Hayato

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Organized Play Member. 29 posts. No reviews. No lists. No wishlists. 6 Organized Play characters.


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Liberty's Edge

I'm very tempted to roll up a hobgoblin alchemist. a benevolent, even amicable, mad scientist-type.

as crafting feats are permitted, I'm presuming the classes that automatically give have the usual swap-out (ala PFS).

4d6 ⇒ (1, 6, 5, 6) = 18
4d6 ⇒ (2, 6, 4, 5) = 17
4d6 ⇒ (5, 5, 6, 2) = 18
4d6 ⇒ (4, 1, 6, 1) = 12
4d6 ⇒ (6, 6, 4, 5) = 21
4d6 ⇒ (6, 1, 6, 2) = 15

17, 15, 16, 11, 17, 14

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let's see...

Spheres of Power, Gestalt, Background Skills and giant ro... er constructs! I'm loving it already lol!

I'm thinking Half-Elf Mageknight/Elementalist

stat rolls
4d6 ⇒ (2, 2, 3, 1) = 8 1d6 ⇒ 2 = 8
4d6 ⇒ (3, 6, 6, 1) = 16 1d6 ⇒ 3 = 15
4d6 ⇒ (6, 6, 6, 6) = 24 = 18
4d6 ⇒ (5, 2, 6, 5) = 18 = 16
4d6 ⇒ (3, 2, 4, 4) = 13 = 11
4d6 ⇒ (2, 4, 5, 4) = 15 = 13

Str 18, Dex 13, Con 15, Int 11, Wis 8, Cha 16

i'll post up a full build later.

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GM Space Duck wrote:
Newbonomicon wrote:
GM Space Duck wrote:

Your Character must have a theme song. I will listen to it and take it into consideration.

I... what? This is absolutely the weirdest requirement I have ever seen in a recruitment thread. I have literally no idea what to say about this.

I take that as a compliment. It doesn't take a lot of work or really even thought. Just whatever reminds you of your character in some way.

Also, to me, there's something to be said about a player that will happily oblige weird requests from time to time. I am a weird GM.

That said, I've appreciated the two so far! Props for the Undertale reference too, btw.

I know nothing about League of Legends (in fact, i hadn't realized what the 'LoL' of LoLfinder stound for), so i don't think i'll join in but i read this and had to comment.

do you usually ask for PC theme songs or is it just something you randomly decided to use for this campaign? either way, i'll keep an eye out for your future games. weird GMs deserve weird players.

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By your power combined!

(pennywit, I think we may be dating ourselves a bit lol)

So, who's gonna run this? :D

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Works for me.

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Fair enough, I was simply curious and figured that there was a rationale for the change. If there are Monty Haul campaigns, then it shouldn't be surprising that somebody does the reverse (I just don't know what to call it lol).

As long as everybody at the table is having fun, it's good gaming.

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Well, I've gotten my exercise in today.

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ok, i think i'm ready

Rolden Govert:

Rolden Govert (Human (Taldan) Cleric/Pal of Shelyn) LG

Lvl: 9

Str: 12 (+1) / 14 (+2)
Dex: 14 (+2) / 16 (+3)
Con: 13 (+1)
Int: 10 (+0)
Wis: 18 (+4) / 20 (+5)
Cha: 20 (+5) / 22 (+6)

BAB: +9/+4
HP: 99
Fort: +13
Ref: +12
Will: +17
CMB: +11
CMD: 27 (flat 23)
AC: 25 (flat 21, touch 16)
Init: +3

Adventure Skills: Diplomacy (Cha) +20, Heal (Wis) +9, Know (Arcana) (Int) +4, Know (Planes) (Int) +6, Know (Religion) (Int) +14, Sense Motive (Wis) +22, Spellcraft (Int) +9

Background Skills: Artistry (Mustical Composition) (Int) +6, Perform (Oratory) (Cha) +19, Perform (Sing) (Cha) +19

Domains: Air & Good
Aura of Good
Channel Energy (9/day; 5d6; DC20)
Deity's Favored Weapon: Glaive
Lightning Arc (9/day; 1 foe, 30'ranged touch, 1d6+4)
Touch of Good (9/day; +4 sacred to attack, skill, ability check and saves for 1rd)
Electricity Resist 10
Holy Lance (1/day; 4rd)
Detect Evil (at will)
Smite Evil (3/day; +6 to hit, +9 dmg, +6 deflect)
Divine Grace
Lay On Hands (10/day; 4d6)
Aura of Courage
Divine Health
Mercy (Sickened, Diseased, Poisoned)
Divine Bond (Weapon) (2/day, 9min, +2)
Aura of Resolve

Cleric Spells: CL9, concen +18; 5/6+1/5+1/4+1/3+1/2+1
0th: Detect Magic, Guidance, Light, Mending, Read Magic
1st: Bane, Bless, Entropic Shield, Divine Favor, Remove Fear, Ghostbane Dirge, *Protection from Evil
2nd: Remove Paralysis, Resist Energy, Lesser Restoration, Spiritual Weapon, Spear of Purity, *Align Weapon (Good)
3rd: Symbol of Healing, Invisibility Purge, Prayer, Searing Light,
*Magic Circle Against Evil
4th: Freedom of Movement, Order's Wrath (DC 20), Blessing of Fervor, *Holy Smite (DC 20)
5th: Break Enchantment, Flame Strike (DC 21), *Dispel Evil
*domain spell

Paladin Spells: CL8, concen +17; 4/2
1st: Bless Weapon, Cure Lt Wounds, Divine Favor, Veil of Positive Energy
2nd: Aura of Greater Courage, Widen Auras

Traits: Armour Expert, Magical Knack (Paladin), Intense Artist (Oratory & Sing)

Feats: Dodge, Improved Channel, Point-Blank Shot, Precise Shot, Selective Channeling, Spell Focus (Evocation)

(+11/+6) +2 holy glaive (1d10S+2+2d6vsEvil; x3)
(+12/+7) MW Revolver (1d8P&B; x4; 20'; Misfire: 1; 6rd)
+3 Deathless Mithral Breastplate (+9 armour; +5 MaxDex)
Amulet of Bullet Protection +2
Ring of Proctection +2

Belt of Physical Might +2 (Str & Dex)
Cassock of the Clergy (holy symbol, bless & sanctuary (1/day each), +1 orison)
Tunic of Careful Casting (+2 Concentration)
Inquisitor's Monocle (2/day, Zone of Truth; +5 comp Sense Motive)
Tremor Boots (Tremorsense 20')
Shadow Falconer's Glove (1/day; disarm/ steal, 30', CMB +16)
Circlet of Persuasion (+3 comp Cha based checks)
Headbead of Mental Prowess +2 (Wis & Cha)
Spellguard Bracers (+2 Concentration cast defensively)
Ring of Curing (healing subschool spells lvl max +2)

i'll setup the alias later tonight when i have some time

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Mithral breastplate, I tend to get it for many of my chars.

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Much thanks, Dragon.

Edit: does no one get Artistry or Lore as class skills?

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My peference would be either Anathaym or Zamothis

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I'm almost finished with my cleric/paladin of Shelyn. (you have no idea how close I come to making him a cleric/barbarian (with the Urban & Invulnerable Rager archetypes).) just two questions before I finish.

Do I need to give up one of my pluses or something to make my armour mithral?

Can anyone explain or link me to an explanation of the adventurer/background skills? I don't think I have the book that's from.

I'll make an alias once I come up with a name for him.

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Reserving one of the healer slots for my human cleric of Shelyn. Haven't completely decided on the gestalt yet. Any reason ranger isn't a martial class?

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It's not a major issue, it's just that I've had bad experiences with Pregens in the past (not any of the Paizo PF ones) combined with my chronic too-many-chars-my-head syndrome.

I'm still in.

Having looked at the rule book, it reminds me much of the old Chaosism system.

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I've just started listening to your podcasts and it's intesting stuff (my opinions and impressions vary rather noticeably on some points).

But I was wondering why, when you do your own builds, you only get 5K gold? CRB lists the wealth-by-level for 5th as 10.5K.

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Rycaut wrote:

Found it - in the Bestiary FAQ

Quote:

Change Shape: Does a creature with this ability use the duration of the change shape spell, and have to keep renewing as it expires?

As originally written, with how the Pathfinder rules for change shape work, a creature with the ability must keep renewing it every few minutes, as it is based on a spell with a duration. This negatively affects creatures such as doppelgangers, which live for extended periods in an alternate form, and having to reactivate this ability would ruin the ruse, especially as it couldn't do so while it slept.
The way this ability works is being updated as of Bestiary 2. For now, unless a creature's description says otherwise, treat any creature with change shape as if it had the ability to remain in its alternate form indefinitely, without needing to reactivate the ability. (SKR 9/23/10)

posted September 2010

Thanks, I've read too many stories with dragons living unnoticed among human (and associated races) to be anywhere near satisfied with shapechanging for a few minutes.

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It's listed among their special abilities in the Bestiary. Unfortunately, it's as per Polymorph which lasts only min/level :(

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I'm thinking elven evoker/ranger. I'll expand upon this as I think upon it.

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I'll be a human cleric then.

Are we using the standard deities?

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I agree with the earlier posters, a wand of Mage armour is is very much worth it. Almost all my sorcerers or wizards spend their first two prestige on that and I've never regretted it.

Very useful spells to have, especially when playing up, are Grease, Enlarge Person and Feather Fall. As for cantrips, always have Detect Magic and you ought to have a damage dealing cantrip (Acid Splash is generally the better of the two).

Yeah, creating chars in a hurry is always hard on the backstory.

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What school are you specialized in or are you an universalist? What are you opposing schools?

As for familiars, I like to take either a rat or a weasel (+2 to fort or ref saves respectively, which are often weak spots in a mage's defenses).

@Cullen, I don't think think the comsognathus is Core

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kinevon wrote:

Bane: Can I apply multiple bane special abilities to the same weapon? If so, do their effects stack?

You can apply multiple bane special abilities to the same weapon. For example, you can have a +1 dragon- and fey-bane longsword, which has an increased enhancement bonus and damage against dragons and against fey.

If you have multiple bane effects on a weapon and attack a creature against which more than one bane applies (such as a chaotic- and evil-outsider bane weapon used against a demon), the effects do not stack: the weapon's enhancement bonus is only +2 higher than its actual enhancement bonus, and it only deals +2d6 points of damage against that opponent.

(Compare to fighter weapon training or ranger favored enemy bonuses, both of which say you use the highest bonus if more than one bonus applies.)

Actually, that's incorrect. The Core Book states 'weapons cannot possess the same special ability more than once'.

Interestingly, that phrase is absent from magical armour.

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Well, it should be an interesting trip at the very least.

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Jodokai wrote:

When I created a character like this, Investigator didn't exist, so I used Inquisitor, and went into Sleepless Detective. I absolutely love the abilities this has given me. If I were to do it over again, I probably would go Empiricist.

Mine is sort of a Batman and has a lot of gear and neat tricks. He's init is usually another +2 due to Blood-Boiling Pills. He'll always have Barkskin and Bloodhound spells on, and he opens up combat firing Pheromone bolts giving him another +2 to hit and damage due to Bloodhound, and Arcane Strike gives him more hitting power. There's also adding Bane to his attacks which helps in combat.
** spoiler omitted **...

So I'm no the only one :)

Fortunately, mine was only 3rd lvl when the ACG came out so I've multiclassed into to that, still planning on going Sleepless Detective with it.

Mine's inspired by Sherlock Holmes though. Which reminds me, I need to go digging through the Vanities for a Watson :)

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I'll generally give any system try

Pregens? Blah...
Sigh

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sooo much spam. I think I wore out my clicker flagging them.

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I'd rather not run. I enjoy running but I enjoy playing more. I'm just volunteering as a reserve GM.

@Cthulhu, as they say 'no school like the old school' :). I wouldn't be using maps either.

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Valeros has to be Val Kilmer

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Rennai said that he/she (English really needs a proper set of gender neutral pronouns) would if she/he had enough time. I think that we're waiting to hear back on that, it's only been a few days.

Mid-level is not a good place to start GMing. If Rennai can't and nobody else steps forward, I'll dig around in what I've got and will run something. Mind, I've never run pbp before.

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sounds like fun (I've grown rather tired of 'just off the farm' characters)

I'm gonna go play with some char ideas

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Do you have space for a 1st level druid?

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how'd we get from Blakros to Torch?

ah, Voice in the Void, my very first PFS scenario... the Blakros Museum will always hold a special place in my memory.

ooo, some i haven't played yet! *makes notes*

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ok, here's mine:

Photon - PL 10

Strength 1, Stamina 2, Agility 3, Dexterity 1, Fighting 2, Intellect 1, Awareness 2, Presence 0

Advantages
Close Attack, Equipment 1, Favored Environment: Air, Fearless, Improved Initiative, Move-by Action, Ranged Attack 2

Skills
Acrobatics 1 (+4), Athletics 1 (+2), Close Combat: Photonic Constructs 3 (+5), Deception 1 (+1), Insight 3 (+5), Investigation 1 (+2), Perception 3 (+5), Persuasion 3 (+3), Ranged Combat: Photonic Energy Manipulation 6 (+7), Stealth 1 (+4), Technology 1 (+2), Treatment 1 (+2), Vehicles 1 (+2)

Powers
Photonic Energy Manipulation
Move Object 10 (25 tons)
Photon Beam: Damage 11 (DC 26; Increased Range: ranged)
Photon Missile: Burst Area Damage 10 (DC 25; Burst Area: 30 feet radius sphere, DC 20, Increased Range: ranged)
Photon Needle Beam: Damage 10 (DC 25; Increased Range: ranged, Penetrating 10)
Photonic Barrage: Damage 10 (DC 25; Increased Range: ranged, Multiattack)
Photonic Constructs: Create 10 (Volume: 1000 cft., DC 20; Tether)
Photonic Flight
Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Movement 2 (Environmental Adaptation: Zero-G, Space Travel 1: within solar system)
Photonic Protective Field
Force Field: Protection 9 (+9 Toughness; Impervious, Sustained)
Force Field: Burst Area Protection 6 (Alternate; +6 Toughness; Burst Area: 30 feet radius sphere, DC 16, Impervious, Sustained)
Immunity 10 (Life Support)
Senses 3 (Infravision, Low-light Vision, Ultravision)

Equipment
Cell Phone (Smartphone)

Offense
Initiative +7
Grab, +3 (DC Spec 11)
Move Object 10, +9 (DC 20)
Photon Beam: Damage 11, +9 (DC 26)
Photon Missile: Burst Area Damage 10 (DC 25)
Photon Needle Beam: Damage 10, +9 (DC 25)
Photonic Barrage: Damage 10, +9 (DC 25)
Throw, +3 (DC 16)
Unarmed, +3 (DC 16)

Complications
Motivation: Doing Good
Secret ID (Bram Corbin)

Languages
English

Defense
Dodge 9, Parry 6, Fortitude 6, Toughness 11, Will 8

Power Points
Abilities 24 + Powers 85 + Advantages 8 + Skills 13 (26 ranks) + Defenses 20 = 150

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likewise

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a couple of corrections:

Xabulba wrote:

Each character has 3 defenses (Defense Class), dodge, parry and will. Dodge is for ranged attacks, parry is for close attacks and will is for mental attacks. To hit you have to roll equal to or over the appropriate defense +10, i.e. dodge rank of 6 = dodge DC (defense class) of 16.

A good dodge and parry are important for almost all characters but you can get around that with certain power builds.

there are in fact 5 defenses: 2 to avoid be hit (dodge & parry), 3 to resist be effected (fortitude, will & toughness)). dodge & parry work as you said (although dodge also gets used like reflex saves in Pathfinder/DnD). fort & will function like they do in Pathfinder/DnD. Toughness works the same way but to resist damage.

Xabulba wrote:
Arrays are a suite of powers that all fall under one primary power. The best example of an array is Iron-Man's armor. Only one power in the array can be used at one time except if you make multiple powers in that array dynamic. Dynamic powers in an array can be used at the same time but have to split the maximum rank of the array between them, i.e. in Iron-Man's armor array (rank 10) he has flight (10) and repulser blast (10) Each power used on it's own has a max rank of 10, however if he uses both powers at the same he has to split the 10 ranks between them, fight 5 repulser 5, flight 3 repulser 7, etc.

actually, when using dynamic powers it goes by points not ranks as not all powers are equal cost. dynamic powers don't have to have the same max rank (i.e. Iron Man could have enhanced str 8, flight 9 & blast 10, if he maxed his str he still would have points leftover for a bit of flight or blast).

Xabulba wrote:

Yes basic build rules. If you're using Hero Lab use the default settings.

PS added you to the alt list.

cool

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couple char building questions:

are we using are default 2 skill ranks per power pt?

any other special rules in use (so i have the right boxes checked in HeroLab)?

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please add me to the interested list.

i've played M&M 3e before and it's one of my preferred superhero systems.

not entirely sure what i'll play - too many char ideas is a chronic 'problem' for me - but i'm feeling a need for versitility so maybe something Lantern/Quasar ish or a mage.

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Thomas Graham wrote:
sable wrote:


...the players are acting like hyperactive kittens that just got into catnip.
And this isn't normal?

lol

i don't believe in 'normal'

usually, they're just hyperactive kittens

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i'll go ahead and volunteer for We Be Goblins, as i think it's the only one i've played. (and, yes, i have decided to start hanging around the message board. :P )

EDIT: or maybe not lol

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...the players are acting like hyperactive kittens that just got into catnip.

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other than they're just now finishing handing out the boons?

so it'll be sometime in April then? that might give me enough time to get used to pbp PFS to be willing to run something.

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i think Verzen is referring to the vanities - although i don't recall off hand where they're located.

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*takes notes* :D

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Thomas Graham wrote:
Michael Brock wrote:
When the GM (who is also a VC) says, "There is NOTHING you can do to send this scenario off the rails."
Oh.. I sooo know that MY VC (or any of the VOs here in Jax) would NEVER draw that line in the sand.. we got sooo many people would would take that as a challenge.

actually, i could see my VL doing that just to see if we could.

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if you're still taking people, i've a healing-type witch (not that she ever calls herself that :) ) that i've been meaning to try out.

i should also note that while i've been playing FPS for a few years, i've not previously played it pbp (i've pbp D&D 3.x a number of years back, before Pathfinder came out, but that is a beast of a different stripe).