Jagrin Grath

Drekarth Rex's page

7 posts. Alias of Zyfarion.


Race

Init +4; Senses low-light vision; Perception +6(+1 for traps)

Classes/Levels

Defense:
AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex) hp 9 (1d8+1) Fort +0, Ref +6, Will +0; +2 vs. enchantments Immune sleep

Gender

Male Half Elf

Size

Medium

Age

Unknown

Special Abilities

Trapfinding/Sneak attack

Alignment

CG

Deity

Calistra

Languages

Common, Elven, Gnome, Shoanti

Strength 12
Dexterity 18
Constitution 11
Intelligence 14
Wisdom 10
Charisma 12

About Drekarth Rex

Herolab Statblock:
Drekarth Rex
Half-elf rogue 1
CG Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 9 (1d8+1)
Fort +0, Ref +6, Will +0; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron dagger +1 (1d4+1/19-20) or
sap +1 (1d6+1 nonlethal) or
short sword +1 (1d6+1/19-20)
Ranged shortbow +4 (1d6/×3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 12, Dex 18, Con 11, Int 14, Wis 10, Cha 12
Base Atk +0; CMB +1; CMD 15
Feats Point-Blank Shot, Precise Shot, Skill Focus (Disable Device)
Skills Acrobatics +2 (-2 to jump), Bluff +5, Climb -1, Diplomacy +5, Disable Device +6, Escape Artist +2, Knowledge (geography) +3, Knowledge (history) +3, Knowledge (local) +6, Perception +6, Profession (soldier) +4, Sleight of Hand +2, Stealth +2, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven, Gnome, Shoanti
SQ elf blood, trapfinding +1
Combat Gear arrows (50), caltrops; Other Gear studded leather, cold iron dagger, sap, short sword, shortbow, backpack, backpack, bedroll, belt pouch, chalk (10), flint and steel, flint and steel, grappling hook, hemp rope (50 ft.), mess kit[UE], mirror, piton (10), pot, saddlebags, silk rope (50 ft.), soap, thieves' tools, thieves' tools, torch, torch (10), trail rations (5), trail rations (5), waterskin, 31 gp, 9 sp, 9 cp
--------------------
Special Abilities
--------------------
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.