Beltias Kreun

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I'm still here, no where else will they let me drink to heart contented.


I will say... A ranger (strider fan here, so will be a ranger with two-handed sword and bow), and maybe a rogue or monk.


*Clap Clap Clap Clap*

Thank you very much for this, if it happens, this will be the second time I encounter a "evil" player guild (first was in Matrix online) and Im looking up to see you guys develop.


This look interesting, do you have any rules for language? I mean, will the Company accept characters/players with foreign language?

If the answer is yes, then I would like to join.


Well, they can make it a dynamic mechanic.

At the beginning of your character, you get a free "feat" or skill which purpose is to give you "good aim" between your friends and foes, allowing you to not hit your friends with your damaging attacks, or heal your foes with your cure/heal effects.

And maybe down the illusion's wizard tree, or mischief rouge (Making up names just to point out the intent of the build) can use ability's to reduces this value, maybe trowing sand in your eyes or making you see more than one nonexistence enemy.

And with this effects in mind people can "miss" hit their foes and damage their friends.

Just balance the value so is rare to have skills or ability's that reduce or penalize your ability to have good aim, it will be a pain if every boss/character can make you miss and hit another target. This can make up amazing battle story's.

Sorry for the bad English.


Abraham spalding wrote:

By RAW balance is built into the game:

Quote:
First, you can use Acrobatics to move on narrow surfaces and uneven ground without falling. A successful check allows you to move at half speed across such surfaces—only one check is needed per round. Use the following table to determine the base DC, which is then modified by the Acrobatics skill modifiers noted below. While you are using Acrobatics in this way, you are considered flat-footed and lose your Dexterity bonus to your AC (if any). If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone.
As you can plainly see it is a function of the acrobatics skill.

They can use it like a minigame (Balance from a rope) to complete Infiltration/Spy quest.


KitNyx wrote:
What if jumping quickly burns "endurance", "stamina", or "action points" (or whatever fills that function)?

This^

They can even made a adventure/quest/etc that you need to manage your endurance/stamina/ac with your jump/climb/etc abilitys to scape from a dungeon or a monster.

Or to get faster to a location with a special event.