Initiate of Flame

Drognar RockGroin's page

50 posts. Organized Play character for Pirate Rob.


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Grand Lodge 4/5 ****

Drognar was a handsome, well built Dwarf. His most prominent adornments were a prominent holy symbol of Calistria around his neck and a pair of black and yellow stripped gloves.

Drognar was a cleric of Calistria with the Luck and Trickery domains. Hansom and gregarious, always available to help massage out his companions sore muscles, or listen to their troubles as desired.

Slain by Lady Arodeth buying time for his companions to escape otherwise certain doom.

Profile I think is accurate as of the time of his death. He's a bit marginal for your trickster although being one at heart he used he air of respectability to worm his way into others confidences.

Grand Lodge

I wouldn't describe Drognar as a dedicated healer. That said he is a positive channeling cleric with a positive charisma despite being a Dwarf. He definitely wasn't hitting anything with his 8 strength instead assisting the party with a variety of social skills thanks to the trickery domain, and a variety of cleric spells. He did have a variety of healing consumables such as a set of lesser restoration scrolls etc. Also very into his bling and accessories with mithral armor and shield.

Grand Lodge

Drognar was a rather flamboyant Dwarven cleric of Calistria.

Sky Key Solution Spoilers:
His fellow Pathfinders said confronting Lady Arodeth was foolish, but Drognar knew that somebody had to do it.

Despite Calistria's blessing rendering him invisible he was still caught in the foul villian's black tentacles and eventually burned from the inside out via Corrosive Consumption.

A Core level 3 Cleric confronting a level ~16 Magus went about as well as one might expect.

Happy to answer any other questions.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Player: Pirate Rob
PFS$ 15001-27
Grand Lodge
No Day Job

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will draw and load his crossbow.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will move up behind Talathel and use his lucky touch.

Talathel roll all D20s twice and take the better for 1 round.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Will Save:
Will Save: 1d20 + 5 ⇒ (9) + 5 = 14
2 damage.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar's eagle poofs back out of existance.

Seeing Dorora in dire shape Drognar will channel positive.

Channel: 1d6 ⇒ 6

From my current position I believe I will hit everybody except Blue and Dwarf.

Drognar will then 5ft step away and draw his light crossbow.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

4 damage drops the eagle to 1hp, of course it'll also poof at the beginning of my next turn.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar finishes summoning his eagle next to the red human, then follows up to the eagle and uses his lucky touch on it before pointing at the man's eyes and saying

"Fetch"

Talon: 1d20 + 3 ⇒ (6) + 3 = 9
Talon: 1d20 + 3 ⇒ (5) + 3 = 8
Talon Damage: 1d4 ⇒ 3

Talon: 1d20 + 3 ⇒ (15) + 3 = 18
Talon: 1d20 + 3 ⇒ (19) + 3 = 22
Talon Damage: 1d4 ⇒ 4

Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Bite: 1d4 ⇒ 1

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar responds quickly

"By Calistria's garters you'll not have our treasure."

Drognar will begin casting Summon Monster 1

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar looks to his companions "Well, I suspect this is what Drenge was after. Lets check for any other secrets before we go."

Perception: 1d20 + 3 ⇒ (3) + 3 = 6 +2 vs stone.

Drognar looks around.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar nods and continues along with his allies.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar follows Pau and points out the inscription

"Muted god looks like it might be what we want."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar takes in the room, looking around at all the giant pillars.

perception: 1d20 + 3 ⇒ (5) + 3 = 8 +2 vs stone

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar nods to Pau. "Aye, I think that's where we're to next."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will join his companions in canvasing the streets, hoping to escape their current stupor.

Dpilomacy: 1d20 + 5 ⇒ (13) + 5 = 18 +1 if they could be attracted to me

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar nods at Pau's suggestion.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will check out the large room on the left.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19 +2 vs stone

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will total defense and make a sad, disapproving face at Pau.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar gets all the way to the door and gently grabs Pau's arm and reassures him. "You can do it." before nodding and letting him go.

Bit of Luck For the next round, any time the Pau rolls a d20, he may roll twice and take the more favorable result.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar rushes back towards the party and casts bless.

"By Calistria's Garders, what are those things."

+1 Morale to hit!

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

"Yes... perhaps he's been hypnotized, or replaced by a zombie or something."

Drognar looks to his companions "Anybody good with locks? I'd hate to break one of these beautiful windows unless we have to."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar considers out loud "I see him but he doesn't hear us, maybe he's deaf, does anybody see any sort of gnomish contraption or button to press? Something to get his attention."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar looks to his companions "I wonder if he's home?"

Drognar will peer in the open windows.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20 +2 vs stonework

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Hopefull Fembrik is... friendly...

Drognar checks his gear and heads off with the rest of the party.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar gathers in close to best hear the message.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar smiles and nods.

"Yes, hopefully Janira can help..."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar muses sarcastically Send the Gnomes... I'm sure that would work well...

"He does wear the livery of the toll-taker, perhaps a small toll will ease our way, I'll see if he can be convinced, if not, somebody should bop him over the head while I speak with him."

Drognar will head back over towards the guard.

"Greetings once again friend. We have a slight conundrum, while we have no intent of breaking the rules and entering the tomb, we do need to open the door, so that we might fully view the contents inside."

Drognar pauses a moment, says a silent prayer to Calistria and activates his bit of luck on himself.

"Could we perhaps make a... small donation... to help cover your costs of patroling."

Diplomacy or Bluff: 1d20 + 5 ⇒ (5) + 5 = 10
Diplomacy or Bluff: 1d20 + 5 ⇒ (18) + 5 = 23
+1 more if he is (or could be) sexually attracted to me.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar whispers

"Hmmm, not much to be done from out here, I doubt I'm the guardian's type though, anybody got any other ideas?"

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will approach with open arms.

"Greetings protector, let me assure you that we mean no harm, we merely wish to look at a certain tomb to help solve a mystery."

Drognar will look the man up and down, impressed by the muscles needed to effectively wield a heavy mace.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar agrees with Tal

"Both of those sound reasonable, my vote is the mausoleum, better to confront wizards as late in the day as possible."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Desperate for relief from the smell Drognar gladly accepts the hanging pine tree.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar lets out a sigh of relief

"Whew, didn't expect to find anything quite so dangerous down here. Don't suppose anybody has a spell to help clear clear the air?"

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar steps back up, not eager to be near the monsters and gives Maximos a guidance.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Fort: 1d20 + 4 ⇒ (3) + 4 = 7 +2 more if poison resistance applies.

Drognar coughs at the foul stench and gives Pau a touch of good luck before scrambling back into the hallway.

Bit of Luck:
For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.

Drognar comments quickly from the safety of the hallway. "These smell worse than a Minotaur's afterbirth. Ugh!"

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar follows Pau into the room and looks around.

"How interesting, that Drenge sure does have his secrets."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar peers at the hidden door with an intense curiosity.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

"No way this board is going to hold my impressive girth. Toss me the rope and I'll jump for it."

Drognar will tie the rope around his waist and foolishly make a running jump for it.

Acrobatics to Jump: 1d20 - 5 ⇒ (20) - 5 = 15

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar looks are the creaking board and across at his party member and back down at the creaking board.

"That's a good idea Talathel, I'm not sure it'll hold my weight."

Drognar taps gently at the board with one foot as though to test its stability.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar releases Yargos's hand. "Perhaps we can share some more stories later, unfortunately I've got business to take care of."

Drognar will follow his companions into the basement.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar sits with the man

"Ahh I fear my story is not as interesting as you might hope. The temple pays quite well and I have certain... talents that serve me well."

Drognar will gently take the pen out of the man's hands before taking his writing hand and gently feeling it for callouses.

"Tell me about yourself, are you a Pathfinder, what discoveries have you made"

Drognar will slowly use gentle pressure to help relax the man's hand as he speaks.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar clears his throat and nods to Yargos.

"Mind if I join you, I think we might share some interests."
Drognar will show off his Calistrian trappings.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar lowers his voice
"He actually looks more my type."

Drognar gives another wink as he takes his drink and slowly heads up to Mr. Gill.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

"Calistria be praised" says Drognar as he lifts his glass.

"A good conversation starter too." as he winks at the barkeep.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will stroll up casually to the bar, and wait for his handsome looks to get the barkeep's attention.

"A glass of your finest Elven wine, if you would be so kind."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar will put his hand reassuringly on the boy's shoulder.

"We're good son. You seem a bit anxious though, come see me later and I can show you a few new ways to relax."

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Drognar sighs at the quality of the bar they are headed into but follows Maximos.

Grand Lodge

HP 24/24 | AC 18 T 12 FF 16 | Fort +5 Ref +6 Will +6 | CMD 13 (+4 vs Trip/Bull Rush) | Init +2 | Darkvision - Perc +3 (+2 Stone)

Thanks Kysh

Drognar is a handsome, well built Dwarf with a prominent holy symbol of Calistria around his neck and a pair of black and yellow stripped gloves.

His steps are surprisingly light for a well built dwarf.

Untrained History, Max 10: 1d20 + 2 ⇒ (16) + 2 = 18

Drognar speaks in a deep smooth voice. "Thank you Drenge, for your trust in this mission."

He sees Binkbink heading the wrong direction and puts a firm reassuring hand on the Gnome's shoulder.

"Come FuzzyBrain, I'll help guide you the right way. Just let me know what bothers you."

Grand Lodge

<-Pirate Rob here. As you know, I'll be pretty busy with DundraCon over the weekend, but I thought I'd link the first draft of the character I'm bringing.

My Dwarven Calistrian "Ninja"