Wing Clipper

Haroon Falstaff's page

248 posts. Alias of psychicmachinery.


Race

Male Tiefling Wizard (Conjuration) 2 Treasure

Classes/Levels

Stats:
Init +5, darkvision, Perception +2(+4), AC 13 t: 13 ff: 10, hp: 18, F +3, R +4, W +4; CMD: 14

About Haroon Falstaff

Haroon Falstaff

Male tiefling wizard 2
CG medium outsider (native)
Init +5; Senses darkvision 60 ft.; Perception +2 (+4)
-Defense--------------------
AC 13, touch 13, flat-footed 10 (+0 armor, +3 dex)
hp 18 (2d6+7)
Fort +3, Ref +4, Will +4
Resist cold 5, electricity 5, fire 5
-Offense--------------------
Spd 30ft.
Melee cold iron dagger +1 1d4 (19-20/x2) (P or S) (4gp, 1 lb) or cold iron cestus +1 1d4 (19-20/x2) (B or P) (10gp, 1 lb)
Ranged cold iron dagger +4 1d4 (19-20/x2) (P or S), 10 ft.,
or acid dart +4 1d6+1 (7 / day), 30 ft.
Special Attacks
Spell Like Abilities (CL 2nd, concentration +8)

1 / day-darkness

Arcane School Spell-Like Abilities (CL 2nd; concentration +8)

7 / day-acid dart (1d6+1) (5/7 remaining)

Wizard Spells Prepared:
(CL 2nd; concentration +8)

1st - ear-piercing scream (DC 15), grease (DC 15), protection from evil, summon monster I (DC 15)
0th (at will) - detect magic, dancing lights, prestidigitation, read magic

Opposition Schools enchantment, necromancy

-Statistics--------------------
Str 10, Dex 16, Con 14, Int 18, Wis 10, Cha 8
Base Atk +1; CMB +1; CMB 14
Feats Scribe Scroll, Toughness
Skills Acrobatics +3, Appraise +7, Bluff -1, Climb +0, Craft (alchemy) +8, Diplomacy -1, Disguise -1, Escape Artist +3, Fly +7, Handle Animal -1, Heal +0, Intimidate -1, Kn(arcana)+9, Kn(dungeoneering) +8, Kn(engineering) +8, Kn(history) +8, Kn(local) +8, Kn(nature) +8, Kn(planes) +8, Kn(religion) +8, Perception +2(+4), Perform -1, Profession -1, Ride +3, Sense Motive +0(+2), Spellcraft +9, Stealth +3, Survival +0, Swim +0
Traits Reactionary (+2 Initiative), Riftwarden Orphan (+2 Concentration, Archmage Mythic Path)
Languages Common, Abyssal, Draconic, Elven, Infernal, Orc
SQ arcane bond (raven), prehensile tail, summoner’s bond, vestigial wings
Gear traveler's outfit (5 lbs), masterwork backpack (50gp, 4 lbs), a belt pouch (1gp, .5 lbs), a spell component pouch (5gp, 2 lbs), a canteen (2gp, 1 lb), a spellbook (3 lbs), a cold iron dagger (4gp, 1 lb), a cold iron cestus (10gp, 1 lb), 4 flasks lamp oil (4sp, 4 lbs), 1 flask holy water (1 lb), 2 candles (3cp), 3 pieces chalk (3cp), earplugs(3cp), whetstone (2cp, 1 lb), 1 tindertwig (1gp), 1 bandolier (5sp), powder (1cp, .5 lbs), 50' string (1cp, .5 lbs), waterproof bag (5sp, .5 lbs), caltrops (2 lbs) 940gp, 23sp, 27cp, 122.5 gp in spell/scroll scribing materials, light crossbow (35gp, 4 lbs), bolts (20) (2gp, 2 lbs)
Items left at The Defender's Heart Millorn's spellbook (160gp, 3 lbs), Nightwing Spellbook (700gp, 3lbs), 1 blanket (5sp, 3 lbs), 1 bedroll (1sp, 5 lbs), 35 crossbow bolts (3.5gp, 3.5lbs)
Weight Carried32.5 lbs
Light: 0-33 (0-38) Medium: 34-66 (39-76) Heavy: 67-100 (77-115)
Spellbook

0th-acid splash, arcane mark, dancing lights, detect magic, detect poison, flare, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, spark

1st-alarm, *burning hands, color spray, detect secret doors, ear-piercing scream, enlarge person, feather fall, grease, identify, mage armor, magic missile, *obscuring mist, protection from evil, silent image, summon monster I, vanish

*spells marked with an asterisk purchased with starting wealth

Magic Items:
Terendelev's Glittering Scale (3/3 remaining)
Potion of cure light wounds
Potion of lesser restoration
Scroll of resist energy (CL 3)
Scroll of shocking grasp (CL 3)
Scroll of dimensional lock (CL 15)
cloak of resistance +1

Millorn's spellbook:

160 gp - a ratty old and stained thing, singed on one corner and many of the pages near the end contain nothing but inkblots and smudges, however within the other pages you find the following spells:
0th - acid splash, detect magic, ghost sound, read magic
1st - color spray, detect secret doors, grease, mage armor, magic missile, shocking grasp, silent image
2nd - blur, fog cloud, invisibility, levitate, resist energy

Blackwing Spellbook:

700gp - the few legible remaining pages contain the following spells:
1st - alarm
2nd - resist energy
3rd - dispel magic, magic circle against chaos, versatile weapon
5th - dismissal

Appearance:

Haroon has ruddy flesh, thick black hair, kept close-cropped on head and jaw, an aquiline nose and maroon eyes. He typically wears a long cloak to try to hide the small, batlike wings and long hairless tail that evidence his fiendish heritage.

Background:

Haroon was found, naked and squalling in a field, surrounded by slain Mendevian crusaders. Though the priest of Abadar and his cohort intended to abandon the infant, or even slay the obvious fiend, the grizzled mercenary mage they had hired interceded on the babe’s behalf, and took the shrieking tiefling as his own. Haroon grew up in taverns and campsites, and proved a quick study of every arcane art that his adopted father, Merten Falstaff, imparted to him. Despite the fear and outright hostility towards his appearance, Haroon does his best to maintain a positive outlook, seeking the good in himself and others. As Merton once advised him, “Whatever you seek for in others, good or bad, that you shall find.” Unfortunately, Haroon’s appearance has stunted his facility with social interactions, and while he is usually polite, he has a hard time picking up on social cues, and can come across as strange and callous.

As Haroon grew to adulthood, he began to question whether there was more to learn of his heritage. Though his father counseled him that no good would come of any knowledge he should find, Haroon’s curiosity outstripped his father’s wisdom. Determined to learn where he came from, Haroon seeks to travel into the Worldwound and learn its secrets for himself.

Haroon sees Merten as a loving father, but feels that the old man is holding him back from knowledge that he needs. Out on his own, he feels that he has the chance to truly understand himself, and reach his true potential.

Haroon understands the need to repel the demons from Golarion, but believes most crusaders to be thoughtless sheep, lacking the intellectual capacity to understand the creatures and master them.

Familiar:

Raven (Obregon)
N Tiny Animal
Init +2; Senses: Low-Light Vision, Perception +7
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Defense
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AC 15, touch 15, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp: 9 (2HD)
Fort +1, Ref +4, Will +4
Special Abilities: Share Spells, Empathic Link
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Offense
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Speed 10ft., fly 40ft. (average)
Melee: bite +5 (1d3-4)
Space: 2-1/2ft, Reach: 0ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
BAB: +1, CMB +1; CMD 7
Feats: Skill Focus(Perception), Weapon Finesse, Improved Evasion
Skills: Fly +5, Perception +7, Stealth +10
Languages: Draconic