monastery outside Diamond Lake, parts of the Kalamanthis Plant can be prepared and used in three separate ways: the raw root can be chewed, the leaf can be dried and smoked, and the sap can be boiled into a concentrated paste and injected.
Type Addiction Fort Satiation Damage
Chewed High 14 2Days 1D6 Dex, 1D6 Wis, 1D2 Con
Smoked Extreme 25 1 Day 1D8 Dex, 1D8 Wis, 1D6 Con
Injected Vicious 36 1 Day 1D8 Dex, 1D8 Wis, 1D6 Con, 1D6 Str
Initial Effects:
Chewed: 1 point of ability score damage to all abilities.
Smoked: 2 points of wiz damage.
Injected: 2 points of con damage.
Secondary Effects:
Chewed: 1 point of ability score damage to all abilities.
Smoked: 1 point of ability score damage to wis and int.
Injected: 2 points of ability score damage to all abilities.
Side affects:
Chewed: All checks made with con bonus have +12 during and for 2 hours after consumption. Increased sexual appetite.
Smoked: All your senses are heightened mostly sense of touch, +6 spot, listen
-6 to all dex, cha checks. Added aggressive behavior for 2 hours past last use.
Injected: Overwhelming feelings of euphoria for 3 hours, hallucinations, and the total loss of all self inhibitions.