About DreathusStr 18 +4
Rage:
HP: 12/12 (14/14) I Rage 7/7 I AC 16(14) T 12(10) FF 14(12) I CMD 17(19) CMB 5(7) I Fort 4(6) Ref 2 Will 0 (2) I Init 6 I Percep 5 Sense Motive 5 Intimidate 6 Initiative: 6 = 4 Feat +2 Dex
Attacks:
Always with Power Attack
Horsechopper +4 1d10+9 x3 S/P With Rage
Saves:
Fort 4(6 Rage) = 2 Base +2 Con Ref 2 = 0 Base +2 Dex Will 0(2 Rage) = 0 Base +0 Wis Skills:
5= 4 + 0 INT + 1 Human
2 Background Skills Acrobatics (Dex) Climb (Str) 6 = 1 Rank +3 Class +4 Str -2 Armor Craft (Int) Handle Animal (Cha) Intimidate (Cha) 6 = 1 Rank +3 Class +2 Cha K-Arcana (Int) Linguistics (Int)(Background) 1= 1 Ranks Perception (Wis) 5 = 1 Rank +3 Class +0 Wis +1 Trait Ride (Dex) Sense Motive (Wis) 5 = 1 Rank +3 Class +0 Wis +1 Trait Spellcraft (Int) Survival (Wis) 4 = 1 Rank +3 Class +0 Wis Swim (Str) Draconic Bloodline Green Dragon:
At some point in your family’s history, a dragon interbred with your bloodline. Now, the sublime monster’s ancient power fuels your bloodrage. Bonus Feats: Blind-Fight, Cleave, Great Fortitude, Improved Initiative, Power Attack, Skill Focus (Fly), Toughness. Improved Bull Rush, Improved Grapple, Improved Reposition, Improved Trip, and Improved Unarmed Strike. Bonus Spells: Shield (7th), resist energy (10th), fly (13th), fear (16th). Bloodline Powers: The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the chromatic or metallic dragon types. Once chosen, this cannot be changed. A number of your bloodline powers deal damage and grant resistances based on your dragon type, as noted below. Claws (Su)
Class Features:
Bloodrage (Su) 7 = 4 + 2 Con +1 Human Fav Class The bloodrager’s source of internal power grants him the ability to bloodrage. At 1st level, a bloodrager can bloodrage for a number of rounds per day equal to 4 + his Constitution modifier. At each level after 1st, he can bloodrage for 2 additional rounds per day. Temporary increases to Constitution (such as those gained from bloodraging or spells like bear’s endurance) don’t increase the total number of rounds that a bloodrager can bloodrage per day. The total number of rounds of bloodrage per day is renewed after resting for 8 hours, although these hours need not be consecutive. A bloodrager can enter a bloodrage as a free action. While in a bloodrage, a bloodrager gains a +4 morale bonus to his Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, he takes a –2 penalty to Armor Class. The increase to Constitution grants the bloodrager 2 hit points per Hit Die, but these disappear when the bloodrage ends and are not lost first like temporary hit points. While bloodraging, a bloodrager cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bloodrager can end his bloodrage as a free action. When the bloodrage ends, he’s fatigued for a number of rounds equal to twice the number of rounds spent in the bloodrage. A bloodrager cannot enter a new bloodrage while fatigued or exhausted, but can otherwise enter bloodrage multiple times during a single encounter or combat. If a bloodrager falls unconscious, his bloodrage immediately ends, placing him in peril of death. Bloodrage counts as the barbarian’s rage class feature for the purpose of feat prerequisites, feat abilities, magic item abilities, and spell effects. Blood Conduits Archetype
Contact Specialist (Ex)
Spell Conduit (Su)
Reflexive Conduit (Ex)
Feats:
Human: Power Attack Level 1: Improved Initiative +4 Initiative Contact Specialist: Improved Trip +2 CMB & CMD Traits:
Dwarf-Trained: Dwarves are well acquainted with the threats posed by giants and orcs, and they have spent centuries honing their techniques for fighting these foes. You have trained with the dwarves and have learned some of the tactics they use against their hated enemies. You gain a +2 dodge bonus to AC against creatures with the giant subtype (this does not stack with the bonus granted by the defensive training racial trait of dwarves and gnomes) and a +1 trait bonus on attack rolls against creatures with the orc subtype (this does not stack with the bonus granted by the dwarf hatred racial trait). Dwarves and gnomes can’t choose this trait. Wary:
Equipment:
37 Gold 18 Silver 20 Copper Chain Shirt 4 AC 4 Max Dex -2 Armor Check Horsechopper 1d10 x3 Slashing/Piercing, Reach/Trip 2x Dagger 1d4 19-20x2 Bloodrager’s Kit: Backpack, blanket, belt pouch, flint & steel, iron pot, soap, 10x torches, 5x Trail Rations, waterskin Crowbar +2 STR pry open door/chest Grappling Hook 50 ft Knotted Rope Hammer 5x Pitons Manacles Background:
Coming soon |