Pipefox

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Colette Brunel wrote:
I just do not see the point of signature skills. Players forget about them until 7th level rolls around, and then whoops, the character's arbitrary list of signature skills is what suddenly pigeonholes them into progressing only some skills while locking out other skills. This can be alleviated with class feats and multiclass feats, yes, but that is just a band-aid for a problem that was totally unnecessary in the first place. I fail to see why a fighter should be unable to progress their, say, Diplomacy at 7th level to be a general-like figure, or why a barbarian cannot progress their Stealth at 7th level to be a silent hunter.

+1 to this post. I am building a character that is a Merchant Sorceror that got their powers from a demon but hates it. None of my signatures are Diplomacy so I'll never be amazing at diplomacy despite putting all of my time and effort into it? that's not how things work. That's not how any of this works. At the least we need a feat that adds signature skills. For the best, get rid of em