
| Drewg | 
 
	
 
                
                
              
            
            https://docs.google.com/document/d/1G3lUSAM1gJCHcTC_WJe4ptScgt8YVM843GzEvAL TrPQ/edit?usp=sharing
The link above is a google doc outlining the drifter. It's a work in progress.
The Drifter would be Starfinder's version of a Ranger, with some elements from Gunslinger. Inspiration for this class comes from the Predator series, the Dune series, and others. They have two main distinguishing features: Drifter's Turf and Gambits.
A Drifter's Turf is kind of like a favored terrain, but it influences a lot more. Turfs grant constant bonuses instead of bonuses dependent on being within your favored terrain. For example, if your Turf is "Dunes" you gain fire resistance. Using the Survival Guide feature, they can impart some of these bonuses.
Gambits are the a-la-carte features a Drifter gains on even levels. They have two aspects: a passive bonus and an active bonus, called a gamble. When the drifter makes a certain type of roll, they can "gamble" on that roll for added effect, but if they fail the associated check, they "Bust", or lose the passive benefit of their gambit. Gambits are refreshed when a 10-minute rest is taken to restore stamina.
Please leave any notes or ideas you have in the annotations, they would be much appreciated. You can also leave any questions, ideas, or notes you have in this thread. In particular, I'm looking for Gambit and Turf Mastery ideas.
 
	
 
     
    