Cayden Cailean

Drezi's page

83 posts. Organized Play character for Brian Darnell.


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Scarab Sages

Saying here that I am Posting as Drezi because it won't let me because I am a VL
Argh, curse this damn sanctioned retirement. Hear this humble sage, even though the society has deemed it necessary to not send me out on missions unless they are of world shaking importance I will find a cure, even if I have to go through a portal to the moon or traverse the planes! The Ruby Prince will be saved and your name will be cleared so says Drezi the Constant of the Risen Guard.

Scarab Sages

Male Human Sorcerer-8
Swift Wind wrote:

After the combat Swift Wind takes out his and and patches Drezi up, curling his face slightly when he sees the spell cast by Drezi on himself. "Take this Drezi, you should stay closer to the group, we may not know if you'll get stolen by some silent beast."

Instead of 2 more charges from Drezi's wand, Swift will use 4 charges from his wand.

After the healing is finished, Swift Wind looks at the party and says, "It's time to see what is causing this mist." He gives a moment for everyone else to prepare themselves, and then heads towards where the mist is emanating.

It looks like I wasn't standing far enough away. Drezi draws a spiral on his heart "That sounds like a fantastic idea Swift! and thank you so much for the healing. I might need more magic on this thing later" He wiggles the stick between two fingers before putting it away then stands in thought for a moment before smiling huge as if stumbling across a cosmic epiphany.

Drezi takes his place, this time directly next to Jokhas. Looks to the masked priest, smiles, and draws two spirals and two butterflies over his heart. Then after staring at Jokhas for a few seconds, smiles even bigger and draws a semblence of a mask there as well.

"Thank you for the quick thought and the blessing. While the lady gods want me to stay far from the group, I believe yours wants me nearby. I will be near you from now on lest my distance bring doom to us all!"

Scarab Sages

Male Human Sorcerer-8

Drezi spends 3 minutes and 3 charges from his wand of infernal healing.

Scarab Sages

Male Human Sorcerer-8

I was obviously not far enough back. Oh well, Pharasma gives, Pharasma takes, and Desna laughs

Scarab Sages

Male Human Sorcerer-8

Round 4
The horribly wounded Drezi steps back (5 foot step to i11)"Anyone who can, I require healing as soon as possible." Drezi speaks word of arcane power as if drawn from his soul, he sweeps up his arms sending an arc of flame down on the water elemental. Burning Arc 8d6 ⇒ (3, 2, 1, 1, 4, 4, 1, 6) = 22 Damage DC18 reflex save for half.

Scarab Sages

Male Human Sorcerer-8

Round 3
Drezi stands in a horrible daze screaming in pain at being struck "OOoooowwww! I am wounded! That hurts!
Drezi takes a 5 foot step back to j10
Drezi steps back bringing both hands up in a sharp moment chanting in a deep thrum like an ice troll in the lands of Irrisen. 2 Stalagmites of ice spring from the ground. 2 spears, 1 each in M8 and L9
Ice Spears DC 21. M8: Piercing: 2d6 ⇒ (3, 3) = 6 Cold: 2d6 ⇒ (6, 3) = 9 L8: Piercing: 2d6 ⇒ (4, 2) = 6 Cold: 2d6 ⇒ (5, 5) = 10 CMB for trip: 1d20 + 25 ⇒ (3) + 25 = 28

Scarab Sages

Male Human Sorcerer-8

Hopefully it isn't too late to post this but I would like Drezi to have started the day's with casting Mage Armor, if it is too late, I am doing it during this current prep time
Drezi stays in his introspective state, his superstitions in high gear due to all the mention of evil fey and shadow magic. The mists are reminding him way too much of his home land (Ustalav) for his liking. He constantly wrings his hands and draws the spiral of Pharasma over his heart, clearly distracted by the growing menace in the mist. May the Lady of Graves protect us all. What is Jokhas going on about now?
spellcraft to see what spell Jokhas is casting1d20 + 4 ⇒ (8) + 4 = 12
Edit: Fixed my BB formatting.

Scarab Sages

Male Human Sorcerer-8

Round 6
Determined to focus and eliminate this alien creature as quickly possible Drezi says a quick prayer to Pharasma Razmir be damned, if I don't want to die, I pray to the lady of graves and sends another stream of 4 missiles in its direction and moves behind Jokhas
4d4 + 4 ⇒ (4, 3, 3, 4) + 4 = 18
Drezi moves to d4

Scarab Sages

Male Human Sorcerer-8

No worries Nani, that's why we call GM's judges, and the worst meta offenders are other GMs. :)
Drezi Magic Missiles the ****** out of any wisp that dares appear! "This will be the last willow it ever dares wisp!"

Scarab Sages

Male Human Sorcerer-8

Actually I didn't read the spoiler at all. That's a pretty standard action for Drezi if he can't see the enemy as I don't have a lot of direct offense spells and magic missile is a good universal choice.. Basing the call on what swift said.

Scarab Sages

Male Human Sorcerer-8

Damn, this is a hairy situation
Round 1 or 2 whichever it falls on due to my delay posting:
Drezi moves to E4 and readies to cast magic missile defensively if the wisp appears

Scarab Sages

Male Human Sorcerer-8

"Seriously!? wow."

Scarab Sages

Male Human Sorcerer-8

Drezi smiles as he quickly moves to the back of the party mustering up the most cowardly disposition he can. As hee steps out the 10 feet distance he thinks, "If I hadn't have thought so already I would say that this just became interesting. Talking trees! I don't think I would have believed it until seeing a drunk one."

"And me as well! Lead the way Vinroot. I will be back here watching out for any danger from the rear!" Bluff: 1d20 + 17 ⇒ (2) + 17 = 19

Sense Motive 19:
The bluff here is not to appear brave, it is actually to convey the cowardice since Drezi's cowardice isn't real cowardice, it is part of his superstition. By putting on a show of cowardice and staying 10' back he wards off danger.

Scarab Sages

Male Human Sorcerer-8

Drezi smiles showing nothing but good will and respect towards a fellow powerful creature.Diplomacy 1d20 + 18 ⇒ (11) + 18 = 29

Scarab Sages

Male Human Sorcerer-8

"Can you take us there?"

Scarab Sages

Male Human Sorcerer-8

Drezi continues where Oggie leaves off. "and I am Drezi, I apologize for any confusion or injury you have sustained by our hands, we mean you know harm and actually hope for some assistance that would benefit you and your forest." Diplomacy 1d20 + 18 ⇒ (20) + 18 = 38

Scarab Sages

Male Human Sorcerer-8

Drezi smiles and with an arcane word and a gesture a stream of water sprays the treant from above. "if you be alive tree, wake up and sober up!"

Hydraulic push pointing down in the same square as the treants face.

Scarab Sages

Male Human Sorcerer-8

Round 2
Drezi spins and waves at the group and spins back to the treant "Please forgive my overzealous friends and let us heal your wounds and sit down in peace."

Diplomacy:1d20 + 18 ⇒ (7) + 18 = 25

Scarab Sages

Male Human Sorcerer-8

Round 1
Drezi smiles and gestures grandly, "Friend of the trees, no need for violence! Let's sit down and talk and we can work it out. Maybe we can share a drink!"

Diplomacy: 1d20 + 18 ⇒ (19) + 18 = 37

Scarab Sages

Male Human Sorcerer-8

Drezi speaks to Valorian in a hushed tone, "Illusion isn't my strong suit. I have never been able to get someone to disappear for longer than 30 seconds." Vanish but not invisibility.

Scarab Sages

Male Human Sorcerer-8

Convention Season!

Scarab Sages

Male Human Sorcerer-8

Knowledge arcana 1d20 + 4 ⇒ (16) + 4 = 20
Perception 1d20 + 4 ⇒ (14) + 4 = 18
Drezi let's the more knowledgeable members of the group take the lead. He is very comfortable in the rear and stays 10' back from the group fueled superstition that if he was close it would draw an area attack. If questioned about it, he explains that he is a coward (another superstition, that proclaiming his cowardice will protect them from danger and charm their actions). He makes the sign of Pharasma on his chest when proclaiming his cowardice. If anyone requests any aid from Drezi for any action he doesn't hesitate to help and does his best to assist even if it is outside of his skill set.

Scarab Sages

Male Human Sorcerer-8

Drezi continues to wait but squirms from the tension
I don't know if it is Valorian rubbing off on me or what but I just want to stake everything in our way to the bottom of a pit...ooo that Asharii is beautiful...no Drezi, no getting involved with another fiend blood, you never fully recovered from Maya.

Scarab Sages

Male Human Sorcerer-8

Drezi stands back from the conversation but close to Jokhas. He watches Valorian, not sure if combat is over and not willing to be caught off guard by an attack.

Scarab Sages

Male Human Sorcerer-8

Round 1
After the flames are quenched, Drezi walks forward until the Spriggans are revealed and settles next to Oggie (E6). He then reaches out and twists his hands in the direction of the partially concealed Spriggans sending the orb through their path.

Move action to move forward, and a move action to direct the orb through L13 and j11 to settle in J12:K13. Unless someone moves into this path before his action, then the path will be the simplest path that passes through as many spriggans as possible stopping in a location that doesn't contain allies.

Scarab Sages

Male Human Sorcerer-8

Knowledge arcana:1d20 + 4 ⇒ (11) + 4 = 15
Splendid!, a Unicorn, the Ruby prince would be greatly interested in a lock of hair. He'll probably want more but I promised Valorian it would not be harmed, can't break a promise. Must save this creature and request a lock, I hope one of the tree huggers knows its language Drezi contorts his standard smile into a look of disgust and proclaims "You vicious creatures, leave that beautiful creature alone! You will not pollute this forest with your evil!
Drezi speaks through a flowing arcane syllable and makes wide circular motions with his hands ending with him pointing at the fire. A large sphere of water appears occupying the space of the bonfire.
Drezi casts Aqueous orb

Aqueous orb:
Sorcerer 3 Aqueous Orb
School: Conjuration / Water Elemental (Creation) [Water]
Components: V, S, M (a drop of water and a glass bead)
Casting Time: 1 action
Range: Medium
Effect : 10-ft.-diameter sphere
Duration: 1 round/level
Save: DC 21 Reflex negates
Resistance: No
You create a rolling sphere of churning water that can engulf those
it strikes. The aqueous orb can move up to 30 feet per round, rolling
over barriers less than 10 feet tall. It automatically quenches any
nonmagical fires and functions as dispel magic against magical fires
as long as those fires are size Large or less. Any creature in the path
of the aqueous orb takes 2d6 points of nonlethal damage. A
successful Reflex save negates this damage, but a Medium or smaller
creature that fails its save must make a second save or be engulfed
by the aqueous orb and carried along with it. Engulfed creatures are
immersed in water and must hold their breath unless capable of
breathing water. They gain cover against attacks from outside the
aqueous orb but are considered entangled by its churning currents,
takes 2d6 points of nonlethal damage at the beginning of their turn
each round they remain trapped. Creatures within the orb may attempt
a new Reflex save each round to escape into a random square
adjacent to the aqueous orb. The orb may hold one Large creature, 4
Medium, or 16 Small or smaller creatures within it. The sphere moves
as long as you actively direct it (a move action for you); otherwise, it
merely stays at rest and churns in place. An aqueous orb stops if it
moves outside the spell's range.
Appears In: Advanced Player's Guide

Scarab Sages

Male Human Sorcerer-8

Drezi waves his hands and says, "No no no, sounds like a trap; Valorian, didn't you say fey can't be trusted? "

Scarab Sages

Male Human Sorcerer-8

"Ack! You didn't say it would hurt that bad!" Drezi winces and whines. This is growing tiresome, I have been getting hurt way too much on this mission!

Scarab Sages

Male Human Sorcerer-8

"As I have no problem with blessings of questionable intent, I am happy to accept the blessing of Razmir Jokhas" Drezi draws a spiral on his heart before and after the blessing. Shut up, it can't be as bad as Devil's blood, the opportunity wouldn't be presented if you weren't destined for it.

Scarab Sages

Male Human Sorcerer-8

haha! That is my favorite place in the marching order Drezi needs no special arrangements for Watch, he'll take whatever watch decided for him as long as he get's enough rest to renew his spells. As far as camping, if no one has a tent to share he'll use shelter created by the woodsmen. What's the temperature like in the mist?

Scarab Sages

Male Human Sorcerer-8

Drezi applauds and with a smile on his face exclaims. "That was absolutely beautiful Jokhas! I could listen to your sermons all day. Between you and Oggie I will learn more than I have ever learned on a mission, I am thankful to the Decemvirate for placing us together! They give us education...and a lovely view." he looks Asharii up and down.

Scarab Sages

Male Human Sorcerer-8

Drezi listens to Jokhas sermon fervently.
Jokhas, please make a diplomacy check, I would like to roleplay accordingly.

Scarab Sages

Male Human Sorcerer-8

Drezi casts mage armor shortly after preparation each day. He stays in the back of the long and tries to maintain space between the rest of the group as he is terrified of area attacks. If questioned about it he exclaims that he has no shame in being a coward and his cowardice has kept him and groups alive in the past.

Scarab Sages

Male Human Sorcerer-8

"It's your loss Val; if you ever need it you know I have it." Drezi gives the wand a final flare in the air and while stowing it in his sack says to Asharii "I have a feeling that if spending any time prodding you I might need use of it for myself." Drezi laughs. Drezi approaches Jokhas and places his hand on his shoulder, "Thank you for the healing touch. I truly appreciate the help in my of need." Drezi gives him a quick pat."Your god saved my life today and I won't forget it. Thanks be to Razmir" Bluff: 1d20 + 17 ⇒ (10) + 17 = 27

The bluff here isn't a deception,. Drezi is truly grateful for the healing, the bluff is there since he really doesn't have any faith in Razmir, he is too wrapped up in his idea of his destiny and his beliefs about Pharasma.

Scarab Sages

Male Human Sorcerer-8

"Thanks you my friend, that is just the boost I needed. I can handle the rest." Drezi draws a long red wand, says a quick command in infernal then relishes the comforting red glow that embraces him and slowly heals his body over the next minute.

Wand of Infernal Healing

Drezi waves the red stick between two fingers in front of Valorian.

"Valorian, would you like a tap from the healing devil stick? Or are the taste of Chelaxian toys too much for you? How bout Shanks? Do you want the stick?"

Drezi smiles.

Scarab Sages

Male Human Sorcerer-8

Drezi stands still, hunched over, keeping pressure on his arm and says through gritted teeth.

"Yes, let's go off and find that încrezut alb zână, but first, Jokhas, can you help me with these wounds, they are still pretty serious."

Varisian:
cocky white fairy

Scarab Sages

Male Human Sorcerer-8

Drezi paces madly, speaking more with his hands than with his words switching back and forth between Varisian and Taldan frantically.
"The bird; I saw it earlier during the battle with the bees but I dismissed it."

"Eu ar fi trebuit să vaporizat că nenorocita de albine, sub formă de pastă de creveţi puţin atunci când am avut o sansa!"

Varisian:
I should have vaporized that bee $%^&*ing, pasty little shrimp when I had a chance!

Scarab Sages

Male Human Sorcerer-8
Swift Wind wrote:

"Its good that the thorns didn't hurt you too much. It was smart to not struggle against them."

Drezi, while keeping pressure on the large wound on his arm, says with a smile, "It overjoys me that to the Shoanti people, a huge gaping wound isn't that bad. I'll keep in mind your fortitude the next time you get wounded in battle." Drezi Laughs, then says with a serious tone. "Nice fighting out there, I wish I could have been more helpful, I owe you for next time."

Drezi looks for Jokhas to thank him proper and beg for more healing.

Upon hearing Swift Wind's explanation "Pasărea! Sunt atât de prost!"

Die Rolls:


Perception 1d20 + 4 ⇒ (20) + 4 = 24
Perform (Comedy) 1d20 + 6 ⇒ (11) + 6 = 17


Varisian:

The bird! I am so stupid!

Scarab Sages

Male Human Sorcerer-8

Drezi doesn't hesitate to touch the mask. The pain of the thorns lasts a moment before the healing washes through him.

Scarab Sages

Male Human Sorcerer-8
Jokhas wrote:

Round 9

I believe this precedes Drezi's turn by a few spots, should that alter anything

With the mask of Jokhas suddenly appearing at his feet, Drezi, in his wounded state instead holds still, waiting for aid.

ah, looks like our priest Jokhas is a lot more resourceful than I, don't know how this strange beetle mask will help but I better hold still just in case.
actions:
Delay

current state:
hp: 31/50

Scarab Sages

Male Human Sorcerer-8

Round 9
Drezi takes a quick breath through his teeth letting the cool feeling on the back of his throat soothe him and prepare him for the pain, Ok, one more try. Drezi yanks his hand clear of the thorn and moves through the spell letting the power move through him.

Concentration:1d20 + 14 ⇒ (2) + 14 = 16

The spell fails

"La dracu '!"

Varisian:
%^&*@!

current status:
hp: 23/50

Scarab Sages

Male Human Sorcerer-8

This is what he'll do:
Ouch, stupid thorns, time to put on a show.
"OWWWWWW! These thorns wounded me! I'm dying!", Drezi loudly exaggerates. Drezi then winces through the pain and attempts to concentrate on the movements and arcane syllables of his spell while the thorns dig into his flesh. Concentration: 1d20 + 14 ⇒ (1) + 14 = 15

The spell fails.

uh oh, show's over
"I am in serious trouble here! Take care of those things and don't let them near me."

Scarab Sages

Male Human Sorcerer-8

Round 8
I'm not quite clear on how the thorns work, am I trapped as in have to break free first or am I trapped as in walled in?

If I am walled in

rolls:
Spellcraft 1d20 + 4 ⇒ (2) + 4 = 6

Ouch, stupid thorns, time to put on a show.
"OWWWWWW! These thorns wounded me! I'm dying!", Drezi loudly exaggerates and gestures to the ground below his feat opening a pit underneath him extending out under the the thorns (Create Pit in q18:r19). Drezi speaks an arcane syllable (Feather Fall) and descends safely to the ground, 30 feet below.

Drezi looks up from the floor of the pit. Now, how am I going to get out of here? "Hey guys, you can feel free to ridicule me later for being stupid but for now, I have no way out for a while. Don't die while I'm down here!"

If I am trapped
Drezi screams in mortal pain and tries to force his way out. Into S19 Strength Check 1d20 ⇒ 19
Drezi explodes from the thorny wall and screams in pain "OWWWWWW! These thorns wounded me! I'm dying!"

Scarab Sages

Male Human Sorcerer-8

Drezi screams in surprise as the creatures approach and lets out a cowardly yell, "AHhhh! I'm in the front line! Someone get in front of me! Someone get in front of me!" Drezi moves quickly behind the nearest bush, R18 raises his arms and casts them down quickly in a digging motion a large pit opens under the rear creature. Spiked Pit in L27:M28

spiked pit:

Sorcerer 3 Spiked Pit
School: Conjuration / Earth Elemental (Creation)
Components: V, S, F (miniature shovel costing 10 gp)
Casting Time: 1 action
Range: Medium
Effect : 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration: 1 round + 1 round/level
Save: DC 21 Reflex negates
Resistance: No
This spell functions as create pit, except that the pit is lined with
wickedly sharp spikes along its bottom and walls and has a maximum
depth of 50 feet. Creatures who fall into the pit take falling damage as
normal, plus 2d6 points of piercing damage from the spikes. Any
creature or object coming into contact with the spikes along the walls,
such as a creature trying to climb out, or rope or other typical aids to
climbing, takes 1d6 points of piercing damage each round they are in
contact with the walls. For those willing to accept the damage incurred
while climbing, the pit's walls have a Climb DC of 20.
Appears In: Advanced Player's Guide

Scarab Sages

Male Human Sorcerer-8
GM Nani wrote:

Are you sure?

*hint* Read Swift Wind's post

You post too quick. look up

Scarab Sages

Male Human Sorcerer-8
GM Nani wrote:


...
Oh, what the hey. Your control over the orb isn't fine enough that you could really assist rescuers. However, you could shake the orb as a move action if you would like, giving everything inside another reflex save. Even the unconscious ones.

** spoiler omitted **

In that case and since swift wind is before me, when it get's to my turn I'll use my move to move it to swift wind, and my standard to shake it.

"No worries Swift Wind! I have faith that you can free them! It's on its way!"

Scarab Sages

Male Human Sorcerer-8

round 3
Drezi shrugs at the bird, I knew Valorian was seeing birds!Drezi cracks his knuckles.
Ok Bees are done for, time to see if we can save one of those peasants before they drown.
Drezi moves to aid the removal of the peasants from the Orb. Nani, according to the spell I can move it as a move action, once I get there can I use that move action to not move it far but just get it slowly moving away from the people pulling them out to give them a little leverage? Since I can't dismiss it, I can move to m25 the use the move action to just make it roll (very slowly), not even move squares, just a little movement to make it easier to pull people out. In round 4 I'll move to J21 and help with the removal by giving Jokhas a touch of destiny(+4 to all saves(To avoid getting sucked in.), attacks, and skill checks for 1 round).

Scarab Sages

Male Human Sorcerer-8

During Round 2
Drezi loudly exclaims,
"You have gifted me with this fate os curte căţea, now help me find the source of this chaos"
Drezi extends his index finger, quickly draws Pharasma's spiral on his chest, then flattens out his hand and pulls upon the power of his destined blood. He then scans the area to see who the source of these swarms is.

ooc explanations and die rolls:

Drezi uses his standard action to invoke his Touch of Destiny bloodline power upon himself (+4 on all saves, skill checks, and attacks for one round) then uses a move action to make a deliberate perception check of the area. Perception: 1d20 + 8 ⇒ (20) + 8 = 28.

Varisian Translation:

os curte căţea = Boneyard B&!!%

He allows the Aqueous orb to stay in the same location, roiling in place

Scarab Sages

Male Human Sorcerer-8

Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Knowledge(Arcana:)1d20 + 4 ⇒ (13) + 4 = 17
Survival1d20 + 2 ⇒ (7) + 2 = 9

Drezi is thoroughly distracted by Lumi's comments during the ceremony and misses the first moments of action. "You are right Lumi, she does sing like a bir-OW Did I just get stung by a bee?" A bee? Didn't Lumi say that little rahat Tenzekil kept bees?

Varisian Translation:
rahat = shit

With a flourish he unleashes a roiling ball of water upon the nearest swarm and rushes with Lumi behind the hedge.

After the surprise round, unless events dictate otherwise, Drezi casts Aqueous orb on the 10'by 10' section occupied by the nearest swarm and rushes Lumi behind the hedge, to P29. Actions here are based on past experience with swarms. The spell does nonlethal damage so Drezi is ok with collateral damage.

aqueous orb:

Aqueous Orb
School conjuration (creation) [water]; Level druid 3, sorcerer/wizard 3, summoner 3
Casting Time 1 standard action
Components V, S, M (a drop of water and a glass bead)
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-diameter sphere
Duration 1 round/level
Saving Throw Reflex negates; Spell Resistance no
You create a rolling sphere of churning water that can engulf those it strikes. The aqueous orb can move up to 30 feet per round, rolling over barriers less than 10 feet tall. It automatically quenches any nonmagical fires and functions as dispel magic against magical fires as long as those fires are size Large or less.

Any creature in the path of the aqueous orb takes 2d6 points of nonlethal damage. A successful Reflex save negates this damage, but a large or smaller creature that fails its save must make a second save or be engulfed by the aqueous orb and carried along with it. Engulfed creatures are immersed in water and must hold their breath unless capable of breathing water. They gain cover against attacks from outside the aqueous orb but are considered entangled by its churning currents, takes 2d6 points of nonlethal damage at the beginning of their turn each round they remain trapped. Creatures within the orb may attempt a new Reflex save each round to escape into a random square adjacent to the aqueous orb. The orb may hold one Large creature, 4 Medium, or 16 Small or smaller creatures within it.

The sphere moves as long as you actively direct it (a move action for you); otherwise, it merely stays at rest and churns in place. An aqueous orb stops if it moves outside the spell's range.

Scarab Sages

Male Human Sorcerer-8

Did Lumi answer about the ring?

Drezi offer's Lumi is hand, "Shall we attend the proceddings?"

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