| DukeStefan |
Diego Rossi wrote:
Bestiary 1, p 292-293 wrote:Most special abilities that cause damage, such as breath weapons, give a save (Fortitude, Reflex, or Will depending on the ability). The DC for almost all special abilities is equal to 10 + 1/2 the creature’s Hit Dice + a relevant ability modifier (usually Constitution or Charisma depending on the ability). Special abilities that add to melee and ranged attacks generally do not allow a save, as they rely on the attacks hitting to be useful.Buried into the rules for creating new monsters. And it says: "The DC for almost all special abilities", so a guideline, not a hard rule.
Hah! Irks me when I can't find even a "guideline" on something like this, so thanks very much for posting a reply.