Initiate of Flame

Duncan REDHAMMER! !'s page

7 posts. Alias of STR Ranger.


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Dwarf Inquisitor 10 (Witchunter) Int+6, F11, R6, W12, +2 Fort, Will in RAGE, +5 vs Spells/Poison, +1 per adjacent allyAC25/T15/FF23, -2 when raging HP93/93, 113/113 RAGING , Perception +16

I love inquisitors.
Specifically DWARVEN witchunter inquisitors with Glory of Old and Fortune's Favor Traits and Steel Soul feat. Hi Graxer!

Having +5 racial to saves vs Magic and Poison (with a Archetype bonus via KNOWLEDGEABLE DEFENSE) on top of strong fort, will saves is auto pass territory. Great on a class with a starting 8 CHA.

Check this profile. He is a level 10 inquisitor who in a single round:
Swift BANE
Standard Cast Divine Favor (for +4 to hit and damage)
RAGE!! as a free action.
Follows Ragathiel for BASTARD SWORD prof.
Real Battle Rager!!

I have a level 5 version in another game that has the WAR (Tactics) subdomain for the 8th level WEAPONMASTER power which is awesome.
Any feat you need that you qualify for!!

1-Steel Soul
3-Power Attack
5-Combat Exp
7-Blindfight
At level 8 you get access to any CM feat, Cleave, Deadly Aim, Moonlight Stalker and heaps more!!


I think inquisitor’s buff REALLY FAST. I just posted this avatar in another another thread.

Duncan can rock a to hit at level 10 of
Bab +7
STR18 +4
Cracked Pale green prism +1
+1 Furious Bastardsword (increases to +3 when raging)
Rage Subdomain +2 (+4 morale to str,free action)
Justice Judgement +4 (3 plus favored dwarven bonus, swift action)
Divine Favor +4 (+3 for CL plus fortune favor trait, standard action)

Which is a to hit of +25-2PA and 1d10+3(enhancement)+9(2 hand str)+4 (divine favor)+6PA+4 (destruction)= about 31 per hit assuming rolling a 5.

All with a SINGLE round to buff for
Rage
Justice, Destruction judgement
Divine Favor,

In the second round he could stack gtr bane (he is considered 15th level for Bane Baldric) for another +2 to attack and 4d6 damage.

Compared to a 2 handed fighter, Greatsword
Bab +10
22str +6
Cracked Pale green prism +1
Gtr Wpn Fcs/wpn spec +2
WPN Training +2
+2 Greatsword +2
Gloves of Dueling +2 for an attack of + +25-3PA

Damage is 2d6+2+9+2+2+2+9= 32 damage per hit assuming rolling ave 6.

So in one round an inquisitor can basically equal the fighter's to hit and damage.
Given a second round he passes it with Bane.

Clerics can't do this as quickly.


Dwarves have an alternate favored class bonus of 1/2 level to to Judgements.

Duncan is treated as a 15th level level inquisitor for the justice Judgement.


Hi.
See the Avatar.
10th level char. Devastator type inquisitor.
Wanting feedback. Point of the build was a stealthy and perceptive 2 handed Devastator Inquisitor for COT.
Has a knife master rogue buddy.
The idea is to back him up (via Stealth Synergy teamwork feat)
and be the heavy hitter.
AC is 25 (31 with Judgement and Shield of Faith) which is decent for a 2 hander.
Saves vs spells are pretty high. 11/6/12 16/11/17 vs magic and poison, +2 to fort/will when raging, +1 per adjacent ally,+3 vs targeted spells he id's

Attack when raging is +17/+12 with +1 Furious Bastardsword
Add +4 if prebuffed with Divine Favor (Fortune's Favor trait)
And another +4 for Justice Judgement
And +2 for bane.
So +27/+22 if going NOVA will all the damage bonuses.
Can add all kinds of damage, Destructive Smite, gtr bane etc.
High Perception, Stealth.
Main trick is hitting things hard, Gtr tripping and flanking with the rogue (at +4 for Outflank)

(Current feat load out is
1-Steel Soul
3-Power Attack
5-Combat Expertise
7-Improved Trip
9-Gtr Trip

Teamwork feats are Outflank and Paired Opportunists.

The idea being to smack the crap out of a foe or Gtr trip them, which grants every threatening ally an AOO when he falls.
The AOO is at +4 bonus.

Duncan has some out of combat uses with acute senses spell has nice Perception and Sense Motive bonuses. His main goal is smiting the crap out of things.

In combat he has a few Debuffs with Brow Gasher and Instrument of Agony.
Plenty of good buff spells

Flying foes is a slight issue but dropping bane on his bow makes him an ok archer. He is built for a party though so usually expecting a fly spell off the wizard.

Terrain is not an issue (featherstep Slippers) and his CMB is good vs trip, Bullrush and with burst bonds can get out of grapples and pins.

Opinions are welcome.


Hi.

See the Avatar.
10th level char.

Wanting feedback. Point of the build was a stealthy and perceptive 2 handed Devastator Inquisitor for COT.

Has a knife master rogue buddy.
The idea is to back him up (via Stealth Synergy teamwork feat)
and be the heavy hitter.

AC is 25 (31 with Judgement and Shield of Faith) which is decent for a 2 hander.
Saves vs spells are pretty high.
Attack when raging is +17/+12 with +1 Furious Bastardsword
Add +4 if prebuffed with Divine Favor (Fortune's Favor trait)
And another +4 for Justice Judgement
And +2 for bane.
So +27/+22 if going NOVA will all the damage bonuses.

Can add all kinds of damage, Destructive Smite, gtr bane etc.

High Perception, Stealth.

Main trick is hitting things hard, Gtr tripping and flanking with the rogue (at +4 for Outflank)

He is within 62000 wbl but am open to suggestions


Hi.

See the Avatar.
10th level char.

Wanting feedback. Point of the build was a stealthy and perceptive 2 handed Devastator Inquisitor for COT.

Has a knife master rogue buddy.
The idea is to back him up (via Stealth Synergy teamwork feat)
and be the heavy hitter.

AC is 25 (31 with Judgement and Shield of Faith) which is decent for a 2 hander.
Saves vs spells are pretty high.
Attack when raging is +17/+12 with +1 Furious Bastardsword
Add +4 if prebuffed with Divine Favor (Fortune's Favor trait)
And another +4 for Justice Judgement
And +2 for bane.
So +27/+22 if going NOVA will all the damage bonuses.

Can add all kinds of damage, Destructive Smite, gtr bane etc.

High Perception, Stealth.

Main trick is hitting things hard, Gtr tripping and flanking with the rogue (at +4 for Outflank)

He is within 62000 wbl but am open to suggestions


Duncan needs to drop a few levels.

But the idea is to combine RAGE (at level 8), judgement, Divine Favor for melee awesomeness.

He would wield a Greatsword and Destructive smite the crap out of foes.

His dwarven Racial bonus to spells is +5
Combined with high fort/will and the KNOWLEDGEABLE DEFENSE power from Witchunter archetype for HUGE saves.