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Errenor wrote:
Amusingly enough, Fleet and Swift also absolutely do stack.

I know. The premise is incorrect, so any apples-to-apples comparison will also be incorrect.


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Finoan wrote:
But I am not understanding how you come to the interpretation of the series of multiple discrete effects triggered once per minute.

Because it says that "it slowly starts healing your wounds, restoring 1 HP every minute." Like, if (virtually) any other item has a "once per [anything longer than a round]" effect, like if I have a "once per day" ability from an item, (call it a wand) I consider that ability to be usable once after my daily preparations, any time before my next ablutions. Even if I use the wand at 8 pm, and I'm ready to use it again at 6 am, that's once per day, and that is when the effect takes place, on activation.

I wouldn't think of it as a continuous, ongoing effect that is allowing me an activation that refreshes 24 hours after use, or every morning at 12am, or whatever.

I am equally confused by how you could see something that's effect takes place on 1 round, and then skips 9 of them is happening continuously. Having periods of time between a thing taking place is "intermittent", the exact opposite of "continuous".
(^^^Please read that as fully earnest curiosity. I know that wording and bringing up definitions in an internet discussion sounds really aggressive and snarky, which is not my intention, and I apologize. I've spent a good few minutes trying to sound less like a dick, and this rider explaining myself and apologizing is all I arrived at. Sorry again. I love you, fellow internet stranger.)


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Finoan wrote:
The most direct comparison would be to another heal-over-time effect. Such as a Witch casting Life Boost on the target.

I have to disagree. Fast Healing is its whole own ability, and the source of the healing is the creature with that ability, not an item healing the wearer. A better comparison would be being the target of two Heal spells from different sources, or two healing potions, or wearing an activated Troll Hide Vest and using the cellular reconstruction feat.

It's each Spindle having an effect that heals the character ("it slowly starts healing your wounds"), not the Spindles giving the character multiple instances of an effect.


Squiggit wrote:
Dudeishca7 wrote:
comparable to a dragon instinct barbarian getting additional fire damage being unable to get the benefit of a Flaming Rune, or a Sylph character with the "Swift" feat doesn't gain the benefit of the Fleet general feat
Wait, why do you think a dragon barbarian couldn't use a flaming rune? One of them is a class feature the other is an item they're clearly not the same effect I don't understand why you're using these as examples.

The effect Of the Dragon Instinct Barbarian's rage is to add typed damage to their melee strikes, the effect of the Flaming Rune is also to add typed damage to attacks with the weapon it's inscribed on.

Any apples-to-apples comparison of two sources healing a player not both working would also be incorrect, but it can be, like, a character with void healing being hit with a Magus Spellstrike Harm using a sword inscribed with a Decaying Rune if yoo prefer. Or a player drinking two Healing Potions only getting the effect of one, or a creature provoking Reactive Strikes from two enemies only taking he damage of one of the attacks.


So, the first half of the effect of the Pearly White Spindle Aeon Stone reads "When you invest this aeon stone, it slowly starts healing your wounds, restoring 1 HP every minute." We'll ignore the second half (because everyone already does)

A friend and I are in a disagreement about whether two or more attuned Spindles would fall under the "Duplicate Effects" clause; "When you're affected by the same thing multiple times, only one instance applies, using the higher level or rank of the effects, or the newer effect if the two are equal. For example, if you were using mystic armor and then cast it again, you'd still benefit from only one casting of that spell. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher rank the second time, but otherwise doing so gives you no advantage."

One side argues that these are not duplicate effects because it's not a condition, bonus, penalty, or ability being applied to the wearer, but multiple sources of healing happening in the same way. (comparable to drinking two healing potions, or being affected by two Heal spells)

The other side argues that because they are the same effect, reoccurring at the same intervals, they are duplicate effects. (comparable to a dragon instinct barbarian getting additional fire damage being unable to get the benefit of a Flaming Rune, or a Sylph character with the "Swift" feat doesn't gain the benefit of the Fleet general feat)