Rainkin

Drun of Saxwyn's page

38 posts. Alias of Daniel Stewart.


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Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun nods his head to the mayor, but otherwise keeps his features hidden under his mask and armor.

The guards are already a bit edgy...no sense giving them more reason to distrust us! he thinks as Psalm speaks to the mayor.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Temple of Light

During the entire exchange with Ithrelas in the temple, Drun cannot look away from her beauty. He finds himself rooted to the spot and unable to look away for the half-elf. With his mask on the others cannot see his expression, but if they did it would be one of adoration. Seeing her cry almost breaks the half-orc's heart, and he almost moves towards her, but he looks down at his huge, gnarly hand with it's broken nails and green-tinge and quickly drops it. He would not dare to sully such a beauty with his grotesque touch.
And so he simply stands and stares at the woman, feeling both love and loathing in his heart, and generally being confused by these feelings.

He is startled out of his own thoughts by Lindaer's query.

"Ummm...yes? What was that you said?"


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

At Psalm's announcement of being willing to walk at his side, Drun stands a little straighter and, behind his mask, a big goofy grin is spread across his face.

When they arrive at the temple, he lets Lindaer do the talking. He finds the shrine to Saxwyn and gives his thanks to his god for his new friends and the strength to help this town in its hour of need.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Seeing Lindaer and Psalm talking on the docks, Drun goes over and joins them. He decides to travel with the two to the temple, mostly to give his devotions to Saxwyn.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun stays on the docks, knowing that the sight of his orcish heritage might be enough to panic the people of this place. He helps where he can, but generally keeps out of the way and stays covered up...including having his mask on.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun had kept mostly to himself for the rest of the trip. He had once attempted to talk to Lindaer, but as he approached he could see the half-elf was deep in concentration, so did not want to bother him.
The battle with the weird fish-people had him concerned. The creatures had hurt him badly, but he had kept fighting, even beyond the normal abilities of his body. Was it hate and anger which fueled this ability, or his faith in Saxwyn? It was troubling, for he had heard of warriors of his old tribe fighting beyond their wounds...like beserkers. He did not wish to be like them! He was worried that in battle he might revert to his more evil and savage instincts. He would need to watch this ability. For good or evil it looked like it was a part of him...and maybe it would be up to him to decide how it was used. He just did not know.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun smiles a toothy grin at the praise he receives from Cenfa.

"Couldn't have them fish eat our captain now, could we!"

As he moves away from the others, he gives a little prayer of thanks to Saxwyn, and also allows his healing touch to repair some of the most grievous wounds he had received.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Sorry for the delay and thanks for botting me!

Rushing to the netted Cenfa, Drun grabs the rope and heaves back against the two fishmen, while calling for someone to cut the net and free Cenfa.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Feeling some life surge back into him, Drun roars and slashes at the fish-man before him (blue).

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Thank you for the clarification on the ready action. Drun will move the extra 5' (I had not wanted him too far away from the group in case he could not use the ready action!) So he will move 5' closer to Cenfa/wheel.(Already moved!)


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Sorry for the delay...pre-Christmas work piled up!!

Drun readies his weapon and shield and advances on the aquatic foe. Realizing that he will not be able to engage the enemy right away, he stops on the stern deck and prepares himself to repel any on comers while allowing his teammates' space to join him in the battle.

Ok, because they are 40' away, Drun cannot engage them this round, so he is attempting to block them. Can he ready an attack to go off if any get near him? Sorry cannot remember if that is a 5e or Pathfinder ting


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun moves in and starts to carry the various crates and boxes onto the ship. It is much sturdier than he first thought, and over time he becomes a little more accustomed to its shifting and bobbing. His strength makes short work of the loading and unloading of the cargo.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

ready to roll...sorry Christmas work schedule is a bit chaotic at the moment.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun looks a little concerned at the thought of travel by ship. He has never been on the water and is quite unsteady even on the dock.

"Well this will be a new adventure...umm..so you know all about these ship-thingies...right??"


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

I too am fine with hand-waving this part.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun nods his head.

"The small creatures run from me. I suppose the skink of my past life still surrounds me, or so I believe. They are very....tranquil."


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun looks mesmerized at Boddynuck's ability to speak with his "friends".

"Is that magic you us to make them listen?", he asks in awe.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

I thought that was where Lindaer and I were heading. I assume that we are both there now.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Rising early, Drun says a quick prayer to Saxwyn (more like talking to a fellow warrior, actually) and then splashes some cold water on his face before hurrying out to meet Lindaer. He spends a long time the previous night thinking about his fellow paladin, and had come to the conclusion that they were to be friends and allies...and Saxwyn seemed to agree..or at least he did not say anything against this.

Seeing his new friend, Drun calls out to him.

Hail Lindaer of Amren! I hope you slept well. I have spoken to Saxwyn and he agrees that we should travel together and be comrades against the darkness."

It easy to see the big, toothy smile on the half-orc's face, for he has forgotten to wear his mask. Others in the atrium move away from the loud halfbreed, many visibly cringing or wincing as he speaks.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Lindaer cannot see the grin that spreads across the half-orc's face as he tells his story.

"I too was given a second chance. My people had captured a paladin of Saxwyn and were torturing him. Between these sessions, I was to care for him and make sure he did not die before they wanted. During these moments he spoke to me of Saxwyn and told me I had a flame of goodness within me and that I needed to escape and serve Saxwyn to allow that flame to grow and become a beacon to other. So I escaped and came here. I too know the darkness of evil, and I think it makes me...us, stronger for we know what lies in the dark and how to combat it! Or so I think..."


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun heads back towards the compound of the Order of Faith. He looks sidelong at his companion before clearing his throat and speaking.

"So..your a paladin too. Umm, how did you come about to serve Amren?"


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

All done!


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

"I will accompany you, brother, as that is where I am staying",the big orc says, trailing out behind the half-elf.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

After the speech by the Senator, Drun watcher the others and how they react. Seeing the paladin of Amren, he smiles, and straightening his mask, moves over to the woman...careful of those smaller than himself as he goes.
Once there, he too kneels, and with his cloak flowing over him, he flings it back to reveal the holy symbol of Saxwyn embroidered in golden thread upon his tabard.

"I too offer my sword to this quest, in the name of Saxwyn, the Warrior"


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Yes, and very proudly. He wears the trappings of a paladin of Saxwyn, so he is notable in his allegiance.

Drun smiles behind his mask hearing the little folk talk. He had learned the language from those same gnomes who found him all those years ago. While rather rusty in the tongue, he none the less goes to the little party and introduces himself in their native language.

"ahiat 'asdaqa'a. 'ana duruna, bialaadiyn sakisuian. wayarjaa li 'an 'ashtari lak kla sharab takrimaan lawahid min nawe kunt 'ukhidhat li fi bed alsanawat almadiat waeamilni ealaa qadam almusawati."

Translation:

Greetings friends. I am Drun, paladin of Saxwyn. It would please me to buy you all a drink in honor of one of your kind you took me in some years ago and treated me as an equal.

He reaches into his belt pouch and takes out enough money to buy the three gnomes a mug of ale each, and one for himself as well.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Drun examines himself in the tiny silvered mirror placed above the wash-basin within his cell. The daily ritual of shaving, not only his face but head as well, was once again almost complete. He stared at his reflection and was suddenly taken back to the years after his escape from the orc dens of Thgol’d’rak...his 'home'.

Had it truly been almost 5 years since he had wandered from those rough highland hills into the Republic lands? The whole thing seemed like it was only yesterday..and a bit like a dream. He was too young at the time to understand what had driven him from his home, but the human who had told him of his goddess and had forgiven him and his people their barbaric ways...well it was because of him that Drun left.

It was sheer luck that he was not killed at the first village he stopped at. Tired, hungry and looking like some wild Orc straight out of the villager's nightmares, he more or less collapsed at the first doorway he encountered. He still remembered waking on the tiny cot in the small, but cosy cottage. The owner, a family of gnomes who worked and lived in the village, had found him almost frozen on their door-step and without hesitation took him in. Maybe it was the holy symbol he clutched to his chest...the one he had stolen before he left...but whatever it was, they had saved his life.

The trip to Rydwyrna and his presentation to the church all seemed a blur to him now. The arguments for and against his admission to their holy orders, and the difficulty adjusting to 'civilized' society flashed through Drun's mind as he stood looking at himself in that tiny mirror. It was hard, but always he felt that warm hand on his shoulder...almost guiding him forward. Whether it was a memory of that doomed Paladin from his homeland, or maybe a higher power, Drun neither knew nor cared. It was enough to know he was doing the right thing!

His daily ablutions complete, the half-orc finished dressing in the leather tunic and great cape depicting the symbol of his order. Lastly, he affixed the featureless cuir-bouilli mask to his face. While he did not hide his face from shame, he did feel that the mask helped ease over any misunderstandings others might have seen him for the first time. When all was ready, the half-orc paladin of Saxwyn left his cell in the great temple and made his way into the city.

He tried to go to a different part of the great metropolis every week or so, looking for anything he could do to spread the word of his goddess or help the people of his adopted land. After an hour or so of wandering the roads and streets, he wanders into a random tavern for a quick drink to warm and fortify. He moves to a stool at the far end of the bar and orders mead from the keeper. From here he can study those who, most likely, was studying him.


Male LG Half-orc Paladin of Saxwyn 1 | Background: Outcast | Scimitar +6: 1d6+4 (S); Hand Ax +6: 1d6+4 (S) | | HP: 13/13 | AC: 18 | Saving Throws: Wis +2, Cha +5 | Init: +0 | Passive Perception 10; Darkvision 60' | | Speed 30ft

Nervous as both a paladin and a half-orc...will be fun!! Cannot wait to get started! Was hoping I would get on the team with the other paladin and gnomes!! Demi-Humans Unite!!!!


Well, other than the gnome+paladin idea from above, I think the following would make a good group.

Drun - Paladin
Jun Valanthe - Bard
BellaLuna Liaqirelle - Monk
or
Shenkt "Hack" Corchran - Barbarian
Boddunuck - Wizard
Psalm Nackle - Druid

just my 2cp


Love the picture of him on my sheet too...I like the addition of the face-mask...might have to add that into his story...


Originally so was I...until I began to think about it...then D-run seemed appropriate for a 'half-breed' who most of the tribe ignored, if not out-right hated!


3 gnomes and Drun!! lol That would be a lot of fun!!!


Character's Name: Drun of Saxwyn
Gender: Male
Alignment: Lawful Good
Race: Half-Orc
Class: Paladin
Background: Outcast
Deity: Saxwyn

And just FYI his name is pronounced D-run. Whatever his first name was, it was shortened to "D" and he was always ordered to run about completing the most menial tasks.

"D-run over to the stores and get us some ale!'
"D-run and get my sword!"
"D-run you, lousy little half-breed, before we kill you!"

and the like...


Two groups I think would be much more manageable and reduce DM fatigue. As others have said, player attrition will also play a role and perhaps at some point further in the game the two groups could merge into one...if the numbers dropped.


The breaking of the "traditional" adventuring party consisting of the thief, fighter mage and cleric is a breath of fresh air. I have a monk who can heal with the Healer Feat, so he can give a wounded companion a good boost without needing magic...oh and he also can pick locks as his background was criminal!!

This allows a group to be more dynamic as we have seen here with the "thief/paladin" creation Lindaer. So having a thief/healer, or a warrior with limited spell casting is possible without having to 'dip' into other classes.

I for one would enjoy having your barbarian in my group Shenkt!!!


Ok, well this history is becoming a bit long, so I have created a Part One and soon a Part Two.
Part one deals with young Drun's growing up in the orcish caves and the coming of the warrior who changed his life. Part Two goes from his escape to the coming of civilization and his training as a Paladin of Saxwyn. Will try to get Part 2 done soon, but just wanted to get something up for now for you to look at and see if I am going in the right direction.

Thanks

The History of Drun of Saxwyn - Part One:

Part One

The mountains of Thgol’d’rak is an inhospitable land of cold peaks, deep crevasses and silent forests. Also known as Orc Hold, the land is the perfect homeland for the savage and barbaric clans of Orcs who inhabit the many vales, caves and peaks. Into this land the half-breed Drun was born.
Born of a raid on a small human village, Drun’s mother was taken as spoils and was passed around the tribe until she became pregnant. She died in childbirth, as most human woman do…they are not equipped to birth such robust offspring. And so, in blood and death was Drun brought forth into the world of pain, anger and confusion.
The discrimination began in the crèche where he was kept from the other young orcs. The pure bred would take the youths food, beat him and generally make his life miserable. For years he was the punching bag to these ‘superior’ orcs. It was not until he had turned 9 that he could finally fight back, and he was savagely beaten for it. It was a lesson the youth took to heart, and even though he grew to be stronger than most of the others in his age-group, he had learned to take the lashings and bullying without striking back. He became so stoic in the face of this discrimination that some of the clan’s shaman began to take an interest in the half-breed.
He was taken from the age-group he had been with since his birth and instead was forced to be on his own and at the beck and call of the shaman. He cleaned, hunted and fought only at the shaman’s command. He was tasked with watching the clan’s prisoners and watching during the “interrogation” sessions the unfortunate beings would find themselves in. He was also forced to work in the tanning pits; scraping and stretching the various skins the hunters brought back. With only the occasional thrashing, the young half-orc was left mostly to his own devices…and perhaps this was the start of his heretical thought.
Even before the prisoner was brought in, young Drun had began to question the ways of his people. The idea of ‘might makes right’ did not sit well with him. Much that was useful was squandered, much that was unnecessary was lauded, and throughout it all, the cruelty and hatred tainted everything and everyone. He had many questions, but no one to give him guidance, until HE came. The prisoner was in a group of surface dwellers who had attempted to destroy a neighboring clanholt. Like most other clans, his waited until the enemy had expended itself on their relatives before swooping in and capturing and killing the exhausted adventurers. In this group was one who even Drun could see was special. He was as wounded and dirty as any of the others, but unlike them he did not look defeated, but rather resigned to his fate. Many trips this warrior took to the workshops of the Shaman and after each secession Drun was commanded to keep him alive. It was during these times alone with the warrior that Drun began to feel how truly wrong what his people were doing. This warrior had done nothing to him or his clan, but they still took glee from his pain and suffering. It took Drun many days to realize that the warrior was speaking to him after each trip to the shaman. His orcish was very poor, and Drun’s common was not much better, but he started to listen to what the human had to say. He was telling Drun about his life and how he was chosen to become a solder of the goddess Saxwyn. Little by little the orc lad was drawn out to learn more of this man and his beliefs. It was almost a week before he noticed that the man was somehow healing himself. Drun did not know what to think of this, and finally ask the human why he was doing this. If he simply lets the wounds overwhelm him, he could join his Saxwyn in, what sounded like, a wonderful afterlife. The paladin, as he called himself, told Drun that he had a duty to teach those his goddess had marked as special, and Drun was one of those!
Shocked, the half-orc fled the cell and it was 2 days before he could return to seek out the warrior, but it was too late..he was dead. The grief and sadness took Drun by surprise and he sought out the body in hopes it had not been already butchered for the cook pot. He discovered the body in the larder, and before he could think too much about what he was doing, he took the body. He also discovered some of the human’s gear, a strange piece of clothing that looked like it went over his armor, and a small medallion with the same odd design as was on the cloth…. a red shield with a sword behind. He took these things, along with the body and fled the caves. He was stopped only once, and with the deception born from years of hiding his true feeling, he was able to bluff his way past the guards and into the mountains. For 2 days he hiked eastward, until he felt a strange pull that brought him to a sheltered alpine meadow covered with flowers. It was here that he created a cairn for the fallen warrior and used the odd scrap of cloth as a pennant to make the noble paladin’s resting place.


Submission by Daniel Stewart. Still need to add history, which I am working on now. Thanks


Ok, Arbin is updated with a history and everything...lol Best of luck everyone!!


Ok, here is my submission (Daniel Stewart)

Days in Captivity: 1d10 ⇒ 3
Scavenge: 1d20 ⇒ 17 +3 = 20 (A flawed carnelian gemstone worth 10 gp)

I will fill out the alias more and add the background soon.