| Duckroll |
In our campaign recently it has come up that we lack both an effective tank and a rogue. We'd been making due recently with our other fighter trying to tank but because of the way he set up his character, he's not really suited to be taking all the big hits. We'd been lacking a rogue for some time and it had not been an issue until recently when we started encountering quite a few more traps.
Since my character heroically fell in battle during our last session I wanted to try and come up with a character combination that could do both. My GM told me I could re-roll at lvl6 to match the party.
I was looking into a 3 way multiclass with 2 levels in each of Oracle, Rogue and Monk. The idea being that I could get the Monk AC bonus then use a quarterstaff with the Shield of Swings feat while still being able to flurry. With the oracle levels I was planning on taking the Wood mystery so I could get the Wood Armour revelation, Shillelagh, and eventually work may way up to Barkskin.
For our campaigns we don't use a point buy, opting to roll stats, here are the ones I have to work with:
15,16,16,14,15,16.
I was looking for any possible suggestions on feats or maybe a better way to multiclass to make this work. The only things that are really a requirement are that I have rogue levels for disable/trapfinding and that I can tank decently well for the party. Pretty much any of the books are available for use.