I agree with Abraham on this point, when making a Crit Fighter, you need to worry about trying to get as many crits as possible in 1 round. This means two-weapon fighting and weapons with a big crit range. As far as damage goes, it doesn't matter TOO much because you'll be getting X2 or better with the weapons
It seems that everyone else in my gaming group has come to the conclusion that being a Antihero (a character that doesn't use hero points) automatically makes you a a~%#!%%. Best example would be how during a combat session, our wizard decided there wasn't much he could do so he just sat down and started reading his spellbook during combat. The players justify it as Antiheroes are a*$!@%&s. Is this how it's supposed to be or are my players just making excuses?
So just a quick question for everyone out there. The phalanx soldier archetype has a ability called phalanx fighting that says you can use any polearm or spear of his size as a one-handed weapon while using a shield. However, the question has come up in my group of if a tower shield counts for this or if it is just the other shields. What are your opinions.
The group I play with is just about to start the Council of Thieves campaign and I plan on playing the Tiefling race they present in the first book of the series. My GM told me that there is a special trait that the tieflings in this campaign have to take...problem is that neither of us can find where it is! Does anyone happen to know where in the books to find it? |
