Lizardfolk Sorcerer

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So, there's this spell :https://www.aonsrd.com/SpellDisplay.aspx?ItemName=Churn%20Fluid&Family =None

Now it seams at first glance to be harmless. Just change fluids into different things? ha. But there is no line stating that it does not work on living things. You only need see the fluid and you can change it. Blood is a fluid. Thus if you can see someones blood than you just turn it into salt water which would kill said person right quick.
Now it says also that the liquid can't be "damaging" but salt water is not damaging in and of itself, so would this still work? Or is the term "damaging" context sensitive here? Thoughts?


So, there are rules for making magic walls. To wit:

"Magically Treated Walls These walls are stronger than average, with a greater hardness, more hit points, and a higher break DC. Magic can usually double the hardness and hit points of a wall and add up to 20 to the break DC. a magically treated wall also gains a saving throw against spells that could affect it, with the save bonus equaling 2 + 1/2 the caster level of the magic reinforcing the wall. Creating a magic wall requires the Craft Wondrous Item feat and the expenditure of 1,500 gp for each 10-foot-by-10-foot wall section."

Currently my group is locked in a discusion about weather you can give the wall special properties like a weapon or armor (in this case ghost touch).

Can you use these rules in this way? If not is there any way to give walls magic abilities?


I'm playing a Warrior Poet Samurai in a campaign and I just hit level four. I decided to put my armor bonus in my clothes, but my GM said that this would cancel the CHA bonus I get to my AC because my clothes now count as armor. To get around this I need to pay 2k to get bracers and enchant those. Is this correct because I don't think it is.


Well that just posted a blank. In any case the more I hear of this the more interested I become. A shame about the playtest but that is very understandable, I can't imagine playtesting a whole game. Looking forward to this.


While we now know they're names, favorite colors, and symbols there is still much we don't know. This is an answer to that problem.
Here we guess and create. We look to find who they serve (if anyone) and what they look like. Where they live, and what they're historys are.
Let the madness begin.