Valeros

Duraz "Razz" Derakht's page

72 posts. Alias of Drillboss D.


Full Name

Duraz "Razz" Derakht

Race

Human (Taldan)

Classes/Levels

Oracle/1

Gender

Male

Size

Medium - 6'2", 155 lbs

Age

20

Alignment

Neutral Good

Deity

None

Location

Falcon's Hollow

Languages

Common, Aklo

Occupation

Freelance healer, Magic Dabbler, and Cursed Lumberwork Reject

Strength 12
Dexterity 14
Constitution 13
Intelligence 12
Wisdom 9
Charisma 17

About Duraz "Razz" Derakht

About Duraz

Duraz "Razz" Derakht
NG Male Human(Taldan) Oracle of the Dark Tapestry(Stargazer) 1
Initiative +8 Perception +3 (+6 outside at night)

-----------------Defense-----------------

Spoiler:

Armor Class 14, Touch 12, Flatfooted 12
CMD 11
HP 9
Fortitude +1, Reflex +2, Will +1

-----------------Offense-----------------
Spoiler:

Speed 30 ft.
BAB 0
CMB 1

Melee:
Dagger +1, 1d4+1

Ranged:
Dagger +2, 1d4+1
Light Crossbow +2, 1d8

Spells:
0-Level Spells Known: Create Water, Light, Spark, Stabilize, Ghost Sound, Mage Hand
1-Level Spells Known: Murderous Command, Protection from Evil, Cure Light Wounds

1-Level Spells/Day: 4


-----------------Special--------------------
Spoiler:

Curse: Haunted
Revelations: Guiding Star, Gift of Madness(6/day)

-----------------Statistics-----------------
Spoiler:

Strength 12 (+1) Dexterity 14 (+2) Constitution 13 (+1)
Intelligence 12 (+1) Wisdom 9 (-1) Charisma 17 (+3)
Age: 20

Carrying Capacity: Light 43, Medium 86, Heavy 130
Language(s): Common, Aklo
Feats: Improved Initiative, Extra Revelation (Gift of Madness)

Skills: Perception 1(+3), Survival 1(+3), Stealth 1(+6), Diplomacy 1(+7), Use Magic Device 1(+8), Sense Motive 1(+3), Intimidate 1(+7)

Note: Wis skills receive Cha(+3) bonus when under open night sky

Special Qualities: Haunted
Traits: Dangerously Curious, Reactionary
Weight Carried: 43 lbs.

Equipment: Dagger, Leather Armor, Light Crossbow, Bolts(10), Spell Component Pouch, Traveler's Outfit, Vial of Ink, Paper(10 sheets), Bedroll, Blanket, Backpack, 25 gp, 5 sp


-----------------Appearance-----------------
Spoiler:

Razz is tall, with shoulder-length, dark brown hair and a thin mustache and goatee. His skin is somewhat pale for a Taldan, though more obviously from lack of sun exposure than any failure of health. His eyes are dark brown as well. His face looks prematurely aged from lack of sleep - he has prominent cheekbones, sunken eyes, and creases in his forehead.

In spite of his gaunt appearance Razz is very easy to get along with, and often uses his wit to do well with the young ladies of Falcon's Hollow. He just makes sure to get out of bed before he falls asleep, as he doesn't want any girl to have to listen to his midnight screaming.

Razz wears typically wears earth tones underneath a dark blue or indigo long coat. Currently his underclothes include black breeches, brown traveling boots, and a beaten up beige shirt. He normally keeps his bag slung underneath his arm.


-----------------Background-----------------
Spoiler:

Duraz "Razz" Derakht is son of Nazdik Derakht, the most recent in a long line of lumber workers, and as such was expected to take up the axe like his father before him. However, it was not to be.

Since the first hairs grew on Razz's face he's been haunted by dreams of terrible, unfathomable things - alien things, toothed and clawed and tortured things, things which must not be named - and since then has had trouble getting a good night's rest. As though his persistent headache from lack of sleep were not enough, the spirits that torment him at night seem to follow him during the day, causing(mostly minor) mishaps wherever he goes. As badly as Razz wants to support his family by joining the lumber business, his bad luck is just not something that mixes well with cutting trees, so he does his best to work as an accountant, if he's not off wandering beneath the stars to avoid sleep.

Razz often steals into the night by himself to be alone with the stars. He is no longer a heavy drinker, though there still are hushed tales among the maids of Falcon's Hollow of the chaotic nights that the older Derakht boy stumbled about the streets yelling lewd things at passing women and tormenting beggars. Razz has since cleaned up his act, but every such night which he remembers, he remembers fondly.

He is annoyed with his younger brother, who, though perfectly capable of being a lumberjack, refuses to take work seriously. Nonetheless, he loves his brother and will do anything necessary to keep him safe.

The spirits that haunt Razz have recently been visiting him in dreams more often, and he can feel their power manifesting more strongly in his daily life. His young friend Andern has been helping him harness this power, and though he is four years the half-orc's senior, he trusts his friend's knowledge.

Razz is looking for an opportunity to give back to his community, preferably surrounded by his friends, in a way that will get his family (and especially his father) to respect him, finally.

Stats were rolled via 2d6+6.